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What Inner Sphere Mechs Need The Tbr+Scr Treatment?


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#101 AntiCitizenJuan

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Posted 20 May 2015 - 01:39 PM

View PostDarth Bane001, on 20 May 2015 - 01:19 PM, said:

It's not about nerfing one specific type of is chassis...nerf all of them by increasing the laser duration closer to clan levels. The is lasers is easily way op compared to clan mechs. I know this by using both a lot in this way. I cant stand the laser duration of a clan mech you mine as well just not play the game. the tbr prime cant field much more than energy it's an energy specific mech and that was it's strength.


If you think the IS Medium Laser is anywhere near the Clan ER Medium Laser you're off your rocker

#102 Kiiyor

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Posted 20 May 2015 - 02:17 PM

View PostTelmasa, on 20 May 2015 - 01:14 PM, said:


Stop. Just stop. You aren't even reading anything I've posted.

It's not about being on paper, it's about what I see happen in game, have seen happen across hundreds upon hundreds of games: any time I see a Grid Iron it can outperform any other gauss platform in the game right on up to the dual-gauss King Crab. It laughs at my Gausshawk like it's a complete joke, because the Grid Iron is complete easymode by comparison thanks only to its magic quirks.

F*** that.


I am getting it. I've read it all. I'm just not seeing what you are.

I assumed you were talking about the size of the quirks, rather than their effectiveness in battle.

I've run dual gauss Yagers and Crabs since time immaterial, and there has never been a single instance of a GridIron giving me the *******. I just don't fear them. I don't fear Dragons - aim at the arm, and they will either try and protect it, giving you free shots at their CT, or they'll try to stare you down, in which case the arm is not long for this world. I don't fear Stalkers - you just don't try to peek and trade with them.

The only mech out of the whole bunch I fear is the Huggin, because if it's in hug range and I have no backup, I've committed one of the classic blunders and i'm about to be eaten.

I'm not trying to argue, I'm just saying that my experience with them appears to be vastly different to yours.

#103 Telmasa

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Posted 20 May 2015 - 08:56 PM

View PostKiiyor, on 20 May 2015 - 02:17 PM, said:

I've run dual gauss Yagers and Crabs since time immaterial, and there has never been a single instance of a GridIron giving me the *******. I just don't fear them. I don't fear Dragons - aim at the arm, and they will either try and protect it, giving you free shots at their CT, or they'll try to stare you down, in which case the arm is not long for this world. I don't fear Stalkers - you just don't try to peek and trade with them.
The only mech out of the whole bunch I fear is the Huggin, because if it's in hug range and I have no backup, I've committed one of the classic blunders and i'm about to be eaten.
I'm not trying to argue, I'm just saying that my experience with them appears to be vastly different to yours.


Then I don't know where you've been.

In my MW:O, any Grid Iron pilot with half a lick of common sense & experience with a Gauss Rifle can easily outmatch any other Gauss platform in the game. A full-armored Warhawk once lost to a single Grid Iron who knew how to move/twist a bit instead of just standing in place.

In my MW:O, any Dragon-1N pilot with half a lick of common sense will never, ever stand still or try to corner poke *or* to "twist and shout" - they will always be moving, always in your face as soon as they see you, and always pumping nonstop superquirked AC-5 pinpoint damage into you faster than a 4xAC5 King Crab can.

As for the Stalker-4N, you clearly weren't playing against IS during the Tukkayid event...the thing was able to *brawl* with Large Lasers better than straight-up brawler mechs. And at the same time, it was able to compete at range with anything that wasn't boating pure ERLL or ERPPC or Gauss - and how often does anybody using any of those things manage to hold a target outside of 1000m on the maps we have? (Just about never.)

And in my MW:O, I've seen Huginns running around with seemingly suicidal impunity, charging right up to brawler mechs of any weight class, and win every time. That would not happen if it didn't have completely overdone quirking.


I've had entire days of dozens upon dozens of matches where there was not a single "superquirk" mech in the bunch that failed to break 500 damage.

It's so obvious when spectating pilots of those mechs that they aren't even really trying - the superquirk powers let them get away with murder.

And I proved it for myself when I picked up the Thunderbolt-9SE. That's not even the best-quirked Thunderbolt of the bunch, yet racking up 800-1200 damage games was a total breeze. I literally did nothing special to earn that damage, it was almost entirely due to the superquirks giving me a completely one-sided advantage against anything I faced. And I was even using an XL engine the entire time.


The only people "superquirks" appeals to are those who can abuse the balance-breaking benefits they give.

#104 Mar-X-maN

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Posted 21 May 2015 - 04:10 AM

ONE NERF TO NERF THEM ALL AND IN THEIR SAMENESS BIND THEM


Seriously I have a rather balanced stable of IS and Clan mechs and I also have the meta chassis. The level of OP-ness
of IS mechs is not funny anymore. Even though I do not build according to meta I have IS mechs that are so devasting
they wreck like the Hulk on Speed.


If balance is what you want, do away with BT rules completely. Make all mechs in their weight class weight the same and have the same size with standarized hitboxes. Allow them to equip whatever the heck they want. Make all weapons and equipment / components
for IS and Clan exactly the same. Only difference that shall remain should be cosmetics. But different cosmetics are probably OP too. So we probably cannot have that.

Edited by Mar X maN, 21 May 2015 - 04:11 AM.






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