Celtic Warrior, on 23 May 2015 - 08:43 AM, said:
I like how every IS player always reverts back to "maybe you don't know how to pilot your clan mech" but then cries on the forums about nerfing clan mechs because they're to OP. If you IS players would learn how to pilot your IS mechs you wouldn't need to cry on the forums anymore.
And yes I've read your post, doesn't change my what I've said above.
I like how you assume that just because I'm an IS player, and you're a clan player, I don't know how to pilot clan mechs better than you. I have not demanded any nerfs on these forums, however, when these last nerfs happened, I defended them. I never cried out "PGI PLZ NERF" so drop the assumption there. From when wave 1 first popped out I was running around telling people how to take down clan mechs, and I've more than a dozen times referenced my Orion-K clan buster build, with the AC20, and SRMs.
If the equipment is working just fine for me, and another one can't get it to work right, the fault is with that person, not the equipment.
I suggest you find the nearest school, and sign up for classes on this newfangled thing called "reading comprehension".
The comment you are quoting here, deals with Clan ACs. If I'm making the clan ACs work, and someone else isn't making them work, the fault isn't with the ACs. We're using the exact same UAC 10, if I'm getting good damage, and kills with it, and someone else isn't, would you blame the AC, or the player?
Saxdasm762, on 23 May 2015 - 03:46 PM, said:
The Timberwolf and the Stormcrow were the 2 main mechs used by clan factions because they were the only medium and heavy that actually had endo and fero. They don't have fixed jj's that cant ever be removed which means they actually have tonnage to put a decent load out on. The Nova(only clan mech close to the Stormcrow in weight) is squishy and cant carry the loadout of the stormcrow. The Ice Ferret is too light to be a frontline mech. heavies are about the same, minus the hellbringer. assaults are too slow for anything and are high priority targets so they die to quickly to be of much use in CW. our lights are a laughing stock.
Now lets talk about weapons. The beam duration on pretty much all clan lasers is terribly long, which is bad for trading with IS mechs. All of their damage is done in less than a second to 1 or 2 locations. Clan lasers take more than a second to fire, generate way more heat, for slightly more damage spread across more locations at range(because the IS mech fired then torso twisted to spread damage around). Clan ppc's have horrible hit registration. I watched a friend of mine fire at an atlas, shoot through it and kill the stalker behind it. clan ballistics are a joke since they spread their damage everywhere. C-LRM's are way easier to shoot down with ams. so the only weapons that haven't been nerfed into the ground for clan are srm's and gauss at this point. Everything else is worse than its IS counterpart.
There is a reason that the IS has a WAY larger player base than clan, its because everything that the clan gets is then nerfed to the point of uselessness.
You do realize that only the ERLL, LPL, and ERML have a burn duration longer than a second right? They are the longest reaching beam weapons in the game. They kinda need it. All the others burn for fun in under a second.
EDIT: Also, the main reason there's a bigger IS population is that IS mechs generally appear to be cheaper than their Clan counterparts. So people farm for them. Not to mention that the most recommended starter mechs are all IS mechs.
Edited by IraqiWalker, 23 May 2015 - 03:59 PM.