Clan Mechs ????
#21
Posted 04 July 2012 - 10:57 PM
#22
Posted 04 July 2012 - 10:58 PM
#23
Posted 04 July 2012 - 11:02 PM
#24
Posted 04 July 2012 - 11:15 PM
Aeryk Corsaer, on 04 July 2012 - 10:58 PM, said:
I would assume that they figured that the Clanners would either not wait very long before losing interest or would not play at all without being able to play as the Clans. They have given themselves 7-8 months to refine the Clans from the time the Founders gain access and when the invasion should begin taking place. If they are allowing themselves 1-2 months to sort out general kinks, they must not think the Clanners would wait any longer than 6 months give or take a little bit. They could have set the game in any year they wanted, but they chose 3049 knowing that the Clans would invade less than a year after launch.
I just hope they find a way to keep the lore intact while also balancing the game.
#25
Posted 04 July 2012 - 11:18 PM
Hunson Abadeer, on 04 July 2012 - 11:15 PM, said:
I would assume that they figured that the Clanners would either not wait very long before losing interest or would not play at all without being able to play as the Clans. They have given themselves 7-8 months to refine the Clans from the time the Founders gain access and when the invasion should begin taking place. If they are allowing themselves 1-2 months to sort out general kinks, they must not think the Clanners would wait any longer than 6 months give or take a little bit. They could have set the game in any year they wanted, but they chose 3049 knowing that the Clans would invade less than a year after launch.
I just hope they find a way to keep the lore intact while also balancing the game.
ive waited this long, BUT, I am getting itchy to play as clan again.
#26
Posted 04 July 2012 - 11:28 PM
Rejarial Galatan, on 04 July 2012 - 11:02 PM, said:
And that is why Clanners are largely considered munchkins. The Clans were designed from top-to-bottom to be superior in every way, and they attract people that like to power game. For a lot of people, if not most, that played before the Clans were introduced, they have been seen as a bit ridiculous since they first came on the scene in 1990. You perceive Inner Sphere 'Mechs as weak because you frame your perception with the overpowered Clantech. Level 1 tech was just fine back in the day, and 'Mechs were seen as massively powerful. Your Level 2 Clantech looks outdated compared to the insanity that is Level 3 tech.
Clantech is better across the board because they were designed to be ridiculously overpowered compared to L1 technology. They have better range, more damage, better armor, better speed, better heat dissipation, and on and on. That is why the Clans have all of the rituals about bidding their forces down, engaging in 1-on-1 combat, &c. If the Clans were allowed to play like the Inner Sphere on top of all of their built-in advantages, there would be no point in playing against them at all. The Clans are like taking the Tarrasque from AD&D and actually letting people use it as a character. The thing is designed to win, period. It can be defeated, but it is designed to win.
#27
Posted 04 July 2012 - 11:34 PM
#28
Posted 04 July 2012 - 11:42 PM
#29
Posted 04 July 2012 - 11:43 PM
#30
Posted 04 July 2012 - 11:49 PM
Rejarial Galatan, on 04 July 2012 - 11:43 PM, said:
Well on a 1on1 fight the IS mechs will lose because of the tek level of clan kit. The way IS won battles against clans was tactics i.e ambushes and i dont see how they can add this into the game.
#31
Posted 04 July 2012 - 11:52 PM
#32
Posted 05 July 2012 - 12:01 AM
Hawkkw, on 04 July 2012 - 11:49 PM, said:
Well on a 1on1 fight the IS mechs will lose because of the tek level of clan kit. The way IS won battles against clans was tactics i.e ambushes and i dont see how they can add this into the game.
They could incorporate things like artillery, land mines, and other such things that Clanners refuse to use. Perhaps an artillery barrage could cost so many C-Bills for one-use in a match. There are a lot of tricks in the lore that worked against the Clans.
#33
Posted 05 July 2012 - 12:30 AM
Hawkkw, on 04 July 2012 - 11:49 PM, said:
It simply depends on the pilot. None of us is a graduate from the Sun Zhang Military Academy or member of a Steel Viper sibko.
I also think that several design flaws in Clan mechs will come to light that never played a role in TT or noone ever thought about (I'm especially looking at the Timber Wolf cockpit).
#34
Posted 08 July 2012 - 02:31 AM
#35
Posted 08 July 2012 - 02:42 AM
#36
Posted 08 July 2012 - 04:26 AM
Lightdragon, on 08 July 2012 - 02:31 AM, said:
Just FYI the "exosquad" thing would be the reverse of the Harmony Gold thing.
#37
Posted 08 July 2012 - 06:39 AM
#38
Posted 08 July 2012 - 09:39 AM
Lightdragon, on 08 July 2012 - 02:31 AM, said:
Exosquad came out in 1993, and their "heavy attack e-frame" was a ripoff of the Mad Cat. If you get down to it, the entire Exosquad show was a knockoff of BattleTech. FASA had gone to PlayMates about producing BattleTech toys, but it did not work out. Then PlayMates came out with its Exosquad line within a year or two. FASA sued PlayMates, but they did not realize that PlayMates had linked up with Harmony Gold for some of the Exosquad designs that were also shared between BattleTech and Robotech. It was pretty ridiculous that FASA did not win the case against PlayMates considering that key parts of Exosquad were virtually indistinguishable from elements of BattleTech, and PlayMates had been given A LOT of material from FASA during their talks that was never returned.
If I remember correctly, FASA had received the rights to the Macross designs from Studio Nue, which actually designed them. Harmony Gold then had the license for the distribution of Macross/Robotech in the US, so they claimed that FASA had no right to the designs. HG had tried pitching a fit in the '80s to no avail, but the whole FASA-PlayMates thing stirred it back up. Studio Nue still holds the rights to any derivative works involving their designs while Tatsunoko Production owns the rights to Macross, and Tatsunoko still licenses the rights to Harmony Gold, which is like a zombie barely living on the brains of Robotech.
FASA should have been able to argue that it was using Studio Nue's designs with permission in an unrelated product, but they gave up the fight.
#39
Posted 08 July 2012 - 11:09 PM
Lightdragon, on 08 July 2012 - 02:31 AM, said:
I think your tune shall change when the first Timber Wolf you see rips you apart before you actually see it. See, the thing you are forgetting is that, the Timber Wolf, is one of the few heavy omni mechs that has a reputation for making assault mech pilots reconsider the risk/reward table for engaging a lighter mech than can out pace and basically out gun the assault.
#40
Posted 10 July 2012 - 05:31 PM
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