

Quirk List For The May 19Th Patch
#581
Posted 19 May 2015 - 09:14 PM
18% cooldown nerf and 18% nerf on duration, on your classic Laser TBR build.
GG PGI.
Thanks!
#582
Posted 20 May 2015 - 01:50 AM
Alienized, on 19 May 2015 - 09:01 PM, said:
proper SCR loadouts still work very fine.
bad loadouts will not work anymore.
a shame that people that love battletech now cry about the fact that they have to use the customization given to them to fix their loadout. and quit.
Mixed bags were not bad loadouts. They were just not GREAT loadouts. But they could still get the job done. That is all in the past now sadly.

#583
Posted 20 May 2015 - 02:10 AM
Phil Ambush, on 19 May 2015 - 09:14 PM, said:
18% cooldown nerf and 18% nerf on duration, on your classic Laser TBR build.
GG PGI.
Thanks!
Sorry, but you don't pay money for an overpowered chassis, you pay money for a chassis that is balanced with every other chassis in the game and the only promise you'll ever get is that they would be exactly that. You may think it's balanced and that it's "the mech for you" but the fact that so many others think so as well should allude to the fact that things are off scale.
If you don't understand this, try reading the EULA.
I didn't see any less Timberwolves or Stormcrows and they weren't performing any worse.
The quirks they had weren't what made the mechs good. They were just making them better than they needed to be.
As others have said, the loadouts will change a bit, yes. But these mechs simply needed a bit of reeling in. I disagree with the quirk changes that they made and would have preferred mobility changes instead but it's something.
All you need to do is think a little bit more before engaging, which is something a lot of Clan players have found to be unnecessary for a while now. Try running IS and see if you feel any difference against TBs and SCRs.
Edited by Edweird, 20 May 2015 - 02:21 AM.
#584
Posted 20 May 2015 - 03:14 AM
Phil Ambush, on 19 May 2015 - 09:14 PM, said:
18% cooldown nerf and 18% nerf on duration, on your classic Laser TBR build.
GG PGI.
Thanks!
TW was OP for almost year, its worth the money
#585
Posted 20 May 2015 - 03:34 AM
And ofc, there was a question "why my OP tank was nerfed". WarGaming's official position is: "you have played it for 1.5 years, had the PWNage and was happy, we have the statistics. And you knew that it's going to be nerfed".
BTW, WG actually warns a community in 6 month or so before each popular chassiss nerf.
PGI should learn from them.
#586
Posted 20 May 2015 - 03:41 AM
Mosadoff, on 20 May 2015 - 03:34 AM, said:
And ofc, there was a question "why my OP tank was nerfed". WarGaming's official position is: "you have played it for 1.5 years, had the PWNage and was happy, we have the statistics. And you knew that it's going to be nerfed".
BTW, WG actually warns a community in 6 month or so before each popular chassiss nerf.
PGI should learn from them.
But you know that they don't read this?
They use only twitter to announce what they will do, because they are so great and they don't need to speak to community what they will do.
HAIL TO THE KING!
#587
Posted 20 May 2015 - 04:10 AM
Is it enough to upset the clan vs IS balance, who knows I will wait and see.
In the meantime I think knee jerk reactions and hyperbole are unhelpful at best and downright harmful at worst.
Relax and enjoy the game. You do remember this is just a game right? For fun?
#589
Posted 20 May 2015 - 04:28 AM
Alienized, on 19 May 2015 - 09:01 PM, said:
proper SCR loadouts still work very fine.
bad loadouts will not work anymore.
a shame that people that love battletech now cry about the fact that they have to use the customization given to them to fix their loadout. and quit.
Kinda confused about this... a proper layout for stormcrow prime mechs is a laser boat. The proper layout will no longer work if it is used as PGI wants the mech to be used, but still works fine as its being used in the meta. Mixed layouts on t-wolves and s-crows have been hurt significantly due to a loss of output on the few lasers they mount. T-wolves and s-crows focusing on mounting large numbers of short range, fast acting lasers have been largely unaffected due to how a heavy energy based mech is actually used in a match. So the meta PGI was trying to reign in is still largely unchecked for these 2 clan mechs. For how they WANT these mechs to be used, there is now actually less incentive to use a mixed layout with energy weapons supporting missile or ballistic mains. I don't know what they're thinking here.
Edited by ScarecrowES, 20 May 2015 - 04:31 AM.
#590
Posted 20 May 2015 - 05:12 AM
A lot of people are just outcrying because, although they may deny it, simply do not wish to adjust their playstyles or builds to fit this accursed thing we call meta, which, for many of those same people, MWO was the first place they met the concept at all.
Not saying it's nice to be feeling at home with a particular mech and then having it changed all of a sudden but this isn't the first time this has happened either.
#591
Posted 20 May 2015 - 05:26 AM
Edited by MAVRICK64, 20 May 2015 - 05:27 AM.
#592
Posted 20 May 2015 - 05:39 AM
MAVRICK64, on 20 May 2015 - 05:26 AM, said:
They are playable, they haven't been removed from the game. They are possible not the meta anymore.
sorry I just don't believe this is purely a marketing stunt. It has nothing whatever to do with the recent stats from the Tukayyid event?
I don't remember a massive IS nerf before the resistance pack, anyone?
I don't see your 'pattern'.
#593
Posted 20 May 2015 - 05:41 AM
MAVRICK64, on 20 May 2015 - 05:26 AM, said:
Though I wouldn't hold it away from a F2P game company, that's a bit too tin-foil-hat. The MWO community just isn't all that stupid. But uhm ... Shadow Cat and Cauldron Born do look pretty good ...
#594
Posted 20 May 2015 - 05:45 AM
#595
Posted 20 May 2015 - 05:58 AM
Edweird, on 20 May 2015 - 05:12 AM, said:
A lot of people are just outcrying because, although they may deny it, simply do not wish to adjust their playstyles or builds to fit this accursed thing we call meta, which, for many of those same people, MWO was the first place they met the concept at all.
Not saying it's nice to be feeling at home with a particular mech and then having it changed all of a sudden but this isn't the first time this has happened either.
Its odd to come back to the game after a few months away (took a break just after first clan pack released) and see that even though there is a new meta from what ir was when i left (it was ppc and gauss poptarting when i left, but otherwise its the same old game. Same problems, same people causing thowe problems, same ridiculous dev actions making those problems worse.
I don't build to meta. Im always aware there is a meta but am never sure of exactly how id have to build or play to be it. I've always built my layouts to suit my chassis and my playstyle. Im constantly addressing buolds as i play them and learn what about them i want to emphasize. I have 30 mechs now and no 2 builds are the same. Every mech has a role i design it for. If it performs that roll poorly i make adjustments. I roll into Smurfy and see what other people are building and dont get what i'm seeing. I build what i want... not what the community thinks is right and i do well with them.
What i hate is when the devs decide they dont like that some players run exactly the same builds over and over, and screw other players like me to try to curb other's nonsense builds. Making the meta somewhat less effective is not rhe same as changing the meta... And screwing over non meta players in the process is not the same as creating balance.
#596
Posted 20 May 2015 - 06:08 AM
Edited by MAVRICK64, 20 May 2015 - 06:09 AM.
#597
Posted 20 May 2015 - 06:12 AM
There's a lot to be said about both being a meta-erohw but also about trying to be ... what do they call it? A special snowflake?
Just play and have fun with whatever works for you.
MAVRICK64 - The simple fact that normal players like us (who don't need any sort of PR knowledge / training) would be able to see right through a scheme like this makes me think otherwise. This is why I said that the MWO comunity isn't that stupid. There is no pattern of nerfing mechs before sales - unless they've started it with this case. Those 2 mechs needed to be reeled in and whether or not PGI used the upcoming mechs as an excuse to do it is, at this point, not particularly relevant. At least that's the way I feel about it.
Then again I thought that CW was going to be a massively more immersive experience and now that I look at it, I'm not sure what I expected. The player community will never be truly able to control what content is made and what content is changed. That's also one of those things about a company you're referring to.
Edited by Edweird, 20 May 2015 - 06:19 AM.
#598
Posted 20 May 2015 - 06:18 AM
Edited by MAVRICK64, 20 May 2015 - 06:19 AM.
#599
Posted 20 May 2015 - 06:23 AM
Game is cool, will continue to play it and spend money on it, (In moderation, of course. I liked the look of the Crab, you see ... which is a result of PGI using one of its main assets - Alex Iglesias) even if they change my mechs regularly. I like being nudged in different directions in order to try new things. I think of it as a sort of natural counter to whatever grief I may have with the game's balancing/meta.
Edited by Edweird, 20 May 2015 - 06:27 AM.
#600
Posted 20 May 2015 - 06:27 AM
I pilot the 4N and though I am unhappy with it being nerfed, I think an averge damage rating of 600 was a bit unfair.
Sack up and

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