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MWO Front End Preference Poll


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Poll: MWO User Front End (38 member(s) have cast votes)

What MWO user front end would you prefer?

  1. Browser Based (11 votes [28.95%] - View)

    Percentage of vote: 28.95%

  2. Custom Flash Based (11 votes [28.95%] - View)

    Percentage of vote: 28.95%

  3. Don't Care (16 votes [42.11%] - View)

    Percentage of vote: 42.11%

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#1 Aidan

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Posted 29 November 2011 - 02:34 PM

Please vote and register your preference for the MWO user front end interface.

#2 CobraFive

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Posted 29 November 2011 - 04:07 PM

Surely Browser and Flash are not the only options for how to run the game.

I am against browser-based launching though, its foreign and unknown to me, that makes it dangerous and frightful. I did not want to deal with it in BF3.

I just want to click an icon on my desktop or in steam, and be in-game, and stay in-game until I'm done. That's all I really care.

#3 Zakatak

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Posted 29 November 2011 - 04:57 PM

Disk drive.

#4 CoffiNail

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Posted 29 November 2011 - 05:00 PM

If somehow this was made a browser game i will be a very sad ghost bear.

#5 Kodiak Jorgensson

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Posted 29 November 2011 - 05:14 PM

View PostCoffiNail, on 29 November 2011 - 05:00 PM, said:

If somehow this was made a browser game i will be a very sad ghost bear.


agreed, would rather not have flash for that matter either, that thing just constantly crashes for me :\

#6 Rhinehart

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Posted 29 November 2011 - 05:24 PM

I think the coorect answer appears to be "Something Else....Something Simple." Though could we have a traditionally cool MWO intro movie please?

#7 Paul Inouye

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Posted 29 November 2011 - 05:26 PM

C:/>edit config.sys

#8 Melissia

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Posted 29 November 2011 - 05:32 PM

Steam-based.

#9 Dlardrageth

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Posted 29 November 2011 - 06:24 PM

At least OP didn't suggest PGI writing a completely new OS just for the game... ;)

#10 landros radick

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Posted 29 November 2011 - 06:25 PM

I'd really like to see a Front End interface that accesses an internet database in MWO. One thing I always envisioned working in for MWLL was a league persistent Starmap built into the user interface along with the Mechlab. That might be quite a bit MORE work than a Browser based launcher and status delivery system though and probably less flexible.

#11 Kenyon Burguess

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Posted 29 November 2011 - 06:34 PM

im not particular but i would like to avoid third party places like steam

#12 Rhinehart

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Posted 29 November 2011 - 06:48 PM

Yes please not Steam. I find it very irritating that I cannot play steam based offline single player titles without an internet connection. No internet, No Skyrim? No Mount and Blade? Really?

Not what I'd exactly term as my money's worth of effort there.

#13 Rear Admiral

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Posted 29 November 2011 - 06:53 PM

Ya, no steam or any 3rd party spybots plz.

#14 Uncl Munkeh

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Posted 29 November 2011 - 07:26 PM

Have to agree, steam isn't all that.

If they're going to load 40G worth of stuff onto the machine anyway, why not a front-end loading the full set of game controls and mechanisms. Minimize the amount of traffic...

Besides, hasn't Flash reached the end of the road? Or is that just in handsets? If so, then another option should be HTML5.

Or are we just talking about this website?

#15 Halfinax

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Posted 29 November 2011 - 07:34 PM

Lol, the anti-Steam mistruths begin. The front end for an online game should be a browser based like League of Legends so it can integrate the games store, and allow easy access to your skill trees and what not. Obviously the game shouldn't be browser based, but that's not what the OP is talking about. The menu and stuff is what he's talking about, and that's fairly common for F2P games to have a browser based MENU.

#16 Melissia

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Posted 29 November 2011 - 07:38 PM

View PostRhinehart, on 29 November 2011 - 06:48 PM, said:

I cannot play steam based offline single player titles without an internet connection. No internet, No Skyrim? No Mount and Blade? Really?
Yes you can.

Have you ever bothered to even TRY off-line mode, assuming you even know it exists?

Edited by Melissia, 29 November 2011 - 07:38 PM.


#17 KnowBuddy

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Posted 29 November 2011 - 07:39 PM

I would like a 'Mech-based Front End to go with all of the 'Mech-based Back Ends.

#18 Volume

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Posted 29 November 2011 - 08:15 PM

View PostHalfinax, on 29 November 2011 - 07:34 PM, said:

Lol, the anti-Steam mistruths begin. The front end for an online game should be a browser based like League of Legends so it can integrate the games store, and allow easy access to your skill trees and what not. Obviously the game shouldn't be browser based, but that's not what the OP is talking about. The menu and stuff is what he's talking about, and that's fairly common for F2P games to have a browser based MENU.


The League of Legends patcher/launcher/store is one of the worst examples of interface design I've ever seen. I even downloaded Adobe Air for that unresponsive, unoptimized piece of trash. It's a necessary evil in that game, but it's frustrating and doesn't work correctly over 80% of the time (assuming it's even "Available" since the store jumps in and out of flux now and then). I don't want a Nexon-style launcher or a Hi-Rez Command launcher, I just want something I can download, install, and play. Quake Live didn't do too badly at the "browser" thing, but it installs like a gig of stuff on your hard drive. I'd rather this work like, say, Savage 2, or Bloodline Champions, where everything is within the game.

That said, if you must have some external "Launcher/Patcher" thing to give me links to the forums while I wait for the game to update, for the love of God, please do NOT make it in Flash/Java/Silverlight/Air, and do NOT make it use Internet Explorer between some stupid frames.

If this is what I think the menu should look like, well, I can write an essay about that, but suffice to say I want the "mech store" to be in-game, like the last few games, responsive within 0.01ms of a click, and not a front-end "interface" store on a site. I don't want to be sifting through pricegrabber results for the cheapest AWS-9Q and finding out that it's 3 jumps away on Outreach, and having to tab back into the game for that. And I'm exaggerating, it would probably work like WoT.

#19 Halfinax

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Posted 29 November 2011 - 08:24 PM

The League of Legends menu definetely isn't great, but I figure more people will have experience with that game than others. It is slow and unresponsive, but the layout isn't bad, it's just implemented badly and like you said very very slow. The gui though takes some getting used to undoubtedly, but once you understand it it works fine, but needs improvement. It is undoubtedly confusing for new players. TF2 has a pretty solid store interface, and that is undoubtedly in game, but how much of that works so well because of the Steam interface being integrated? It has a built in Internet connection and I don't know how well it would work without that built in Steamworks platform. TF2 is the only game I know of that has a non-browser based store function built into it though.

#20 Rhinehart

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Posted 29 November 2011 - 09:23 PM

View PostMelissia, on 29 November 2011 - 07:38 PM, said:

Yes you can.

Have you ever bothered to even TRY off-line mode, assuming you even know it exists?


Actually I HAVE tried offline mode. It used to let me play Mount and Blade but then ceased. When I contacted Steam re this issue they advised that I would no longer be able to use this feature with many steam based games for various reason that, filtered of foreign subtances basically boiled down to the fact that Steam couldn't show advertising to people playing offline. ( or monitor what they were doing for "piracy prevention". Sure)

Thanks for the Flame, it's cold here right now.





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