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Pgi Want My Reaction To Tbr Overnerf?


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#41 Yokaiko

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Posted 17 May 2015 - 01:24 PM

La Machina
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IS mechs?

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This nerf is ******* stupid

#42 Mcgral18

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Posted 17 May 2015 - 02:02 PM

View PostEider, on 17 May 2015 - 01:22 PM, said:

Translation from clantalk "NOOOOO MY SKILLZZZZZZZZ, now i have to TRY!!! that was not part of the deal pgi.. that was not part of the deal!!!"


You mean, now we have a single robot to choose.

As opposed to the half dozen the IS have.

#43 Andi Nagasia

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Posted 17 May 2015 - 04:58 PM

=Tier list= V0.1
1) TBR SCR
2) DWF HBR
3) ECT
4) ECT
5) ECT
PGI- "i now know how to Make other ClanMechs Better, :)

=Tier list= V0.2
-) (Delete)TBR SCR(Delete)
1) DWF HBR
2) ECT
3) ECT
4) ECT
PGi- "Now all other ClanMechs have been Buffed up a Tier, B)
Edit-

Edited by Andi Nagasia, 17 May 2015 - 05:16 PM.


#44 Templar Dane

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Posted 17 May 2015 - 05:10 PM

View PostMauttyKoray, on 17 May 2015 - 11:39 AM, said:

Overnerf? I'm sorry, did the Timberwolf slip out of its DOMINANT role as pretty much the best clan mech in the game due to its ridiculous mobility, firepower, heat efficiency, AND armor? No no, just stop crying that your OP mech got toned down and realize that its still on top, just not as ridiculous. The amount of reduction of the quirks is minimal and if it causes you to 'be bad' in the mech then you were never really a decent player to begin with, you just rode on the coattails of the quirks you had letting them carry you.

Suck it up, look forward to some actual balance in the game finally as PGI has begun to figure out its quirk system apparently.


The timberwolf and stormcrow getting nerfed doesn't suddenly make the bad clan mechs good.

#45 Augustus Martelus II

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Posted 17 May 2015 - 05:11 PM

The problem is.... it wont fix any problem after all.

The main problem is how the mechs weapons hardpoints are made.

nerfing this, quirking that...only make monstrosities.

They made a weapon system that even a 25 ton mech can carry an ac/20 or a gauss... (if you sacrifice armor...lol)

+ the maps and how objectives are made only bring the same thing at the end....a whole 12 mechs staying tight...demolishing the other team...in CW it only take a little more time...but its the same.

First the heat system should give more punishement, like in the battletech rules.... we couldn't do the ALPHAonline like we do today or meta-builds.

2 the weapon hardpoint system: if your mech have a harm that fit 2-3 med lasers (clan or is) you could only put 1 large lasers with a med laser or 1 ppc not 3. and etc...

3 MORE strategy on maps and bigger maps!!! Lets look at MWLL maps with objectives...it was EPIC! if the other team stay in a whole 12 man team in one area....for sure they lose! + small and faster mech would have a better role.

4 More AI...Tank defending and etc and even been a team fighting waves of AI would add something different. If you fit only lrms then good luck! We would see a lot more diversity with all the other points includes.

Its been 3 weeks that i havent play....and i don t miss it... =/

Edited by Augustus Martelus II, 17 May 2015 - 05:12 PM.


#46 Lexx

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Posted 17 May 2015 - 05:21 PM

More like TBR undernerf. I don't even think they are done with it yet.

For too long you've had the firepower and armor of an assault mech, the mobility of a medium mech and the hitboxes of a light mech that doesn't take damage right.

Thinking you can keep going 1v1 with 100 ton IS mechs, own them, and move on just isn't right. This nerf is way overdue and the only reason they toned down the quirks on some IS mechs is that they needed those quirks to compete with certain OP clan mechs.

#47 Yokaiko

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Posted 17 May 2015 - 05:44 PM

View PostLexx, on 17 May 2015 - 05:21 PM, said:

More like TBR undernerf. I don't even think they are done with it yet.

For too long you've had the firepower and armor of an assault mech, the mobility of a medium mech and the hitboxes of a light mech that doesn't take damage right.

Thinking you can keep going 1v1 with 100 ton IS mechs, own them, and move on just isn't right. This nerf is way overdue and the only reason they toned down the quirks on some IS mechs is that they needed those quirks to compete with certain OP clan mechs.


You must be a really terrible Atlas pilot if you are getting mowed by a Timber.....

#48 Dino Might

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Posted 17 May 2015 - 05:50 PM

View PostMrMadguy, on 17 May 2015 - 01:19 AM, said:

I guess, 19th May patchnotes were published by PGI so early only to find out, how many TBR-A refund requests they would collect, before reverting this stupid 40% overnerf? No. I won't request TBR-A to be refunded due to not seeing, where it's so OP to have all energy weapons nerfed by 20% and also lasers by another 20%, resulting in 40% nerf to lasers.

But this doesn't mean, I won't react anyhow at all. Prior to this patch I was going to invest money into following things:
1) Buy new Cataphract and Battlemaster variants for my collection.
2) Buy Mauler A'La Carte.
3) Buy Hellbringer A'La Carte.

No, PGI, you should know, that I decided not to do it due to TBR overnerf. I don't really see, where it's so OP to be nerfed. 6xCUAC5 DireWolf is OP, Quad Gauss DireWolf is OP, even my 2xGauss+PPC DireWolf is OP, but not TimberWolfs - may be they need slight nerf, but not 20%+20% overnerf, sorry - this is unreasonable nerf.


I must be missing something. What is the 40% overnerf? Thing about lasers that matters is duration and heat. They get a 12% duration and 12% heat hit. That's pretty bad, but not unbearable on anything but Clan ERLL. Where is 40% coming from? If it were, as you represented, 40% heat, or 40% duration, sure that'd be bad enough to call foul, but I can't really tell what the complaint is about.

Need some specifics in these posts to make them clear to understand.

#49 bad arcade kitty

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Posted 17 May 2015 - 05:51 PM

quirks are cumulative for all equipped omnipods

#50 Yokaiko

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Posted 17 May 2015 - 05:52 PM

View PostDino Might, on 17 May 2015 - 05:50 PM, said:


I must be missing something. What is the 40% overnerf? Thing about lasers that matters is duration and heat. They get a 12% duration and 12% heat hit. That's pretty bad, but not unbearable on anything but Clan ERLL.



Yeah I can't wait for 1.6 second er-mlas

#51 Lexx

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Posted 17 May 2015 - 05:54 PM

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#52 bad arcade kitty

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Posted 17 May 2015 - 05:56 PM

View PostLexx, on 17 May 2015 - 05:54 PM, said:

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we will (at least me and op and i guess many others)
we won't buy their stuff unless they make reasonable changes instead of this bs

#53 Lexx

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Posted 17 May 2015 - 05:57 PM

View Postbad arcade kitty, on 17 May 2015 - 05:56 PM, said:


we will (at least me and op and i guess many others)
we won't buy their stuff unless they make reasonable changes instead of this bs


Yeah I see how you are. Unless you have an unfair advantage it's all "QQ, no more monies from me".

#54 El Bandito

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Posted 17 May 2015 - 06:02 PM

View PostMrMadguy, on 17 May 2015 - 01:19 AM, said:

No, PGI, you should know, that I decided not to do it due to TBR overnerf. I don't really see, where it's so OP to be nerfed. 6xCUAC5 DireWolf is OP, Quad Gauss DireWolf is OP, even my 2xGauss+PPC DireWolf is OP, but not TimberWolfs - may be they need slight nerf, but not 20%+20% overnerf, sorry - this is unreasonable nerf.


Can't take your comment seriously if you think such Whale configs are OP.

#55 bad arcade kitty

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Posted 17 May 2015 - 06:03 PM

View PostLexx, on 17 May 2015 - 05:57 PM, said:


Yeah I see how you are. Unless you have an unfair advantage it's all "QQ, no more monies from me".


mind you, the only laser which i use on my scr it's tag laser

nerfs should be reasonable

and there shouldn't be any laser nerfs before they make viable clan ballistic (and consider to slightly buff clan lrms, possibly even srms and streaks)

#56 NephyrisX

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Posted 17 May 2015 - 06:05 PM

Just my two cents:

This quirk pass changes nothing for me. I will still be piloting the same mechs(Timberwolf), playing with the same loadouts because while worrying over stats is understandable, I refuse to be swallowed into the obsessions of min-maxing everything and just play the mechs I loved since I was a kid.

That's part of the problem of clinging on to the meta; either you have to suck it up and admit that the meta will always change and adapt, or you can just whine and moan about it and not do anything constructive about it.

#57 Lexx

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Posted 17 May 2015 - 06:06 PM

View Postbad arcade kitty, on 17 May 2015 - 06:03 PM, said:


mind you, the only laser which i use on my scr it's tag laser

nerfs should be reasonable

and there shouldn't be any laser nerfs before they make viable clan ballistic (and consider to slightly buff clan lrms, possibly even srms and streaks)


Your clan ballistics are viable. You're just upset because they aren't flat out superior like other clan weapons.

#58 Mystere

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Posted 17 May 2015 - 06:07 PM

View PostBlack Ivan, on 17 May 2015 - 02:36 AM, said:

We will see more Gauss/Dual ER PPC and defintily more Streak and SRM Crows.
The ne nerfs only make matter worse. Worse it is based only on CW data, the other game modes work entirely different.


I prefer Splatcrows over Streakcrows. But then I can actually aim, most of the time. ;)

Edited by Mystere, 17 May 2015 - 06:08 PM.


#59 MauttyKoray

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Posted 17 May 2015 - 06:08 PM

View Postlordtzar, on 17 May 2015 - 05:10 PM, said:


The timberwolf and stormcrow getting nerfed doesn't suddenly make the bad clan mechs good.

And other clan mechs being bad don't mean the timber and scrow aren't overpowered. We've known they were op since day 1. The whole reason clan mechs are as bad as they are is we've had a handful of overpowered ones that cause pgi to overreact and general nerf the weapons, thus needing all clan mechs and not just the overpowered ones at the top.

View Postlordtzar, on 17 May 2015 - 05:10 PM, said:


The timberwolf and stormcrow getting nerfed doesn't suddenly make the bad clan mechs good.

And other clan mechs being bad don't mean the timber and scrow aren't overpowered. We've known they were op since day 1. The whole reason clan mechs are as bad as they are is we've had a handful of overpowered ones that cause pgi to overreact and general nerf the weapons, thus needing all clan mechs and not just the overpowered ones at the top.

#60 bad arcade kitty

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Posted 17 May 2015 - 06:08 PM

>Your clan ballistics are viable.
>flat out superior like other clan weapons

i don't even see a reason to speak with you anymore





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