Kiiyor, on 20 May 2015 - 02:17 PM, said:
I've run dual gauss Yagers and Crabs since time immaterial, and there has never been a single instance of a GridIron giving me the *******. I just don't fear them. I don't fear Dragons - aim at the arm, and they will either try and protect it, giving you free shots at their CT, or they'll try to stare you down, in which case the arm is not long for this world. I don't fear Stalkers - you just don't try to peek and trade with them.
The only mech out of the whole bunch I fear is the Huggin, because if it's in hug range and I have no backup, I've committed one of the classic blunders and i'm about to be eaten.
I'm not trying to argue, I'm just saying that my experience with them appears to be vastly different to yours.
Then I don't know where you've been.
In my MW:O, any Grid Iron pilot with half a lick of common sense & experience with a Gauss Rifle can easily outmatch any other Gauss platform in the game. A full-armored Warhawk once lost to a single Grid Iron who knew how to move/twist a bit instead of just standing in place.
In my MW:O, any Dragon-1N pilot with half a lick of common sense will never, ever stand still or try to corner poke *or* to "twist and shout" - they will always be moving, always in your face as soon as they see you, and always pumping nonstop superquirked AC-5 pinpoint damage into you
faster than a 4xAC5 King Crab can.
As for the Stalker-4N, you clearly weren't playing against IS during the Tukkayid event...the thing was able to *brawl* with Large Lasers better than straight-up brawler mechs. And at the same time, it was able to compete at range with anything that wasn't boating pure ERLL or ERPPC or Gauss - and how often does anybody using any of those things manage to hold a target outside of 1000m on the maps we have? (Just about never.)
And in my MW:O, I've seen Huginns running around with seemingly suicidal impunity, charging right up to brawler mechs of any weight class, and
win every time. That would not happen if it didn't have completely overdone quirking.
I've had entire days of dozens upon dozens of matches where there was
not a single "superquirk" mech in the bunch that failed to break 500 damage.
It's so obvious when spectating pilots of those mechs that they aren't even really trying - the superquirk powers let them get away with murder.
And I proved it for myself when I picked up the Thunderbolt-9SE. That's not even the best-quirked Thunderbolt of the bunch,
yet racking up 800-1200 damage games was a total breeze. I literally did nothing special to earn that damage, it was almost entirely due to the superquirks giving me a completely one-sided advantage against anything I faced. And I was even using an XL engine the entire time.
The only people "superquirks" appeals to are those who can abuse the balance-breaking benefits they give.