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Dragon Redesign


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#21 Khobai

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Posted 22 May 2015 - 03:30 AM

no. just no.

#22 Torgun

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Posted 22 May 2015 - 03:32 AM

View PostKHETTI, on 22 May 2015 - 03:29 AM, said:


If the Dragon got altered this way (Do it PGI! i command thee!), it would need to be run without quirks for a while, only way to be accurate and not end up with and over quirked monstrosity that so many mechs currently are.
There enough over-quirked crutch mechs already, we don't need more of them.


As I said, there are other mechs with 2 high arms that still need some quirks to make them decent enough. To expect the Dragon to somehow be an exception with just 1 high arm would be a mistake. Lowering quirks makes sense, just remove everything is very heavy-handed and quite obviously the wrong way to go compared to other mechs.

#23 Wikikomoto

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Posted 22 May 2015 - 03:37 AM

for starters, it is going to get a redesign/overhaul anyways since its one of the few hold-overs from the early stages of MWO. being it has no visual differences after swaping loadouts. so changing where the arm is wouldnt be too much of a stretch considering they'd be re-doing the entire model anyways.

and secondly, even though it wouldnt have the quirks, the arm being raised would change how the mech is played, possibly even removing the need for quirks depending on how well it worked

#24 Rear Admiral Tier 6

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Posted 22 May 2015 - 04:02 AM

OP:s Dragon design should be its own variant,maybe the piranha variant with an ac-20 arm? ;)

View PostTorgun, on 22 May 2015 - 02:22 AM, said:


I seldom see any, it often gets its' arm focused down and blown off early on against good opponents.


this,stop moaning and learn to aim

#25 SgtMagor

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Posted 22 May 2015 - 04:58 AM

View PostJuodas Varnas, on 22 May 2015 - 03:15 AM, said:

Oh, that'd be great.
Even MW:Tactics (R.I.P.) did it that way
http://www.bigdamnheroes.org/wp-content/uploads/2012/08/drg_3d_01.png
And here you can see another thing i liked about MW:T mechs in comparison to MW:O
They kept their bloody legs straight and didn't squat, as if they shat their pants.
dunno whats up with all the bent knee mechs, unless it has reversed joint chicken legs...???

#26 Spleenslitta

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Posted 22 May 2015 - 05:00 AM

View PostJuodas Varnas, on 22 May 2015 - 03:15 AM, said:

Oh, that'd be great.
Even MW:Tactics (R.I.P.) did it that way
Posted Image
And here you can see another thing i liked about MW:T mechs in comparison to MW:O
They kept their bloody legs straight and didn't squat, as if they shat their pants.

This looks great.
If they nerfed the quirks to a reasonable level, raised the arm and made the CT narrower while making the Side torsos wider i'd buy the Dragon for sure.

But as another said before....chances of PGI remaking any mech to such a degree is very small indeed.
Jenner/Dragon center torsos and Awesome side torsos will remain the way they are because PGI won't allocate resources to remodel them.

#27 N a p e s

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Posted 22 May 2015 - 06:10 AM

View PostAlistair Winter, on 22 May 2015 - 02:23 AM, said:

Personally, the only reason I don't play the Dragon is because I can't get over how ugly it is. It's basically a horse's head on legs, with huge arms. It feels like the Battletech designers tried to copy some of the Gundam / Mecha designs where humanoid robots have very protruding, cone-like chests, like the nose of an aircraft. But they still look fairly humanoid as long as they have a head. The Dragon just looks like a horse's head.

It would take a bigger redesign to make me interested, is what I'm saying.

That being said, I do think the idea in the OP is a very cheap and good compromise that would probably make a lot of Dragon-enthusiasts happy. It would be nice to see such an iconic Kurita mech being used by Kurita players in MWO.

Not to mention that a combination of high ballistic mounts and high energy mounts would probably make this a good enough sniper that PGI could potentially turn it into a well-rounded mech with good energy AND ballistic quirks, instead of a one-trick pony.


This is totally personal opinion but I love how the Dragon looks. I even like how it plays (mostly the Flame) and I've yet to touch the 1N just because it'd make me feel gross.

#28 CygnusX7

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Posted 22 May 2015 - 06:21 AM

If you can live through a match in a dragon you deserve the quirks.

1N quirk that is.

#29 Strum Wealh

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Posted 22 May 2015 - 08:41 AM

View PostDozle Zabi, on 22 May 2015 - 12:41 AM, said:

I'll start by saying the dragon is one of my favourite mechs. but it seems to get no love in MWO. and very few people seem to play it. seeing as its long for an overhaul, i have an idea that i'd love to see implemented. why not raise the right arm up to cockpit level? this is how the mech appears in its original design, and even early MWO concept art. it would give it great hull down capabilities with the AC, but not let it be overpowered, since the left arm bearing the energy payload would still be at an awkward lover level.

just a thought anyways

(plus it looks way cooler with the dedicated AC arm)

Posted Image

The MWO design was corrected from that iteration to the current one when it was shown that the BattleTech record sheets indicate that the standard Dragon variants do in fact have a Lower Arm Actuators in their Right Arms (and that the original TRO art was just straight-arm aiming/shooting). ;)

#30 Juodas Varnas

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Posted 22 May 2015 - 08:48 AM

View PostStrum Wealh, on 22 May 2015 - 08:41 AM, said:

The MWO design was corrected from that iteration to the current one when it was shown that the BattleTech record sheets indicate that the standard Dragon variants do in fact have a Lower Arm Actuators in their Right Arms (and that the original TRO art was just straight-arm aiming/shooting). ;)

They could have easily just made it so that the both actuators were at the shoulder and simply the arm would be on something like a ball joint. Able to move in all directions while still looking like ALL the artwork for it.

#31 Flak Kannon

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Posted 22 May 2015 - 08:54 AM

Hi Dozle.

I am Kurita.

I love the Dragon.

It was once the worst Chassis.

The Dragon 1N is now the KING of DPS.

So there is nothing to see here. Please be quite or she will get the nerf bat.


I like the idea of a redesign, but the quirk would really have to be altered.




( the only 1400 damage, 8 kill games I've had are in Dragon 1N's, and I own 150+ Inner sphere mechs and have many, many, many thousands of drops, so the Dragon is in the 'right state' if you ask me. )




Enjoi

Edited by Flak Kannon, 22 May 2015 - 08:57 AM.


#32 Zodal

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Posted 22 May 2015 - 09:07 AM

View PostDozle Zabi, on 22 May 2015 - 01:44 AM, said:

drop the quirks! raise the arm!


Yes Yes! Do this for Cataphracts too please. You might even sell more ECM Cataphracts.

#33 Apnu

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Posted 22 May 2015 - 09:33 AM

That arm is supposed to be high, maybe stiffen it and remove the lower arm actuator (and ghasp! we might see a AC20 on there)

Posted Image

and

Posted Image

#34 Telmasa

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Posted 22 May 2015 - 01:14 PM

View PostDozle Zabi, on 22 May 2015 - 01:44 AM, said:

drop the quirks! raise the arm!


all of my upvotes, right here.

Anybody mind if I repost this in the Suggestions area?

#35 MoonUnitBeta

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Posted 22 May 2015 - 01:20 PM

View PostEl Bandito, on 22 May 2015 - 01:33 AM, said:

Dragon's right arm is indeed supposed to be high mounted. However, if one wishes to have higher mounted arms, one will have to reduce AC5 quirk from 50% to 20%.

View PostDozle Zabi, on 22 May 2015 - 01:44 AM, said:

drop the quirks! raise the arm!


Why reduce quirks?
Raising the arm removes lateral arm movement...
If anything that's a pretty good reason to keep the quirks because you'll be missing so much more.

Raising the arm and losing lateral arm movement pushes the dragon to operate at a further distance. You can perform peak shots effectively, but up close you're dependent on your torso twisting, and that's not easy to do with a rapid firing weapon and the dragons relatively slow torso twist.
If you want to balance the dragon at long ranges, all you have to do is reduce the travel speed on the AC/5, making it more difficult to land a shot at longer ranges.
If you still need to balance the dragon at shorter ranges, all you need to do is slow down torso twisting.

Raising the arm would be good, but the quirks need to stay. It would just be too junky without them.
The dragon has all of it's eggs in one basket with those quirks. You take out the right arm with dual AC/5's and it's silenced. When I run with mine, it's obvious people understand this because my right arm is always the first to go.

Edited by MoonUnitBeta, 22 May 2015 - 01:46 PM.


#36 Wikikomoto

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Posted 22 May 2015 - 03:20 PM

View PostTelmasa, on 22 May 2015 - 01:14 PM, said:


all of my upvotes, right here.

Anybody mind if I repost this in the Suggestions area?

please do!

#37 Kira Onime

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Posted 22 May 2015 - 03:36 PM

Can we have the novas with it's arms above it's head?

#38 bad arcade kitty

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Posted 22 May 2015 - 03:41 PM

View PostKiraOnime, on 22 May 2015 - 03:36 PM, said:

Can we have the novas with it's arms above it's head?


like fire moth has

#39 Monkey Lover

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Posted 22 May 2015 - 03:41 PM

Higher arm would be nice. N1 does need the quirk nerfed to match the 6r.

#40 Mcgral18

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Posted 22 May 2015 - 03:41 PM

View PostPaigan, on 22 May 2015 - 12:48 AM, said:

Hoho. No love except for the 200%-250% DPS quirk.


A full 300%, actually.


I'd say if this happened, 33% (50% all said and done) AC5 cooldown would be fair. A reduction to 200% DPS.

I also support this happening.





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