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The Nerf Hammer


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#141 Flutterguy

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Posted 17 May 2015 - 10:58 AM

View PostKuroNyra, on 17 May 2015 - 10:47 AM, said:

And in any case, theses changes required money, structure and couldn't be done in a matter of hours.
And your using the example of a SOLARIS Battlemech...
Created in 3075.


We're in 3050


Unlike the Omnimechs.

That particular example is from 3075, but frankenmechs have been a thing throughout the succession wars. They actually become less common as the technology advances because real repair parts become more available.

Being able to rearm and repair in hours is only important during a planetary campaign. The mechlab is a representation of weeks or months of work done between campaigns. Omnimechs have a collection of parts they can swap out but clan techs almost never fundamentally changed the mech.

Edited by Flutterguy, 17 May 2015 - 10:59 AM.


#142 Impossible Wasabi

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Posted 17 May 2015 - 11:03 AM

View PostBurktross, on 17 May 2015 - 10:08 AM, said:

Even if we implement BV balancing we run into a problem:
No one wants to be cannon fodder for the big bad clannerscum.

8 IS v 4 Clanners, which players will feel more ****** after losing?

In Battletech TABLETOP you don't get that because cannon fodder doesn't matter-- they're board game pieces! Here we have to take into account each individual player getting to have fun.


Same issue happens with light mechs.

"I can't solo 5 light mechs in my Atlas, this game is not BT!!!"

Never mind that some poor ******** have to play as the cannon fodder.



#143 Yokaiko

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Posted 17 May 2015 - 11:08 AM

View PostThe True Space Pope, on 17 May 2015 - 11:03 AM, said:

Same issue happens with light mechs.

"I can't solo 5 light mechs in my Atlas, this game is not BT!!!"

Never mind that some poor ******** have to play as the cannon fodder.


I've solo'd three lights with a Heavy Metal with a Guass and x3 llas, recently (like right after the GH change) at once, they had me singled out.

#144 Steve Pryde

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Posted 17 May 2015 - 11:13 AM

Great, my Timber Wolf Prime with near stock config (2x LRM15, 2x ERLL, 2xERML+2xMG+TAG+BAP) gets the same nerfs like laservomit TBRs.

Great balancing PGI. **** you.

#145 Impossible Wasabi

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Posted 17 May 2015 - 11:19 AM

View PostYokaiko, on 17 May 2015 - 11:08 AM, said:


I've solo'd three lights with a Heavy Metal with a Guass and x3 llas, recently (like right after the GH change) at once, they had me singled out.


Yep, people still complain about the power of Assaults. :P

#146 Kyle Travis

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Posted 17 May 2015 - 11:20 AM

MWO is a game about part of the BattleTech universe and I love it - that being said there are lots of elements that are missing and which are not going to fly in the current game (maybe not ever)but would help with the balance?

Clan Superoity - huge in Mechs and equipment and to a certain extent (although not as much as they wanted or indeed believed) in pilots
Elementals: Could tear IS mechs to pieces - especially if not ready for it - similar to how lights can tear up Assaults etc currently.... They were even more scary against Infantry and armour.
Melee Combat - Clan Mech pilots hated it - Elementals loved it - Inner Sphere varied but it was part of their general combat doctorine and they develpped had special weapons to use it against the Clans.
Bidding: Used against the Clans quite often
Support: Clan Mechs and Elementals tended to operate without conventional support - armour, infantry Inner Sphere did not and the later succession Wars made combined arms part of their general tactics.
Salvage - I am sure we all recall salvaged cool stuff from battles In Mechwarriors and upgrading our Mechs
Aerospace: Pretty even as long as WarShps were not involved - be cool to have a Combat Air Patrol "consumable" to represent air cover ?

I would have loved to have had games of 2 Stars versus a Company as a Minimum or at elast the abilty of Clan players to Bid and get rewards for doing so (and especially for winning) - perhaps a Game Option would have been nice.
Melee Combat is also something that would make the game more interesting and like the Tabletop /fluff - especially with IS Mechs designed for it?

Edited by Kyle Travis, 17 May 2015 - 11:21 AM.


#147 Yokaiko

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Posted 17 May 2015 - 11:22 AM

View PostThe True Space Pope, on 17 May 2015 - 11:19 AM, said:

Yep, people still complain about the power of Assaults. :P



Its great against little things, suffers against other assualts.

#148 Xetelian

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Posted 17 May 2015 - 11:22 AM

This thread is terrible I cannot believe the serious responses, the whole first post is a blatant troll...

Sometimes I completely understand PGI not visiting their forums as often as their twitter feeds.

#149 XX Sulla XX

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Posted 17 May 2015 - 11:25 AM

What people forget is the board games unlogical design and lore is what makes making a video game like this hard to balance. It was hard for all the other Mechwarrior video games also not just this one. I like the board game and all but it was full of problems also.

#150 Chuck Jager

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Posted 17 May 2015 - 11:37 AM

My two biggest "lore" loves are Star Wars and WW2 airplanes. When I started playing online games I had to bite the big fat bullet because role play and immersion based on the "lore" took a second place to the way online gamers used the mechanics of factions (servers) and balance with builds and how they played on the maps they are given.

A p51 mustang is considered the "best" fighter of ww2, but when you have small maps and arcade mode has reloadable cannons that plane gets torn up by faster turning planes with cannons at the lower levels. I am all for bringing the realism to the game, but I do not want to spend 30min to an hour escorting bombers to a target before I enter combat. I also do not have the time to gather and experienced group of players together with a dedicated chain of command to utilize the wingman plus boom and zoom high altitude dogfighting role that WW2 called for the mustang to do well in. Also the mustang has a great reputation because it was on the winning side and this reputation has changed as other planes have been modeled and played in online games. I accept this for what it is because the developers can change the game ad infinitum but they can not change the players.

Star Wars was another big let down, but in the end I still get to have another way to enjoy what I like if I accept it may not be what I want.

I started MW with a close out copy of MW2 from wal-mart and this is where my lore comes from. There is not a Battle tech rule book or mandatory reading in any part of the game I currently play. I will respect the fact that the basic design comes from the board game and pulp fiction, but some of the rules that are suggested really are plain bad for online games.

There will be nerfs and buffs. Don't get too bent if what you like does not play the best (Mandalorian Mercenary or F4u Corsair) just have fun. Also don't get too bent if what plays the best gets nerfed, maybe its time for a change. I have zero expectations of lore/background in MW and this has been the most enjoyable of all the games I have played (my competitive performance is better) .

In more plain terms if your favorite dog dies and you expect the next dog to be the same because they are both dogs this will probably lead to a huge let down or worse. Take the time to form a new bond with the new dog etc, etc, etc. (this is a metaphor that is easy to break apart if you do not get the meaning)

#151 KuroNyra

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Posted 17 May 2015 - 12:18 PM

View PostKristov Kerensky, on 17 May 2015 - 10:55 AM, said:


And you have no actual understanding of the BattleTech game.

Inner Sphere Mechs ARE customizable, it's done all the time, even in military units. It just takes time and money, which most IS pilots end up with at some point, provided they survive for very long.

Clan Mechs are NOT customizable, at all. OmniMechs can be patched up after battle faster and easier, and weapon configurations can be changed before combat, provided you have enough time to do so, it's not exactly instant, it takes hours, and YOU don't get to decide the loadout as the MechWarrior, your superiors decide what it will have on it based on what THEY want to see happen in the engagement. And as a Clan Trueborn Mechwarrior, you take the OmniMech your superiors have assigned you and you pilot it regardless of what is on it and what you would prefer to have on it. You don't HAVE the right to ask for something else, and only highly ranked officers get the option of deciding on what might be on their Mech, they often don't get the choice of WHAT Mech however, it's whatever is sitting around combat ready more often than not. Too many people read something out of one of the novels and think that it's ALWAYS like that for everyone. Nope, plot devices are not the norm, stop acting like they are.

If you read about it in a novel by Stackpole, it's probably not actually how things work, just so you know. He was always in trouble about that with FASA and the fans, he did it SO much that it's now called Stackpoling when a character in a novel does something so stupidly over the top that it's outside the bounds of even scifi or fantasy!

View PostFlutterguy, on 17 May 2015 - 10:58 AM, said:

That particular example is from 3075, but frankenmechs have been a thing throughout the succession wars. They actually become less common as the technology advances because real repair parts become more available.

Being able to rearm and repair in hours is only important during a planetary campaign. The mechlab is a representation of weeks or months of work done between campaigns. Omnimechs have a collection of parts they can swap out but clan techs almost never fundamentally changed the mech.

Point read.
And taken.

School's everyday I guess. :)

#152 ArchAngelWC

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Posted 17 May 2015 - 04:42 PM

View PostXetelian, on 17 May 2015 - 11:22 AM, said:

This thread is terrible I cannot believe the serious responses, the whole first post is a blatant troll...

Sometimes I completely understand PGI not visiting their forums as often as their twitter feeds.


Oh get off it of it ....I am not trolling I acutally want a BT game again...

#153 ArchAngelWC

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Posted 17 May 2015 - 05:05 PM

View PostChuck YeaGurr, on 17 May 2015 - 11:37 AM, said:

My two biggest "lore" loves are Star Wars and WW2 airplanes. When I started playing online games I had to bite the big fat bullet because role play and immersion based on the "lore" took a second place to the way online gamers used the mechanics of factions (servers) and balance with builds and how they played on the maps they are given.

A p51 mustang is considered the "best" fighter of ww2, but when you have small maps and arcade mode has reloadable cannons that plane gets torn up by faster turning planes with cannons at the lower levels. I am all for bringing the realism to the game, but I do not want to spend 30min to an hour escorting bombers to a target before I enter combat. I also do not have the time to gather and experienced group of players together with a dedicated chain of command to utilize the wingman plus boom and zoom high altitude dogfighting role that WW2 called for the mustang to do well in. Also the mustang has a great reputation because it was on the winning side and this reputation has changed as other planes have been modeled and played in online games. I accept this for what it is because the developers can change the game ad infinitum but they can not change the players.

Star Wars was another big let down, but in the end I still get to have another way to enjoy what I like if I accept it may not be what I want.

I started MW with a close out copy of MW2 from wal-mart and this is where my lore comes from. There is not a Battle tech rule book or mandatory reading in any part of the game I currently play. I will respect the fact that the basic design comes from the board game and pulp fiction, but some of the rules that are suggested really are plain bad for online games.

There will be nerfs and buffs. Don't get too bent if what you like does not play the best (Mandalorian Mercenary or F4u Corsair) just have fun. Also don't get too bent if what plays the best gets nerfed, maybe its time for a change. I have zero expectations of lore/background in MW and this has been the most enjoyable of all the games I have played (my competitive performance is better) .

In more plain terms if your favorite dog dies and you expect the next dog to be the same because they are both dogs this will probably lead to a huge let down or worse. Take the time to form a new bond with the new dog etc, etc, etc. (this is a metaphor that is easy to break apart if you do not get the meaning)


I like how everyone is caught up on a single mech (either SCR or TBR both of which I dont actually pilot..I mean I have a Stormcrow..I've played maybe 5 games in it)

My point is the nerfs are Clan wide...the entire Clan dynamic got/is getting/will get nerfed and to me that is kinda game breaking...moreso for plantetaries but yes also for the freeplay

I would rather fight other clanners with fullpower clan tech and zell (possibly maybe make it a setting) than a surat with a nerfed mech...


I would rather see Kurita pilots in Kurita Mechs and Davion Pilots in Davion mechs.....cause watching them both run around in planetary in a Liao mech...is disturbing..

#154 Gremlich Johns

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Posted 17 May 2015 - 05:13 PM

This just struck me -- If PGI nerfs the mechs and weapons, the players are almost forced to get modules which will bring the mechs/weapons back almost to their original levels.

eh?

#155 Lexx

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Posted 17 May 2015 - 05:15 PM

View PostGremlich Johns, on 17 May 2015 - 05:13 PM, said:

This just struck me -- If PGI nerfs the mechs and weapons, the players are almost forced to get modules which will bring the mechs/weapons back almost to their original levels.

eh?


If you haven't already been using modules, you're doing it wrong.





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