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Clanners Have A Point, About The Incoming Tbr And Scr Nerfs


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#121 Doktor Schmerz

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Posted 18 May 2015 - 10:21 PM

View PostJoseph Mallan, on 18 May 2015 - 08:22 AM, said:

True, but this is PGIs baby, not ours. There is a fine line between giving the players what they want, and developing a game I want (If I were PGI).


What the company wants is almost irrelevant. Customers and sales come first, always or the business fails.

#122 Doktor Schmerz

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Posted 18 May 2015 - 10:30 PM

View PostBlueduck, on 18 May 2015 - 06:52 PM, said:

I don't know my friend, I was just cored in around 10 seconds by a single Jaegar in my Timberwolf. Twisting did not do much and his original burst before I even figured out where he was got me into the orange. Granted I was in a bad position but the screenshake made it so I couldn't respond and we were on sulfurous so he could just keep it up all day where I couldn't.

I think the cannon perks are more of the problem but I would almost favor just taking the clan burst and cutting the shots in half for IS.


This is the exact moment when you are supposed to lose, do you not realize this? Ballistics require so much tonnage that if they didn't rock you hard in that situation, they would be utterly useless. On the opposite side of the coin you'd have that Jagers lunch on a cold map.

#123 MechWarrior849305

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Posted 18 May 2015 - 10:35 PM

View PostDoktor Schmerz, on 18 May 2015 - 09:59 PM, said:


No it wouldn't crows hit reg is broken.

You talk about the "IS side" in a later post as well. but don't show any objectivity. Your arguments are biased. Every part of the clan weaponry is somewhat superior than IS. This is undoubtedly true, clan mechs get better damage, lower weight or what ever else. In exhange for that yes there are some drawbacks, more damage = longer beam duration, etc but is never really that much of a draw back. Don't talk about ****** balistics, clan Gauss Rifles are 3 tons less weight, your UAC/2's provide plenty of dakka.

Nothing is more frustrating than getting smoked in an assault mech by a crow because the hit reg is broken or losing to a T-wolf who laser vomits all over you that is 20 tons less weight in a 1v1. If you want players to still enjoy the game, these issues needed to be fixed. Obviously they aren't going to wait until they rework the entire model for the crows or hit registration issues in general, so these are band ****.

As for the PPC, that seems to be the PPC mechanics in general not ****** hit reg from firestarters.

Can we also recognize that IS rarely get to use their LRMs due to the fact that clan mechs have actual decent mechs that have ECM? Hellbringers for c-bills changed the dynamic of almost every match CW or otherwise.

I tire of hearing the clans whine about any rebalancing, if you have an argument, make it valid and logic based.

Bads will be always bads.
If you can't hit stormcrow - you ARE bad. Nothing to say more.
And clan ballistics is s**t. If longer burn time is not a drawback for you - come and play C-ERLL.
...
And that **** cries about cheats, facepalm :ph34r:
Learn to play, noob

Edited by DuoAngel, 18 May 2015 - 10:36 PM.


#124 Doktor Schmerz

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Posted 18 May 2015 - 10:38 PM

View PostDuoAngel, on 18 May 2015 - 10:35 PM, said:

Bads will be always bads.
If you can't hit stormcrow - you ARE bad. Nothing to say more.
And clan ballistics is s**t. If longer burn time is not a drawback for you - come and play C-ERLL.
...
And that **** cries about cheats, facepalm :ph34r:
Learn to play, noob


Troll on, troll on.

#125 anonymous161

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Posted 18 May 2015 - 10:42 PM

Take out the laser duration nerf and I'd say we would be less annoyed but clan lasers were massively nerfed and as you said were quickly taken back as people were leaving the game due to that, I myself took a break from it and about to take another as my premium time is about out and dont feel like playing bandaged underwhelming mechs that cost a lot of money.

If I'm going to spend a lot more money on clan mechs than is mechs I expect them to be better performers but have it so in cw clans have less mechs to start with maybe just have 3 or something or even 2, and in pug have a different que or something.

idk this game is going down hill anyways everyone can have the right answer and tell that to pgi all of us and they would just ignore us because...we are on a ******* island.

#126 anonymous161

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Posted 18 May 2015 - 10:47 PM

clanners are not op'd. Not at all really only in specific situation in my fs9-a I one on one many times lately have utterly humiliated the clan mechs of any weight class is lasers have such a short beam duration and not nearly as hot I dont see how anyone can say clans are super op'd. Perhaps they were at the very beginning sure but that was the only time I felt like I really got my moneys worth out of them.

I'm mostly using is mechs now and I'm having to buy most of them back with cbills and frankly I'm not gonna buy 3 variants of each I only have just over 80 million cbills dont want to go down to nothing when there will be new mechs to save up for anyways.

#127 LordKnightFandragon

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Posted 18 May 2015 - 11:01 PM

Most defs if PGI is going to nerf Clan laser vomit, defs buff the damn Ballistics. Just now I was in TG trying to test out a new HBR build using a UAC10, and its just absurd how often they jam, they dont even require a Double tap to jam......had it jam like 4 times in 7 shots. THen upon approaching the Centurion on TOurmaline, it jammed on 1 of 2 shots.

Clan ballistics, the spread might be more tolerable if the damn things didnt also jam........

SO really, PGI needs to figure it out, either give them better shell count, meaning 1 for 2s and 5s, 2 for 10s and 4 for 20s with a lower jam chance, of keep the spread high and remove the jam chance and let us double rate them like mad....

#128 Doktor Schmerz

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Posted 18 May 2015 - 11:03 PM

View PostDarth Bane001, on 18 May 2015 - 10:42 PM, said:

Take out the laser duration nerf and I'd say we would be less annoyed but clan lasers were massively nerfed and as you said were quickly taken back as people were leaving the game due to that, I myself took a break from it and about to take another as my premium time is about out and dont feel like playing bandaged underwhelming mechs that cost a lot of money.

If I'm going to spend a lot more money on clan mechs than is mechs I expect them to be better performers but have it so in cw clans have less mechs to start with maybe just have 3 or something or even 2, and in pug have a different que or something.

idk this game is going down hill anyways everyone can have the right answer and tell that to pgi all of us and they would just ignore us because...we are on a ******* island.


Don't forget that to get close to Clan mech levels, IS in the end pays way more per mech. Between the endless upgrades: engine size, heat sinks, structure, armor, actual decent weapon loadout and modules, IS gets boned hard.

Can we also remember the fact that clan mechs are able to lose a torso and still run with an XL?

#129 LordKnightFandragon

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Posted 18 May 2015 - 11:11 PM

View PostChrome Magnus, on 18 May 2015 - 09:39 PM, said:

I agree that the nerfs are overdone/wouldn't be as bad if they had already buffed AC's. That said I don't get why folks keep saying the Stalker is just getting a 2.5% nerf. It's taking a 10% range hit and 5% cooldown/heatgen penalties if they only run LL's like everyone who's cried for a nerf claims. Even the ones that mix it up a bit still take a 5% hit to at least a trio of LL's. No, it's not as bad as it can be for folks who want to boat Clasers but lets be real here.

Here's to hoping they already plan to dial it back to 2% per or something.



But the Stalker still remains in the positive, so its still getting a nice bonus...so there is no reason to QQ about the nerf....

#130 Templar Dane

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Posted 18 May 2015 - 11:29 PM

View PostLordKnightFandragon, on 18 May 2015 - 11:11 PM, said:



But the Stalker still remains in the positive, so its still getting a nice bonus...so there is no reason to QQ about the nerf....



Don't forget that they still get to fire 3 large lasers without ghost heat.

#131 YueFei

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Posted 18 May 2015 - 11:31 PM

Full disclosure: I only own IS mechs. I don't have a single Clan mech at all. Period.

From my point-of-view, nerfing any clan mechs at all seems like the wrong way to go about it.

Matter-of-fact if it were up to me I'd unlock the ability to switch to Endo/Ferro for all Clan chassis, as well. Make the autocannons single-shell just like the IS autocannons. Then quirk-up the underperforming Clan mechs.

I think PGI may have mistakenly feared that IS players would cry about Clan mechs being too strong. But I think they might have got it wrong. Players like me that want to play the IS side know what we're getting into. We know what Clan mechs are, and we know their robots are better than ours. And we'd still be OK with playing on the IS side.

What was supposed to play into the IS side's favor was guerrilla actions, the advantage of playing defense, truly integrated combined arms, and logistics.

I guess I can only speak for myself, but I wouldn't have minded driving an inferior robot against players in Clan machines, provided that balance was achieved through other means.

#132 Templar Dane

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Posted 18 May 2015 - 11:46 PM

View PostYueFei, on 18 May 2015 - 11:31 PM, said:

Full disclosure: I only own IS mechs. I don't have a single Clan mech at all. Period.

From my point-of-view, nerfing any clan mechs at all seems like the wrong way to go about it.

Matter-of-fact if it were up to me I'd unlock the ability to switch to Endo/Ferro for all Clan chassis, as well. Make the autocannons single-shell just like the IS autocannons. Then quirk-up the underperforming Clan mechs.

I think PGI may have mistakenly feared that IS players would cry about Clan mechs being too strong. But I think they might have got it wrong. Players like me that want to play the IS side know what we're getting into. We know what Clan mechs are, and we know their robots are better than ours. And we'd still be OK with playing on the IS side.

What was supposed to play into the IS side's favor was guerrilla actions, the advantage of playing defense, truly integrated combined arms, and logistics.

I guess I can only speak for myself, but I wouldn't have minded driving an inferior robot against players in Clan machines, provided that balance was achieved through other means.


Clan ballistics (barring gauss) came pre-nerfed. The energy weapons were hot to begin with, then got hotter, then had their beam durations increased and ranges nerfed.

Then IS mechs started getting quirks. I'm not talking about 5% here and there, I'm talking 67% rof (which turns into three times the dps), 50% rof bonuses, range bonuses, heat bonuses, etc.

The timberwolf finally got it's buggy jumpjet animation fixed, which was a bug that should have been fixed asap but didn't. Yet people acted like it was still using clan-release-era weapons and never had it's buggy jumpjet animation fixed.

The whines never stopped. Every. Single. Day.

Then PGI, in their infinite wisdom, looked at the clan mech usage statistics. Yeah, nobody uses the majority of the 13 mechs available. I wonder why? Must be because of those two mechs all these people whine about every day. They must be overpowered. It can't possibly be because most of the other mechs suck.

I'm sure it has nothing at all to do with a soon-to-be-released clan mech package. Nope.

#133 Doktor Schmerz

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Posted 18 May 2015 - 11:49 PM

View PostYueFei, on 18 May 2015 - 11:31 PM, said:

Full disclosure: I only own IS mechs. I don't have a single Clan mech at all. Period.

From my point-of-view, nerfing any clan mechs at all seems like the wrong way to go about it.

Matter-of-fact if it were up to me I'd unlock the ability to switch to Endo/Ferro for all Clan chassis, as well. Make the autocannons single-shell just like the IS autocannons. Then quirk-up the underperforming Clan mechs.

I think PGI may have mistakenly feared that IS players would cry about Clan mechs being too strong. But I think they might have got it wrong. Players like me that want to play the IS side know what we're getting into. We know what Clan mechs are, and we know their robots are better than ours. And we'd still be OK with playing on the IS side.

What was supposed to play into the IS side's favor was guerrilla actions, the advantage of playing defense, truly integrated combined arms, and logistics.

I guess I can only speak for myself, but I wouldn't have minded driving an inferior robot against players in Clan machines, provided that balance was achieved through other means.


Bingo

#134 Kilo 40

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Posted 18 May 2015 - 11:59 PM

View Postlordtzar, on 18 May 2015 - 11:46 PM, said:

Then PGI, in their infinite wisdom, looked at the clan mech usage statistics. Yeah, nobody uses the majority of the 13 mechs available. I wonder why? Must be because of those two mechs all these people whine about every day. They must be overpowered. It can't possibly be because most of the other mechs suck.


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#135 Dark DeLaurel

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Posted 19 May 2015 - 12:23 AM

View PostYueFei, on 18 May 2015 - 11:31 PM, said:

Full disclosure: I only own IS mechs. I don't have a single Clan mech at all. Period.

From my point-of-view, nerfing any clan mechs at all seems like the wrong way to go about it.

Matter-of-fact if it were up to me I'd unlock the ability to switch to Endo/Ferro for all Clan chassis, as well. Make the autocannons single-shell just like the IS autocannons. Then quirk-up the underperforming Clan mechs.

I think PGI may have mistakenly feared that IS players would cry about Clan mechs being too strong. But I think they might have got it wrong. Players like me that want to play the IS side know what we're getting into. We know what Clan mechs are, and we know their robots are better than ours. And we'd still be OK with playing on the IS side.

What was supposed to play into the IS side's favor was guerrilla actions, the advantage of playing defense, truly integrated combined arms, and logistics.

I guess I can only speak for myself, but I wouldn't have minded driving an inferior robot against players in Clan machines, provided that balance was achieved through other means.


Need more people to think like you, thanks! :)

#136 VorpalAnvil

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Posted 19 May 2015 - 12:26 AM

View Postkapusta11, on 18 May 2015 - 08:40 AM, said:


So yeah, apparently I'm an idiot.


Agreed.

#137 EvilCow

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Posted 19 May 2015 - 12:28 AM

View PostYueFei, on 18 May 2015 - 11:31 PM, said:

Matter-of-fact if it were up to me I'd unlock the ability to switch to Endo/Ferro for all Clan chassis,


Simply this. Locked engine and DHSs is more than enough.

Edited by EvilCow, 19 May 2015 - 12:29 AM.


#138 R0B0TULISM

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Posted 19 May 2015 - 12:33 AM

I would agree that the clans got the worst of this quirk pass, but really, I don't think any of it was done reasonably. The energy nerfs to the SCR/TBR hurt a lot, considering the relative weakness of other clan weapon systems, not to mention the extra exposure time.

The 4n is relatively untouched, which I could have kind of, maybe defendend had the TBR/SCR not received these heavy-handed nerfs, but with what it is now, its hard to justify.

I don't think the RVN/FS9 nerfs were justified at all. Hitreg IS bad, but I still manage to leg lights all the time. Besides, the raven's leg hitboxes are huge, and the FS9A (which everyone seemed to have the biggest problem with) has to get stupidly close to exploit its full alpha/dps potential. Its rarely feasible to linger within that 127m (correct me if I'm wrong) range for more than a few seconds, once people realise you're there, so its not ever going to achieve that sustained dps that is supposedly so OP.

The FS9S nerf is unfortunate, but probably not that severe. The S was superior to the A so far as I'm concerned, but forcing the FS9S 5xMPL build to drop heat efficiency/armor/speed is BS.

What I really don't get though is the general animus towards light mechs. They have little armor. They melt under focus fire, or even well-aimed shots from a single opponent. Leg/ST loss still = insta death, and FS9 will still be the king of lights, even with the quirk changes. Couldn't we just buff the light mechs that are currently trash?

#139 Romeo Deluxe

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Posted 19 May 2015 - 01:09 AM

I don't know much about the TBR so can't comment on it. The crow doesn't seem to be that big of a threat. IMO fixing the hitboxes would bring this mech into balance enough. Perhaps a nerf on it's speed too, at least when it's speed tweaked. Fighting clams is easy enough, torso twist and once they are overheating they are screwed.

Edited by Romeo Deluxe, 19 May 2015 - 01:23 AM.


#140 Mar-X-maN

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Posted 19 May 2015 - 05:07 AM

This is out of my expertise but I support Bishop Steiner, Joseph Mallan, Alistar Winter and Apnu. They are the most knowledgeable and sensible persons on this forum and I believe their motivations are honest and good. Carry on guys.

Edited by Mar X maN, 19 May 2015 - 05:17 AM.






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