MWO is a game about part of the BattleTech universe and I love it - that being said there are lots of elements that are missing and which are not going to fly in the current game (maybe not ever)but would help with the balance?
Clan Superoity - huge in Mechs and equipment and to a certain extent (although not as much as they wanted or indeed believed) in pilots
Elementals: Could tear IS mechs to pieces - especially if not ready for it - similar to how lights can tear up Assaults etc currently.... They were even more scary against Infantry and armour.
Melee Combat - Clan Mech pilots hated it - Elementals loved it - Inner Sphere varied but it was part of their general combat doctorine and they develpped had special weapons to use it against the Clans.
Bidding: Used against the Clans quite often
Support: Clan Mechs and Elementals tended to operate without conventional support - armour, infantry Inner Sphere did not and the later succession Wars made combined arms part of their general tactics.
Salvage - I am sure we all recall salvaged cool stuff from battles In Mechwarriors and upgrading our Mechs
Aerospace: Pretty even as long as WarShps were not involved - be cool to have a Combat Air Patrol "consumable" to represent air cover ?
I would have loved to have had games of 2 Stars versus a Company as a Minimum or at elast the abilty of Clan players to Bid and get rewards for doing so (and especially for winning) - perhaps a Game Option would have been nice.
Melee Combat is also something that would make the game more interesting and like the Tabletop /fluff - especially with IS Mechs designed for it?
Edited by Kyle Travis, 17 May 2015 - 11:21 AM.