

Quirk List For The May 19Th Patch
#361
Posted 17 May 2015 - 04:03 PM
#362
Posted 17 May 2015 - 04:10 PM
Yokaiko, on 17 May 2015 - 04:03 PM, said:
Yeah, just hit the paying customers, makes a lot more sense.
Refund please.
Yes well, the whole debate when it comes to nerfing seems to be...
Player 1: "Com'on PGI this isn't fair at all, you know this mech is broken and needs rebalancing"
PGI: "I dunno... are you sure because last time-"
Player 1: "PGI SEARIOUSLY NERF THE GODDAMN THING!"
PGI: "Okay! Okay!" *nerfs mech*
Player 2: "What the **** PGI!? I paid you good money for that mech, and now that you've got your money grubbing hands on my cash you're just going to turn my mech to trash!?"
PGI: "Well I-"
Player 2: "**** you! You guys are ****** developers who can't figure out how to listen to your community! I want a refund!"
PGI: *sighs*
#363
Posted 17 May 2015 - 04:24 PM
They only made it worse with the introduction of weapons quirks.
#364
Posted 17 May 2015 - 04:27 PM
Livewyr, on 17 May 2015 - 11:13 AM, said:
Could I sell you some clan UACS for your IS mech. HELL of a deal, I'll give you cbills to put them on your mech and bring it to CW.
If you can slap on a never-miss 60 point alpha that has a range out to 360m that, again, does...not...miss. It's the ultimate "I win!" easy button in this game. Those damn things will follow you around corners and have a range that's getting close to a Large Laser's.
So yes, please cry about your UACs.
#365
Posted 17 May 2015 - 04:28 PM
#366
Posted 17 May 2015 - 04:28 PM
Dawnstealer, on 17 May 2015 - 04:27 PM, said:
So yes, please cry about your UACs.
Yeah then why do people have hit rates in the 65-70 percent range.
#367
Posted 17 May 2015 - 04:28 PM
Jack Shayu Walker, on 17 May 2015 - 04:10 PM, said:
Yes well, the whole debate when it comes to nerfing seems to be...
Player 1: "Com'on PGI this isn't fair at all, you know this mech is broken and needs rebalancing"
PGI: "I dunno... are you sure because last time-"
Player 1: "PGI SEARIOUSLY NERF THE GODDAMN THING!"
PGI: "Okay! Okay!" *nerfs mech*
Player 2: "What the **** PGI!? I paid you good money for that mech, and now that you've got your money grubbing hands on my cash you're just going to turn my mech to trash!?"
PGI: "Well I-"
Player 2: "**** you! You guys are ****** developers who can't figure out how to listen to your community! I want a refund!"
PGI: *sighs*
The way you put this, makes it sound like PGI doesn't have a clear understanding or plan about the mechs they themselves produce and release, or the impact they will have on the game once released.
For some reason, I don't feel "sorry" for them if this is the case... am I supposed to?
#368
Posted 17 May 2015 - 04:30 PM
00ohDstruct, on 17 May 2015 - 04:28 PM, said:
The way you put this, makes it sound like PGI doesn't have a clear understanding or plan about the mechs they themselves produce and release, or the impact they will have on the game once released.
For some reason, I don't feel "sorry" for them if this is the case... am I supposed to?
Yeah you're right on.
PGI: Here you've earned it[with tears] have a band aid.
#369
Posted 17 May 2015 - 04:31 PM
Hyperbole examples, here ...
Lots of other hyperbole about how badly C-U-ACs and LB-Xs and C-SRMs and C-LRMs (and even C-S-SRMs ... really?) suck ... maybe they only suck when compared to boated energy weapons? Do you punish all of the clan chassis because of the two clearly OP offenders?
I hope PGI makes C-U-ACs a little easier to use, LB-Xs are fine, SRMs are fine, (as much as I hate to say it ... S-SRMs are fine ... S-SRM-30/36 sucks to get hit with, but it has it's balances), I'd be happy if LRMs just completely went away, but they're fine ... now, maybe (just maybe) the guys crying about how their TBRs and SCRs are now useless will have to find other weapon combinations to prove their skill.
I also hope that the rest of the severely over-quirked Inner Sphere one-trick ponies (partial list: TDR-5SS, JM6-DD, DRG-1N, WVR-6K, TBT-7M, HBK-4J, RVN-H) get knocked down a peg or two, as well.
Edited by Kageru Ikazuchi, 17 May 2015 - 04:32 PM.
#370
Posted 17 May 2015 - 04:33 PM
PGI gave us Battletech game, but you started OP Meta arms race. Now when they push back game in from it should be, we get this whining.
#371
Posted 17 May 2015 - 04:35 PM
00ohDstruct, on 17 May 2015 - 04:28 PM, said:
The way you put this, makes it sound like PGI doesn't have a clear understanding or plan about the mechs they themselves produce and release, or the impact they will have on the game once released.
For some reason, I don't feel "sorry" for them if this is the case... am I supposed to?
If you ordinarily take pitty on incompetent people like I do then yes. If you hate incompetent people regardless of their intentions, then no.
#372
Posted 17 May 2015 - 04:39 PM
Kageru Ikazuchi, on 17 May 2015 - 04:31 PM, said:
Hyperbole examples, here ...
Lots of other hyperbole about how badly C-U-ACs and LB-Xs and C-SRMs and C-LRMs (and even C-S-SRMs ... really?) suck ... maybe they only suck when compared to boated energy weapons? Do you punish all of the clan chassis because of the two clearly OP offenders?
I hope PGI makes C-U-ACs a little easier to use, LB-Xs are fine, SRMs are fine, (as much as I hate to say it ... S-SRMs are fine ... S-SRM-30/36 sucks to get hit with, but it has it's balances), I'd be happy if LRMs just completely went away, but they're fine ... now, maybe (just maybe) the guys crying about how their TBRs and SCRs are now useless will have to find other weapon combinations to prove their skill.
I also hope that the rest of the severely over-quirked Inner Sphere one-trick ponies (partial list: TDR-5SS, JM6-DD, DRG-1N, WVR-6K, TBT-7M, HBK-4J, RVN-H) get knocked down a peg or two, as well.
Well said.
#373
Posted 17 May 2015 - 04:51 PM
Clan Mechs are slower than IS mechs and have less options as to the make up of weapons and cooling and anything else.
Now you make them hotter.
Gee thanks
#374
Posted 17 May 2015 - 04:52 PM
Of course they don't realize that by extending beam duration, they're not only making those builds harder to use, much easier to dodge/rolls/find cover from, but they're also straight-up reducing their DPS because the total cycle time is lowered. AND THEN they increase the cooldown time, which drops the DPS yet again. Their problem was never DPS to begin with; IS meta mechs out-DPS Clan meta mechs. Longer-duration beams also have a harder time hitting mechs with broken hitboxes or lagshields. So... wonderful.
Even if you want to abandon laser boats, you'd be hard-pressed to make a good TimberWolf now. An SRM TimberWolf needs backup weapons because it can't use up all of its available tonnage on SRMs due to ghost heat. Those backup weapons have to be lasers, since M. Guns aren't effective backup weapons (especially for an SRM build), and ACs require too much dedication and aren't good anyway. So now... what's a good Timber build? Not an SRM build, not a laser build, not an LRM build, not an AC build...
Might not be a problem for everyone who's buying the all the Clan packs, but for people who are buying mechs with C-Bills, it sure is. It takes oodles of money to to buy 3 mechs in a chassis and equip them. I've got KitFoxes, StormCrows, and TimberWolves. KitFoxes were never good, and now my only option are SRM and SSRM StormCrows. Great.
Were people THAT upset about 2 LPL, 4 ML TimberWolf builds? Does that really seem that cheesy to you, compared to 6 LL Stalkers, or the 3 ERPPC ThunderBolts of old, or 8 SPL Firestarters (which makes sense, but with the quirks...), or 7 MPL Thunderbolts? Keep in mind the TimberWolf barely even has a single quirk to support that build, and most of the hardpoints are low-slung, they're not even especially protected, and they have different convergence.
Edited by Knightcrawler, 17 May 2015 - 05:02 PM.
#375
Posted 17 May 2015 - 04:53 PM
Kageru Ikazuchi, on 17 May 2015 - 04:31 PM, said:
Actually, not using lasers whatsoever!!! What happens if i use my timber prime wich is stock? Yes, i do love the stock build on the timber! Not meta! It isnt a laser boat, none the less, it has been nerfed to the ground with its CERLL and the CERML!
Should i use LRMs now? Or maybe the machine guns?
Honestly, clan ACs simply dont work, bad hit reg and they spread damage to much! Clan LRMs are a joke, they look pretty, blue, on a stream line, but they are a joke! Clan PPCs are way too hot, unless you using 2 CERPPCs only, you cant diversify with other weapons.
So, what did the clans had to fight the IS meta? Laser vomit builds... and to be fair, those builds are competitive, although not as much as a 6ERLL Stalker 4N or a 7 MPL thunderbolt... or even a 8 SPL firestarter...
The stalker and the firestarter got hammered as well, but nothing major... 2,5%... that is nothing!!!
So yes, im asking for a refund, quiting CW, and maybe quiting the game... since it looks like that PGI wants everyone to play IS
#376
Posted 17 May 2015 - 04:59 PM
Shogun459, on 17 May 2015 - 04:51 PM, said:
Clan Mechs are slower than IS mechs and have less options as to the make up of weapons and cooling and anything else.
Now you make them hotter.
Gee thanks
Wow ... really??
Your first point ... "clan 'mechs are slower" ... not the TBR or SCR (the only two that get new quirks) ... they're faster than anything the IS can field at that tonnage with the same amount of firepower.
Less options for weapons and cooling and anything else ... for the TBR and SCR?? ... the only thing the SCR can't do is more than one ballistic ... and not only can the TBR do almost everything, it can do it better than almost anthing else.
And finally ... "now you make them hotter" ... no, not really, well, not at all ... longer burn time and longer cooldown actually decreases heat-per-second, quiaff?
Edited by Kageru Ikazuchi, 17 May 2015 - 05:03 PM.
#377
Posted 17 May 2015 - 05:15 PM
Kageru Ikazuchi, on 17 May 2015 - 04:59 PM, said:
Yeah, Kageru misunderstood. Technically that makes the TBR and SCR cooler, but not in a good way. That's way beyond looking at the glass half-full. :-P I know you were just correcting him on a few things, so I won't jump on you about anything. As far as speed, pretty much every Clan mech does around 100 KPH, for better or for worse.
I find it funny that they nerfed lasers on the SCR, when all along IS pilots have been crying about splatcrows killing their lights.
#378
Posted 17 May 2015 - 05:20 PM
Knightcrawler, on 17 May 2015 - 04:52 PM, said:
Of course they don't realize that by extending beam duration, they're not only making those builds harder to use, much easier to dodge/rolls/find cover from, but they're also straight-up reducing their DPS because the total cycle time is lowered. AND THEN they increase the cooldown time, which drops the DPS yet again. Their problem was never DPS to begin with; IS meta mechs out-DPS Clan meta mechs. Longer-duration beams also have a harder time hitting mechs with broken hitboxes or lagshields. So... wonderful.
Even if you want to abandon laser boats, you'd be hard-pressed to make a good TimberWolf now. An SRM TimberWolf needs backup weapons because it can't use up all of its available tonnage on SRMs due to ghost heat. Those backup weapons have to be lasers, since M. Guns aren't effective backup weapons (especially for an SRM build), and ACs require too much dedication and aren't good anyway. So now... what's a good Timber build? Not an SRM build, not a laser build, not an LRM build, not an AC build...
Might not be a problem for everyone who's buying the all the Clan packs, but for people who are buying mechs with C-Bills, it sure is. It takes oodles of money to to buy 3 mechs in a chassis and equip them. I've got KitFoxes, StormCrows, and TimberWolves. KitFoxes were never good, and now my only option are SRM and SSRM StormCrows. Great.
Were people THAT upset about 2 LPL, 4 ML TimberWolf builds? Does that really seem that cheesy to you, compared to 6 LL Stalkers, or the 3 ERPPC ThunderBolts of old, or 8 SPL Firestarters (which makes sense, but with the quirks...), or 7 MPL Thunderbolts? Keep in mind the TimberWolf barely even has a single quirk to support that build, and most of the hardpoints are low-slung, they're not even especially protected, and they have different convergence.
and before you say anthing about the meta. You know the weakness to laser boats? Heat! use flamers to overheat them or use Lrms to negate their Line of sight. Use a light to get behind them if their in a heavier mech, use a Uav to spot them. there are plenty of ways to beat the meta using SKIll not nerfs.
Battltech is not a first person shooter it never has been it's a military simulator. Fight smart or die hard
Edited by KursedVixen, 17 May 2015 - 05:24 PM.
#379
Posted 17 May 2015 - 05:57 PM
Tank, on 17 May 2015 - 04:33 PM, said:
PGI gave us Battletech game, but you started OP Meta arms race. Now when they push back game in from it should be, we get this whining.
yeah sad, im a fan of battletech and the mechs and the lore, i dont really care if youre clan or IS, dont care about quirks or nerfs, but im concerned more about the community and what its state at, i see so many whiners, i see people who berrate newbs in game calling them names its really sad... sorry for the OT
#380
Posted 17 May 2015 - 05:59 PM
Were you by chance a writer for Richard Pryor? BT as an IP may not be based on FPS gaming but MWO is just FPS for old people.
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