

Quirk List For The May 19Th Patch
#161
Posted 16 May 2015 - 11:12 PM
#162
Posted 16 May 2015 - 11:24 PM
Weren't you complaining just before that your high-alpha laser vomit builds run oh-so-hot? And now that PGI responds and moves in to alleviate that problem, you still cry your little eyes out?
Maybe there is a mysterious unheard-of Clan, newly arrived to the Inner Sphere? Clan Whine-e Coyote?
#163
Posted 16 May 2015 - 11:29 PM
KursedVixen, on 16 May 2015 - 11:12 PM, said:
http://www.sarna.net/wiki/Rotary_AC/2
*points to clan diamond sharks*
Edit:wrong link D'oh!
Also a good mech does not a good pilot make.
I stand corrected.
Somebody told me that clan never got rotary ac's, I believed them and have been preaching that for the longest time.
Still RAC is 3062 tech. And is how CUAC's now behave just with nerfed damage...
Roland09, on 16 May 2015 - 11:24 PM, said:
Weren't you complaining just before that your high-alpha laser vomit builds run oh-so-hot? And now that PGI responds and moves in to alleviate that problem, you still cry your little eyes out?
Maybe there is a mysterious unheard-of Clan, newly arrived to the Inner Sphere? Clan Whine-e Coyote?
Hey that's not very nice. If anyone is an expert at crying its you. Now behave.
#165
Posted 16 May 2015 - 11:46 PM
I dont like Mechs with 10+ Quirks ...
Edited by Quardak, 16 May 2015 - 11:47 PM.
#166
Posted 16 May 2015 - 11:50 PM
On the IS side, nothing was really broken, just toned down, but the RVN-2X nerf was uncalled for imo. No big deal. TDR was untouched, and that's the working horse in CW and I think that was a good call. I may change my IS drop deck but I don't have to.
On the Clan side, a bit excessive on duration most likely, but only laser vomit on SCR and TBR was nerfed and a bit mixed up builds are possible. Don't have a full overview how much you can build around the duration penalties with pods, but in any case the HBR was untouched, and for me that is possibly the best Clan chassi for now so I would probably go with 2x HBR, 2x SCR (they can do slightly mixed up loadouts without getting ears).
All in all, the sky is not falling and this mech warrior will not be crying for refunds.
#167
Posted 16 May 2015 - 11:54 PM
#168
Posted 16 May 2015 - 11:55 PM
#169
Posted 16 May 2015 - 11:58 PM
Chuanhao, on 16 May 2015 - 07:44 PM, said:
So why all the outcry now?
Well, Russ did say in NGNG podcasts, at least on two different occasions, that the T-Wolf and Stormcrow were the top end of what they perceived mechs should be at, and that they wouldn't nerf them. They said they may bring others up to their level, but they wouldn't nerf them.
I remember those quotes very specifically, as I love my Timberwolves, and though I agree they don't need positive quirks, they certainly shouldn't be penalized because PGI can't figure out how to do sized hardpoints or other LOGICAL changes.
#170
Posted 17 May 2015 - 12:21 AM
Second, the devs need to take to heart an important balancing lesson regarding real-time shooter games. You cannot rely on paper stats when trying to evaluate current balance. A clan (non-ultra) AC20 and an AC20 do the same damage on paper but which do you think gets more use in-game? This is not a turn-based game where the outcome of an attack is based on dice rolls, skill checks, and stat values. In game damage application is far more important than raw damage value. That extra damage from a clan laser is worthless if you only have a 0.5 second window in which to apply it. Clan lasers usually waste the majority of their duration burning into the cover their quarry just retreated behind. It's fairly safe to say that clan lasers are worse in every respect than their IS counterparts. The range advantage they briefly enjoyed was narrowed significantly in the previous balance passes and from a distance they are even more likely to spread/miss. The tonnage savings won't even allow enough additional "double" (1.4x) heatsinks to offset the heat increase.
My TBR and SCR have already been collecting dust since the quirkening because there are more competitive options to choose from in the IS stable. Had PGI given the TBR a 3-12% laser duration BONUS it still wouldn't be enough to draw me back to them given the better options on the IS side. The fact that they are continuing to nerf mechs that lost their god status long ago while ignoring truly broken mechs (thunderbolt comes to mind) only drives home the point that they don't fully understand the gameplay they are trying to balance. I think this may be the last straw for a lot of players who are tired of being punished for finding effective builds, running them well, and then having them nerfed because their opponents complain.
Constantly nerfing the new flavor-of-the-month at every patch cycle is not balance, it is an exercise in futility that would make Sisyphus' task look worthwhile in comparison. Furthermore, it only erodes the confidence of prospective customers when the "balancing" is done after the majority of sales have been made and the option for a refund is no longer available.
Edited by Malcolm Decker, 17 May 2015 - 12:22 AM.
#171
Posted 17 May 2015 - 12:28 AM
#172
Posted 17 May 2015 - 12:37 AM
#173
Posted 17 May 2015 - 12:46 AM
#174
Posted 17 May 2015 - 12:53 AM
Guys, Are you just playing laser boat TBR/SCR all day long? You totally forgot to play different mechs or builds?
How about adapting and changing your loadouts and show what you're really made off, eh?
Boating was always a problem in MWO and you knew more nerfs were comming!
Instead of QQ and ragequitting, think of improvements and give them something to work with.
The spirit of Omni pods giving flexibility makes it harder to give certain weapons a boost compared to weapon types.
Or else we could give mechs like the TBR buffs to ERLL and LRM and nerfs to general beam weapons (e.g. MLaser and Lpulse).
If quirks would work like ghost heat, it could help to fix boating, but it would be so complicated that people would QQ even more about the quirks than about ghost heat.
Here is my general suggestion:
I would like to see quirks tied to the equipped weapon.
- If you equip LRM20 on your TBR, you get a bonus to ERLL.
- If you equip 4 or more ERML, your energy quirks will go negative ...
which is similar to:
- TBR have a Ghost heat limit of 3 for ERML ... but thats even harder to understand for many people. (and probably a nightmare to code)
#175
Posted 17 May 2015 - 01:09 AM
Also, the salt is real in this thread. Nerfs happen. They NEED to happen at some point, or we will get serious powercreep (or Superquirking, as it seems to be called here). If you think the nerfs were not done properly, voice your opinion, but please don't be a **** about it.
#176
Posted 17 May 2015 - 01:13 AM
Peiper, on 16 May 2015 - 10:28 PM, said:
Sized hardpoints, I can't stress it enough. THAT is the solution to the meta/alpha strike build game. It's also makes so many more mechs viable.
Give sized hardpoints a shot! think of all the mechs that would become interesting and useful with them. Some of the clan mechs people don't use would become attractive if others couldn't boat better, and some of the IS mechs would also be more used - like the Awesome, the only mech that should have more than 2 PPC's, etc...
I don't see any change to the TBR and SCR this way.
They boat ML and LPulse now and would still do with sized hardpoints. All other mechs would be "nerfed" by hardpoints.
The idea might be interesting to limit the whole battlefield, but it does not limit boating lots of Lasers.
In some cases it would remove dual gauss and such, but that doesn't seem to be enough to warant the whole system change.
slightly offtopic
My take on boating:
I would take ghost heat further and start with 3 MLaser, 12 SRMs (tubes), 20 LRMs (tubes) and so on.
Then add more internal structure to all mechs, so it's more important to disarm mechs than to one-shot.
Plus no PPC and Gauss can be fired together... but the poll for that was rejected by the players and most people hate ghost heat, so I don't see a chance for this.
#177
Posted 17 May 2015 - 01:14 AM
my only complaint here is the duration added the cooldown keep those they don't effect me much.
but remove the duration quirks
Edited by KursedVixen, 17 May 2015 - 01:15 AM.
#178
Posted 17 May 2015 - 01:16 AM
#179
Posted 17 May 2015 - 01:23 AM
Whatever,...
#180
Posted 17 May 2015 - 01:24 AM
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