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Wow. Are The Dev's Trying To Punish Clan Mech Owners?


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#21 Commissar Aku

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Posted 20 May 2015 - 03:47 PM

View PostVileKnight, on 20 May 2015 - 01:59 PM, said:


I think you are misinformed about the meta right now sir. The meta is not PPCs & Guass. Hell, during the CW event I rarely saw PPC's on the field on either side. Clan mechs are indeed running a lot of Guass, but that point is void because the changes in this last patch did nothing to impact that weapon system.

I could be wrong, but I just don't see it in play.

I think that I do agree with your statement that players will eventually go back to other weapon systems now that these new changes are in play. Personally I hope this will help push some much needed tweaks for Clan UAC's.

Not my fault your ELO sucks. Play against a real comp team like CGBI or the 228. Laser vomit is noobs noob tubing it and it is more annoying than it is bad. However, your comment of they will just do the same thing on different mechs is fine, if they do that other mechs aren't the timber or the crow, which are still even with the nerf OP as sin.

This is like Liao complaining they weren't allowed to cheat because they are "player aides" not hacks. If you want laser vomit might I suggest the Gargoyle or the Nova, as they can boat but don't have as much armor as the timby or the stormcrow..

Edited by Commissar Aku, 20 May 2015 - 03:47 PM.


#22 IraqiWalker

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Posted 20 May 2015 - 03:59 PM

View PostCmdr Killian, on 20 May 2015 - 02:53 AM, said:

Also! Clan mechs already are stupidly NOT modular. I mean Hell, Inner sphere mechs are more "Omni"mechs than Clan! You cant swap the engine. Cant swap the armor. Cant move internal stuff that EVEN INNERSPHERE mechs can! No endo-steel options, No ferroferibus options. No engine options *AT ALL!*


I don't care about the rest of the post. I just wanted to highlight that this section is completely wrong.

Omni mechs cannot physically change engines, and any equipment that comes on the base model is hardwired and can't be removed (JJs, DHS, Engines, armor, and structure upgrades). That is according to LORE, both in fluff, and crunch.


Now if we're going to talk about the nerfs happening here. You guys might want to expand your view to look at the big picture, and see that PGI is nerfing the mechs that are performing too well.

Clan pilots should not be complaining this much about this nerf. Mainly because this will get people to realize that the clans have only really ever had 3 or 4 viable chassis to use. The TBR, and SCR have always been too good for their tonnage. To the point where they were more effective than mechs 20 tons heavier than them. They needed that smack. So did the Raven, and Stalker.

Forcing clan mechs to lose out on their range advantage wouldn't be a problem if the clans had solid alternatives. Right now ballistics are becoming viable alternatives for clan mechs, but in all honesty, HSR needs to get fixed, or the clan UACs will always have problems not dealing full damage.

A lot of people across the forums have been talking about how versatile builds, ones that use several types of weapons are actually still very solid, and perform very well. So works.

#23 ball0fire

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Posted 20 May 2015 - 04:25 PM

i like how the clanners are crying over a max (at 21% on CERLL) 0.315 second laser burn time / cooldown time increase

cos thats all it is, no heat increase no damage change output decrease (sure slightly longer time to keep on target)

but in the end you crying and threats of uninstalling over 0.315 seconds.........


the main OP IS mechs got nerfd too did you guys even know aboot that? firestarter and stalker 4n

i dont hear anyone crying or uninstalling over them

#24 TheMightyOne69

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Posted 20 May 2015 - 07:20 PM

Sorry I play IS and Clan and I been play since this game started and this is my first post. I am not a complainer but this negative quirks on the storm Crow and the Timber are really bad. That duration is so bad make it very hard to shoot. you should have just increased the recharge rate and left the duration alone. It is had to shoot a laser that never turns off. This approach is very bad because you are taking things away from Mech that people paid for. I do support increasing IS with quirks because your adding to the game and players do not feel like they are being punished. My option negative quirks should never be applied to any Mech IS or Clan. You do negative things you get negative reactions.

#25 Repasy Cooper

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Posted 21 May 2015 - 07:30 AM

The Timber Wolf is still a beast. If you want to do well in a TBR, go after slow mechs, other heavies and assaults. The extended burn time on TBR lasers was not meant to nerf TBR as a whole, but to nerf TBR when facing fast mechs. TBR is no longer a safe bet when facing any type of mech, but it's still gonna win out 1v1 against the slow mechs, hands down.

#26 Desintegrator

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Posted 21 May 2015 - 08:37 AM

Who cares about Clan Mech owners !?

Buy your Clan Wave package 3 and shut up !

#27 IraqiWalker

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Posted 21 May 2015 - 08:41 AM

View PostDesintegrator, on 21 May 2015 - 08:37 AM, said:

Who cares about Clan Mech owners !?

Buy your Clan Wave package 3 and shut up !

This post is bad, and you should feel bad.

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#28 Mosadoff

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Posted 21 May 2015 - 09:20 AM

View Postball0fire, on 20 May 2015 - 04:25 PM, said:

.....

the main OP IS mechs got nerfd too did you guys even know aboot that? firestarter and stalker 4n

i dont hear anyone crying or uninstalling over them


Yeah, by an outrageous 2.5% !!11 Ragequituninstalll

#29 Caboosegg

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Posted 21 May 2015 - 09:30 AM

please stop whinging.

the only nerf has been to the game spoiling Meta, so what the timberwolf is meant to be a fearsome overpowered mech in tabletop. well news flash this is a online game that needs balancing. you whinge that your clan mechs are meant to be better than IS, they still are..... just because you cant one shot someone who walks around a Corner...... can i just point out while you may get off on that you still need opponents to play against and most people want to have a brawl. not drop walk around the corner and get alpha'd to death.... they have balanced the stalker for the same reason. mass high damage low burn lasers are fine until the community decided to boat them.

#30 dezgra

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Posted 21 May 2015 - 09:37 AM

PGI can nerf clan mechs as all they want. I will still eat surat for dinner.

#31 IraqiWalker

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Posted 21 May 2015 - 11:20 AM

View Postdezgra, on 21 May 2015 - 09:37 AM, said:

PGI can nerf clan mechs as all they want. I will still eat surat for dinner.

Spoken like a true pilot who knows HOW TO ADAPT. I hope you were here when the tears started flowing at the nerfing of the Viktor poptarts. This is almost the same reaction as that one. Except the nerfs here didn't really do much.

#32 Celtic Warrior

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Posted 21 May 2015 - 04:16 PM

View PostIdealsuspect, on 20 May 2015 - 04:34 AM, said:


IS UAC5 5 slots 9 tonns...
Clan UAC5 3 slots 7 tonns...

You miss all others data except for damage it seem. Yea clan and IS damage are same yea.


Get a clue, get a life, get a job, whatever you do just get out of here with your nonsense.

#33 MasterKarzash

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Posted 22 May 2015 - 05:09 AM

i dont know why you are all so surprised by the way things are going. This IS PGI we are talking about, their ability to make what could be considered intelligent decisions has always been questionable at best. though in regards to this particular Nerf i can somewhat understand sorta. Not sure why they are ******* solely with the Clan lasers, was testing the IS lasers earlier and they are faster and do better sustained damage when compared to the Clan lasers, by quite a noticeable margin. when your Lasers take 2 to 4 seconds longer to fire and cooldown then a the IS lasers thats some ****** up ****. I can understand nerfing for balance purposes but if you are going to nerf things in the name of balance then at least BALANCE **** rather then unbalancing everything

Edited by BunnyBacon, 22 May 2015 - 05:46 AM.


#34 Mensch

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Posted 22 May 2015 - 07:55 AM

View PostIdealsuspect, on 20 May 2015 - 04:34 AM, said:


IS UAC5 5 slots 9 tonns...
Clan UAC5 3 slots 7 tonns...

You miss all others data except for damage it seem. Yea clan and IS damage are same yea.



Saying things this dumb calls into question pretty much any other opinion about this game you might have. Clan acs are almost unusable.

#35 IraqiWalker

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Posted 22 May 2015 - 08:18 AM

View PostBunnyBacon, on 22 May 2015 - 05:09 AM, said:

i dont know why you are all so surprised by the way things are going. This IS PGI we are talking about, their ability to make what could be considered intelligent decisions has always been questionable at best. though in regards to this particular Nerf i can somewhat understand sorta. Not sure why they are ******* solely with the Clan lasers, was testing the IS lasers earlier and they are faster and do better sustained damage when compared to the Clan lasers, by quite a noticeable margin. when your Lasers take 2 to 4 seconds longer to fire and cooldown then a the IS lasers thats some ****** up ****. I can understand nerfing for balance purposes but if you are going to nerf things in the name of balance then at least BALANCE **** rather then unbalancing everything


What on God's green earth are you talking about? the ERLL (longest burning beam in the clan arsenal at 1.25 seconds) on the Timby jumped up by 15% in burn duration. It went from 1.25 seconds, to 1.4375 seconds. How did that become 4 seconds longer than the IS lasers?

In order for the ERLL to reach a burn duration of 2 seconds, it needs a debuff of exactly 60% (1.25 x 0.60 = 0.75. 1.25 + 0.75 = 2.0). for it to hit 3 seconds it needs a debuff of 240%. NONE of the numbers get that close.

I actually would like someone to provide me with a build that has a debuff of 60%, on either the TBR, or the SCR.


View PostMensch, on 22 May 2015 - 07:55 AM, said:



Saying things this dumb calls into question pretty much any other opinion about this game you might have. Clan acs are almost unusable.


Now that's full of hyperbole, isn't it? They're usable, they deal respectable damage, but they're not as good as IS ACs, for two reasons:

1- Burst fire instead of single shot, so no full PP FLD

2- HSR tends to get a bit loopy with them sometimes.

It's a long way from unusable. Flamers, are about as close as it can get to unusable, and even they have value.

Edited by IraqiWalker, 22 May 2015 - 08:18 AM.


#36 Celtic Warrior

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Posted 22 May 2015 - 08:35 AM

View PostIraqiWalker, on 22 May 2015 - 08:18 AM, said:

It's a long way from unusable. Flamers, are about as close as it can get to unusable, and even they have value.


If clan AC's were worth using us clanners would be using them but you rarely see them being used. I can't remember the last time I dropped and notice clan AC's being used.

#37 IraqiWalker

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Posted 22 May 2015 - 09:13 AM

View PostCeltic Warrior, on 22 May 2015 - 08:35 AM, said:


If clan AC's were worth using us clanners would be using them but you rarely see them being used. I can't remember the last time I dropped and notice clan AC's being used.

Just because I don't fly clan flags doesn't mean I don't play clan mechs. While Clan ballistics aren't the best, they're not useless. I use them just fine, and no, I'm not talking about a 6 UAC5 DWF. I'm talking about using them in summoners, Novas ... etc.

#38 Mensch

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Posted 22 May 2015 - 09:21 AM

View PostCeltic Warrior, on 22 May 2015 - 08:35 AM, said:


If clan AC's were worth using us clanners would be using them but you rarely see them being used. I can't remember the last time I dropped and notice clan AC's being used.


I see new players use them sometimes, probably because they don't know any better. But hey they are lighter than IS ACs at the same damage level, so they must be great right? Lol.

View PostIraqiWalker, on 22 May 2015 - 08:18 AM, said:


Flamers, are about as close as it can get to unusable, and even they have value.


Yeah this tells me you don't know what you are talking about either.

Funny how it's always guys with IS tags here telling us dumb **** like clan acs aren't that bad or flamers "have value." Wow, thanks so much for the insight, guys.

#39 IraqiWalker

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Posted 22 May 2015 - 09:58 AM

View PostMensch, on 22 May 2015 - 09:21 AM, said:

Yeah this tells me you don't know what you are talking about either.

Funny how it's always guys with IS tags here telling us dumb **** like clan acs aren't that bad or flamers "have value." Wow, thanks so much for the insight, guys.


Let me put it this way: It's not possible for anyone to have owned clan mechs as long as I have. Since I pre-ordered wave 1. I've piloted my clan mechs regularly since they debuted, and learned how to use them.

This means a couple of things:

1- Maybe you don't know how to pilot your clan mechs, and use their equipment that well

2- Just because my unit has a permanent contract with Davion, doesn't mean I don't pilot clan mechs reliably, nor does it mean I don't know how to build them right.


I never said the ballistics are competitive, I just said they are decent, but not as good as the IS ones in terms of PP FLD.

Now flamers are awful weapons, as I stated earlier, they're about as close as we can get to useless. If you think they are in the same league as clan ballistics, then this discussion is over, and you really should seek psychiatric help.

Spoiler


#40 Selene Lunaris

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Posted 22 May 2015 - 11:57 AM

Two mechs which made two entire weight classes nigh-obsolete outside of niche roles got slight nerfs to the builds which made them even more powerful than they already are. Big whoop.

I really don't get the whining. Yes, alternative builds would be better if Clan ballistics didn't blow. No, laser vomit didn't get nerfed into uselessness. Equip a gauss or learn to point at a target a little longer.





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