Quirk List For The May 19Th Patch
#681
Posted 21 May 2015 - 01:05 PM
ALL OTHERS MUST NOW STOP WORSHIPING CLAN TECH AND SUCK-IT!
#682
Posted 21 May 2015 - 02:31 PM
Yokaiko, on 21 May 2015 - 12:30 PM, said:
.....and that is a lot of heat to start with.
Ghost heat only triggers on the 7th C-ERML, and it's an additional 6~ish heat. So it's about 48+, not 62.
Fenris Kell, on 21 May 2015 - 12:49 PM, said:
One of three things has happened here:
1- Your stop watch is borked
2- You borked something
3- PGI borked something
In all honesty, number 3 sounds VERY possible
Gorgo7, on 21 May 2015 - 01:05 PM, said:
ALL OTHERS MUST NOW STOP WORSHIPING CLAN TECH AND SUCK-IT!
YAY!!!!
What do I get? Am I president of the Internet now?
#683
Posted 21 May 2015 - 02:39 PM
#684
Posted 21 May 2015 - 03:36 PM
IraqiWalker, on 21 May 2015 - 11:36 AM, said:
You are either ignorant to the fact or purposefully omitting the fact that the TImberwolf has one less weapon module slot available to it, which is quite a significant factor, 10% range or 12% cool down.
#685
Posted 21 May 2015 - 03:46 PM
Yokaiko, on 21 May 2015 - 12:30 PM, said:
48.72 heat is generated for firing 7 ERML. Ghost Heat begins when you fire any combination of more than 6 Clan medium or small lasers and will apply the highest penalty of the weapon types fired.
#686
Posted 22 May 2015 - 12:40 AM
Come on PGI, the joke is over. This is HONKIN' BULLSHIZZLE!!! Give me my Timberwolf back. If you want to penalize firing more than four lasers or something, fine. But I'm only running two. Used to run 4 ERML's. Now that mech is crap too.
Sigh.... You get what you pay for, unless you bought it from PGI, huh?
#687
Posted 22 May 2015 - 08:44 AM
Pihoqahiak, on 21 May 2015 - 03:36 PM, said:
You are either ignorant to the fact or purposefully omitting the fact that the TImberwolf has one less weapon module slot available to it, which is quite a significant factor, 10% range or 12% cool down.
You know, if you actually read my post, you'd realize we were talking about range here. Reading comprehension OP.
Here's a Panda rolling in the snow
Peiper, on 22 May 2015 - 12:40 AM, said:
Come on PGI, the joke is over. This is HONKIN' BULLSHIZZLE!!! Give me my Timberwolf back. If you want to penalize firing more than four lasers or something, fine. But I'm only running two. Used to run 4 ERML's. Now that mech is crap too.
Sigh.... You get what you pay for, unless you bought it from PGI, huh?
So it looks like your machine might be the one with the hiccups. The fixes were for the burn duration, not firing delay. Check your mouse's cable.
#688
Posted 22 May 2015 - 01:35 PM
IraqiWalker, on 22 May 2015 - 08:44 AM, said:
No, that's just called ping delay. Having always had a ping of usually 100+ on any online game I play, I've just gotten used to the fact that things happen a noticable couple ticks later than I actually do them. Which in a sense, is a touch of realism when it comes to responsiveness; this really just means typical first-person shooters aren't alot of fun.
It's possible he either had some extra lag, or he's misrepresenting the fact that he has to hold the burn on-target for SO long that with 'normal' movement in and out of cover, half the damage is tracking onto buildings and walls since he's not dumb enough to just sit still and watch his laser do its burn.
#689
Posted 22 May 2015 - 05:44 PM
#690
Posted 22 May 2015 - 06:00 PM
045, on 22 May 2015 - 05:44 PM, said:
Mind posting the build (it's mainly for my own curiosity, I also want to see if alternate pods can't alleviate the problem).
#692
Posted 22 May 2015 - 08:01 PM
IraqiWalker, on 22 May 2015 - 06:00 PM, said:
It doesn't matter the build really. I've been playing CW all night in Clan Wolf as part of the event. None of my mechs are meta builds, but all have lasers on them supporting a primary weapon set. I'm getting nerfs of 15-21% depending on build. Even though none of my mechs but the SCR-Prime are laser-focused, they all suck much harder now. In a way, the 2 quirks kinda stack in such a way that it really doubles your negative if you're actually engaging enemies straight up, such as when brawling.
Ironically, the meta builds and tactics don't seem to be effected, as I said days ago they wouldn't be. Laser vomit is still perfectly effective because the downsides of the quirks aren't coming into play. I'm seeing nerfed IS and Clan mechs in large numbers doing well spamming lasers just like before. Nothing quite like seeing 6 yellow and 2 blue lines (or 8 green, 4 blue, etc) flying at you and knowing that you can't even fire your 2 yellow and 4 red back without having to run away to cool off.
Brawling on my SCRs and TBRs is more or less dead for me in CW. I may just have to slap together some meta builds to finish out this event, since they're still doing so well. Sadly, while my mech builds WERE diverse, PGIs nonsensical changes might force me toward the meta, rather than away from it.
#693
Posted 22 May 2015 - 08:54 PM
1.14 heat efficiency. 2.5 tonnes LRM ammo.
The laser burn time is stressing me out. It's like everything is an ER large.
#694
Posted 23 May 2015 - 02:49 AM
(Or, you know, sized hardpoints? hint hint. That might bring down the alpha meta a notch.)
#695
Posted 23 May 2015 - 02:58 AM
Peiper, on 23 May 2015 - 02:49 AM, said:
(Or, you know, sized hardpoints? hint hint. That might bring down the alpha meta a notch.)
Are you running S-ST pods? If so, that explains a LOT. Swap at least the RT for the TBR-D if you need JJs that much. Otherwise, swap both for the D pods.
#696
Posted 23 May 2015 - 03:57 AM
Jaz 249, on 17 May 2015 - 09:21 AM, said:
Vote with your wallets people!
No
They're
Not.
what kind of idiot still thinks that in a competitive online game one set of fighters should simply be better than everyone else, but still expects people to use the inferior ones. take that asinine mentality back to the board game where it belongs.
There's a reason why in every previous battletech and MechWarrior game IS mechs are either obsolete, or make full use of clan tech basically making them clan mechs. At least PGI is tackling the issue rather than admitting defeat and phasing IS out of the game.
Edited by Asmosis, 23 May 2015 - 03:58 AM.
#697
Posted 23 May 2015 - 04:05 AM
IraqiWalker, on 23 May 2015 - 02:58 AM, said:
http://mwo.smurfy-ne...2aebb14ef6a4afd
http://mwo.smurfy-ne...b051b47bbc8e167
There ya go. Avoiding as much of the nerf as possible. Still nerfed. Are those meta-builds? Alpha builds? I don't think so. I would say those are about as balanced as you can get. Stormcrow doesn't run as hot at the T-Wolf, but then it only has 2 streak packs. T-Wolf has 4, which gives ghost heat when alpha striking. But Alpha builds don't rely on missiles, as they are not direct fire. With the beam duration increases, holding on one location of a moving target is even harder. Much easier on IS mechs. Given the ranges at which most combat happens, the IS range difference isn't such a handicap as it might sound. Okay, Clan mechs do more damage with their lasers, but not that much more, and IS mechs can torso twist or move away easier - or just brawl as the Clan weapons recycle slower and are much hotter.
Look, I'm not saying clan tech should be superpowered, I just want it to do what it's supposed to do, and this nerf is unreasonable. This is the only case where equipping the same weapon on one mech is purposely worse than putting it on another mech. I'm not using my 2xLPL + 4xERMLaser build anymore, or my laserboat stormcrow anymore. I don't mind that, really, as they were just as deadly as the laser stalker and T-bolt still are, and I do believe that those builds are canonically ridiculous and shouldn't even be allowed. PGI should instead, as I said, penalize for boating more than a mech is designed to boat. But these nerfs hurt even balanced mechs, and that's the crime here.
#698
Posted 23 May 2015 - 05:54 AM
#699
Posted 23 May 2015 - 07:28 AM
Der Hesse, on 23 May 2015 - 05:54 AM, said:
Like many of us have said, the quirk changes dont really hurt the meta builds because of how they are played. If you're just going to pop in and out of cover, what does it matter how long your recovery time is? What you should have noticed is that scr and tbr builds for brawling are not doing so well. Pretty much any build with lasers that gets face time is being owned by the equivalent IS mech. And in any normal situation those clan mechs were not above and beyond anything else. Ultimately the quirk change was the wrong call.
#700
Posted 23 May 2015 - 07:44 AM
ScarecrowES, on 23 May 2015 - 07:28 AM, said:
Der Hesse, on 23 May 2015 - 05:54 AM, said:
Try playing clan mechs before you stick your nose into things you don't know about.
Don't put down words where you pilot hasn't put their feet down.
Ya know what have fun with your 5th succession wars I hope the Inner Sphere makes Battlemechs losttech by the end..
Edited by KursedVixen, 23 May 2015 - 07:51 AM.
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users