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Is Pgi A Worthy Holder Of The Rights To Mechwarrior?


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#21 Whatzituyah

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Posted 21 May 2015 - 11:44 PM

View PostAnjian, on 21 May 2015 - 11:42 PM, said:

Err, Microsoft holds the digital rights to Mechwarrior. The tabletop rights probably with Topps.


Hes right you know

this is from the bottom of the page

Quote

All material on this site is copyright © 2012-2014 Piranha Games Inc. and/or their respective licensors. All rights reserved. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and is used under license. All other trade-marks are the property of their respective owners; ® or ™ as indicated.


#22 Mystere

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Posted 21 May 2015 - 11:44 PM

Isn't it funny that Whatzituyah's posts that people have been replying to have disappeared? :lol:

Hmm, ninjad by Whatzituyah himself.

Edited by Mystere, 21 May 2015 - 11:45 PM.


#23 Brody319

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Posted 21 May 2015 - 11:45 PM

View PostAnjian, on 21 May 2015 - 11:42 PM, said:

Err, Microsoft holds the digital rights to Mechwarrior. The tabletop rights probably with Topps.


That is true. If a company really wants to make a Mechwarrior game they gotta talk with Microsoft.
PGI really only owns a license.

#24 AlfalphaCat

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Posted 21 May 2015 - 11:46 PM

*cough WANDERING SAMURAI *cough

#25 Whatzituyah

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Posted 21 May 2015 - 11:49 PM

Only reason I said Activision and EA is because they both have history being involved in Mechwarrior however EA was a bit of a stretch because I found this trailer online



Also looks like they were pretty far into programing it.

#26 Bleary

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Posted 21 May 2015 - 11:49 PM

Man, forget EA. You don't have to invoke the name of the devil to inspire gratitude that PGI holds the license.

Just look at other multiplayer Free-to-Play games made by studios of similar size. Look at the grindy progression systems, the balance efforts (or lack thereof), the way competitive items/upgrades are monetized. How many other Free-to-Play games would you rather MWO looked like? Compared to the ones where, if MWO operated the same way, you wouldn't even play it.

#27 Brody319

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Posted 21 May 2015 - 11:50 PM

View PostWhatzituyah, on 21 May 2015 - 11:49 PM, said:

Only reason I said Activision and EA is because they both have history being involved in Mechwarrior however EA was a bit of a stretch because I found this trailer online



Also looks like they were pretty far into programing it.


Well...EA did manage to do this
Posted Image

#28 Whatzituyah

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Posted 21 May 2015 - 11:51 PM

View PostBrody319, on 21 May 2015 - 11:50 PM, said:


Well...EA did manage to do this
Posted Image


Truth be told I am disappointed by that too.

#29 Randall Flagg

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Posted 22 May 2015 - 12:03 AM

Yes! Over all I've been impressed with them since they got rid of IGP and Niko. HUGE improvement since then.

#30 Anjian

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Posted 22 May 2015 - 12:07 AM

One has to give credit for PGI for touching something that no other game company would touch with a ten foot pole. One also has to give credit for PGI in being able to develop a somewhat workable F2P model on the franchise that could give it some economic sustainability.

Edited by Anjian, 22 May 2015 - 12:07 AM.


#31 Alex Morgaine

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Posted 22 May 2015 - 12:13 AM

View PostAlan Davion, on 21 May 2015 - 10:46 PM, said:


Oh good lord. ANYONE but EA.


Posted Image

#32 CHH Badkarma

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Posted 22 May 2015 - 12:24 AM

http://www.tiki-toki...-09-14_17:25:01!

little dated, but overall a good account of the good people who love this game getting bent over. I would not mind seeing the option to buy all this out and corrected by people that really care about the franchise.

Edited by CHH Badkarma, 22 May 2015 - 12:25 AM.


#33 AlfalphaCat

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Posted 22 May 2015 - 12:27 AM

View PostBleary, on 21 May 2015 - 11:49 PM, said:

Man, forget EA. You don't have to invoke the name of the devil to inspire gratitude that PGI holds the license.

Just look at other multiplayer Free-to-Play games made by studios of similar size. Look at the grindy progression systems, the balance efforts (or lack thereof), the way competitive items/upgrades are monetized. How many other Free-to-Play games would you rather MWO looked like? Compared to the ones where, if MWO operated the same way, you wouldn't even play it.


You can't be serious.

#34 NephyrisX

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Posted 22 May 2015 - 12:28 AM

View PostCHH Badkarma, on 22 May 2015 - 12:24 AM, said:

http://www.tiki-toki...-09-14_17:25:01!

little dated, but overall a good account of the good people who love this game getting bent over. I would not mind seeing the option to buy all this out and corrected by people that really care about the franchise.

And who are these people who has the money to do so?

Edited for better wording.

Edited by NephyrisX, 22 May 2015 - 12:33 AM.


#35 RedDragon

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Posted 22 May 2015 - 02:21 AM

View PostSenor Cataclysmo, on 21 May 2015 - 10:50 PM, said:

Sure, the game has its flaws, and PGI have made some fairly serious blunders in the past, but I think that just goes to show how small of a company they are. I think people often forget that PGI aren't a triple-A developer. They don't have that level of resources or experience. You can't compare them to the likes of EA and Activision.

This argument comes up again and again, but it just doesn't hold any water. Sure, PGI is a rather small studio. But they are charging money like the big boys (or even more than them), so they deserve to be measured by the same standards.
They don't have many programmers, just a few (US) servers and no quality control? Fine, then why people are expected to pay 20$ for a single mech?

Supporting small and independent businesses is fine, but only so long as they don't f*ck up. If your local barber has no idea about hair cuts, he deserves to lose his job, even if it's the last family-run business in town.
I have no problem shelling out a little bit more money than usual to support independent businesses, but then the quality has to be right.
And that's the problem with PGI. They want to play with the big boys, charge ridiculous amounts of money for everything, and in return you get a half-assed product with many flaws and little content, and the development happens at a snail's pace.
It just doesn't add up.

#36 Chuanhao

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Posted 22 May 2015 - 02:29 AM

PGI are the only people that have decided that it was commercially viable and put in the effort, with crowd support to see the project through into something viable. If they did not come along, who else might have who could not have done it when MW was still in the market with releases in XBOX long after MW:Mercs was last released? If I'm not wrong, PGI was part of the group with Tinker and Smith (owned by ex-FASA) that had the intention of reviving MWO. So if not them actually, no one else really. I mean we have seen MW:Tactics, we have also seen the version on iOS. Those all did not take off. So kudos to PGI for preserving, thanks also to the founders who made it possible. Let's continue with constructive feedback to make this IP continue. And if its so viable, it will be snapped up by some larger Publisher to make it ever better. Why not!

#37 Alistair Winter

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Posted 22 May 2015 - 02:45 AM

The core mechanics of MWO are fantastic. They're the reason why many of us are still here after 2.5 - 3 years. I think people forget just how many things PGI could have screwed with to give MWO a broader appeal in favour of being loyal to the BT / MW-franchise. I think most developers would be desperate to turn MWO into a high pace, easy to play Hawken-game.

For all their weaknesses, their lack of advanced technical competence to work on major MMO-elements like CW and their inability to balance the game and fix major underlying balance issues, PGI has got a lot of things right. Sure, the game lacks depth, realism, good game modes, role warfare, realistic mission objectives (e.g. convoy escort, VIP rescue, etc) and lots of other stuff. But none of that would count for squat if the core mechanics didn't feel like a Mechwarrior game, if it felt like we were playing Hawken or MechAssault.

So yeah, they're worthy. And I'm really happy that MWO is being developed by an independent company and not some EA-affiliate. I can't help but wonder what Bioware could have done with Dragon Age and SW: The Old Republic without the influence from EA. KOTOR 1 and 2 (by Bioware) were some of the best games I've ever played. SW:TOR (by Bioware and EA) was not.

#38 spectralthundr

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Posted 22 May 2015 - 02:51 AM

View PostChuanhao, on 22 May 2015 - 02:29 AM, said:

PGI are the only people that have decided that it was commercially viable and put in the effort, with crowd support to see the project through into something viable. If they did not come along, who else might have who could not have done it when MW was still in the market with releases in XBOX long after MW:Mercs was last released? If I'm not wrong, PGI was part of the group with Tinker and Smith (owned by ex-FASA) that had the intention of reviving MWO. So if not them actually, no one else really. I mean we have seen MW:Tactics, we have also seen the version on iOS. Those all did not take off. So kudos to PGI for preserving, thanks also to the founders who made it possible. Let's continue with constructive feedback to make this IP continue. And if its so viable, it will be snapped up by some larger Publisher to make it ever better. Why not!


What would have happened is Microsoft would still be sitting on the IP doing nothing with it. That's the fact that the island dwellers don't want to come to terms with.

#39 Cyborne Elemental

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Posted 22 May 2015 - 02:53 AM

I'd like to see Blizzard or CodeMasters get ahold of it.

Maybe even Ubisoft.

Edited by Mister D, 22 May 2015 - 02:54 AM.


#40 KHETTI

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Posted 22 May 2015 - 02:54 AM

No offence to PGI but Mektek were the Mechwarrior Frachise's biggest hope and never got the chance they so deserved.
It seems PGI are doing the best they a capable of, but they seem to have serious problems holding onto vital staff, thats a major issue.





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