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Clan Mechs ????


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#21 Rejarial Galatan

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Posted 04 July 2012 - 10:57 PM

I am personally expecting to see and field clan mechs in about 8 months, right around march of 2013. or 9 if they wait a month after the invasion begins. either way, they are coming, and coming fast.

#22 Aeryk Corsaer

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Posted 04 July 2012 - 10:58 PM

I understand the appeal of the clans but I played years without them and still had tons of fun. Why the need to jump to Clan tech so soon?

#23 Rejarial Galatan

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Posted 04 July 2012 - 11:02 PM

only speaking for myself here: I do not like the IS at all. For how I play, I find the IS mechs to always be limiting, like a lead boat hull in a cigarette boat race. I have waited since I finished Mech Warrior 2 Ghost Bear's Legacy to strap in as a Clan pilot, and think its high time we get some true clan action again. And for me, the next 3/4 a year is going to hurt. Also, from a tactical stand point, Clan Tech is just flat out better. Lighter, more powerful, longer ranges. only drawback is heat generation. again, just MY opinion, nothing more.

#24 Hunson Abadeer

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Posted 04 July 2012 - 11:15 PM

View PostAeryk Corsaer, on 04 July 2012 - 10:58 PM, said:

I understand the appeal of the clans but I played years without them and still had tons of fun. Why the need to jump to Clan tech so soon?


I would assume that they figured that the Clanners would either not wait very long before losing interest or would not play at all without being able to play as the Clans. They have given themselves 7-8 months to refine the Clans from the time the Founders gain access and when the invasion should begin taking place. If they are allowing themselves 1-2 months to sort out general kinks, they must not think the Clanners would wait any longer than 6 months give or take a little bit. They could have set the game in any year they wanted, but they chose 3049 knowing that the Clans would invade less than a year after launch.

I just hope they find a way to keep the lore intact while also balancing the game.

#25 Rejarial Galatan

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Posted 04 July 2012 - 11:18 PM

View PostHunson Abadeer, on 04 July 2012 - 11:15 PM, said:


I would assume that they figured that the Clanners would either not wait very long before losing interest or would not play at all without being able to play as the Clans. They have given themselves 7-8 months to refine the Clans from the time the Founders gain access and when the invasion should begin taking place. If they are allowing themselves 1-2 months to sort out general kinks, they must not think the Clanners would wait any longer than 6 months give or take a little bit. They could have set the game in any year they wanted, but they chose 3049 knowing that the Clans would invade less than a year after launch.

I just hope they find a way to keep the lore intact while also balancing the game.

ive waited this long, BUT, I am getting itchy to play as clan again.

#26 Hunson Abadeer

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Posted 04 July 2012 - 11:28 PM

View PostRejarial Galatan, on 04 July 2012 - 11:02 PM, said:

only speaking for myself here: I do not like the IS at all. For how I play, I find the IS mechs to always be limiting, like a lead boat hull in a cigarette boat race. I have waited since I finished Mech Warrior 2 Ghost Bear's Legacy to strap in as a Clan pilot, and think its high time we get some true clan action again. And for me, the next 3/4 a year is going to hurt. Also, from a tactical stand point, Clan Tech is just flat out better. Lighter, more powerful, longer ranges. only drawback is heat generation. again, just MY opinion, nothing more.


And that is why Clanners are largely considered munchkins. The Clans were designed from top-to-bottom to be superior in every way, and they attract people that like to power game. For a lot of people, if not most, that played before the Clans were introduced, they have been seen as a bit ridiculous since they first came on the scene in 1990. You perceive Inner Sphere 'Mechs as weak because you frame your perception with the overpowered Clantech. Level 1 tech was just fine back in the day, and 'Mechs were seen as massively powerful. Your Level 2 Clantech looks outdated compared to the insanity that is Level 3 tech.

Clantech is better across the board because they were designed to be ridiculously overpowered compared to L1 technology. They have better range, more damage, better armor, better speed, better heat dissipation, and on and on. That is why the Clans have all of the rituals about bidding their forces down, engaging in 1-on-1 combat, &c. If the Clans were allowed to play like the Inner Sphere on top of all of their built-in advantages, there would be no point in playing against them at all. The Clans are like taking the Tarrasque from AD&D and actually letting people use it as a character. The thing is designed to win, period. It can be defeated, but it is designed to win.

#27 Rejarial Galatan

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Posted 04 July 2012 - 11:34 PM

honestly, the clans are here to FORCE the IS to work together and to stop all this succession war nonsense. but, all things being equal, I am not into clans because they are scary powerful, but, because they fit my personal perspective. I care nothing for politics. I want to fight, pure and simple. I also think in terms of honor. I know, I am kinda screwed up, but, for me, Clan Wolf <canon> fits me, oddly well.

#28 Hawkkw

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Posted 04 July 2012 - 11:42 PM

Guys nobody know's what coming in the game and if they do bring Clan tek in then it will be clan mechs on clan mechs no one will use IS mechs!!!

#29 Rejarial Galatan

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Posted 04 July 2012 - 11:43 PM

Hawkkw, I think your actually wrong. There are plenty of players who are vehemently against ANY clan tech, and will stick to pure IS builds and mechs.

#30 Hawkkw

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Posted 04 July 2012 - 11:49 PM

View PostRejarial Galatan, on 04 July 2012 - 11:43 PM, said:

Hawkkw, I think your actually wrong. There are plenty of players who are vehemently against ANY clan tech, and will stick to pure IS builds and mechs.


Well on a 1on1 fight the IS mechs will lose because of the tek level of clan kit. The way IS won battles against clans was tactics i.e ambushes and i dont see how they can add this into the game.

#31 Rejarial Galatan

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Posted 04 July 2012 - 11:52 PM

if there is a way, PGI shall find it.

#32 Hunson Abadeer

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Posted 05 July 2012 - 12:01 AM

View PostHawkkw, on 04 July 2012 - 11:49 PM, said:


Well on a 1on1 fight the IS mechs will lose because of the tek level of clan kit. The way IS won battles against clans was tactics i.e ambushes and i dont see how they can add this into the game.


They could incorporate things like artillery, land mines, and other such things that Clanners refuse to use. Perhaps an artillery barrage could cost so many C-Bills for one-use in a match. There are a lot of tricks in the lore that worked against the Clans.

#33 Thorn Hallis

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Posted 05 July 2012 - 12:30 AM

View PostHawkkw, on 04 July 2012 - 11:49 PM, said:

Well on a 1on1 fight the IS mechs will lose because of the tek level of clan kit. The way IS won battles against clans was tactics i.e ambushes and i dont see how they can add this into the game.


It simply depends on the pilot. None of us is a graduate from the Sun Zhang Military Academy or member of a Steel Viper sibko.

I also think that several design flaws in Clan mechs will come to light that never played a role in TT or noone ever thought about (I'm especially looking at the Timber Wolf cockpit).

#34 Lightdragon

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Posted 08 July 2012 - 02:31 AM

the part that makes me laugh is how many people want that stupid timber wolf when in cannon most pilots hated it because of how much of a death trap it was, huge cockpit canopy thats easy to hit and it was constantly plagued by electonics bugs (fire control was terrible) oh and also its a design borrowed from "exosquad" so i wonder if theres gonna be another "harmony gold incident"

#35 Jerbal

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Posted 08 July 2012 - 02:42 AM

I'd literally give my left nut for the chance to use a Hellbringer Prime in MWO!

#36 Bobfrombobtown

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Posted 08 July 2012 - 04:26 AM

View PostLightdragon, on 08 July 2012 - 02:31 AM, said:

the part that makes me laugh is how many people want that stupid timber wolf when in cannon most pilots hated it because of how much of a death trap it was, huge cockpit canopy thats easy to hit and it was constantly plagued by electonics bugs (fire control was terrible) oh and also its a design borrowed from "exosquad" so i wonder if theres gonna be another "harmony gold incident"

Just FYI the "exosquad" thing would be the reverse of the Harmony Gold thing.

#37 James Pryde IIC

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Posted 08 July 2012 - 06:39 AM

exo squad was cool, similar to battletech

#38 Hunson Abadeer

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Posted 08 July 2012 - 09:39 AM

View PostLightdragon, on 08 July 2012 - 02:31 AM, said:

its a design borrowed from "exosquad" so i wonder if theres gonna be another "harmony gold incident"


Exosquad came out in 1993, and their "heavy attack e-frame" was a ripoff of the Mad Cat. If you get down to it, the entire Exosquad show was a knockoff of BattleTech. FASA had gone to PlayMates about producing BattleTech toys, but it did not work out. Then PlayMates came out with its Exosquad line within a year or two. FASA sued PlayMates, but they did not realize that PlayMates had linked up with Harmony Gold for some of the Exosquad designs that were also shared between BattleTech and Robotech. It was pretty ridiculous that FASA did not win the case against PlayMates considering that key parts of Exosquad were virtually indistinguishable from elements of BattleTech, and PlayMates had been given A LOT of material from FASA during their talks that was never returned.

If I remember correctly, FASA had received the rights to the Macross designs from Studio Nue, which actually designed them. Harmony Gold then had the license for the distribution of Macross/Robotech in the US, so they claimed that FASA had no right to the designs. HG had tried pitching a fit in the '80s to no avail, but the whole FASA-PlayMates thing stirred it back up. Studio Nue still holds the rights to any derivative works involving their designs while Tatsunoko Production owns the rights to Macross, and Tatsunoko still licenses the rights to Harmony Gold, which is like a zombie barely living on the brains of Robotech.

FASA should have been able to argue that it was using Studio Nue's designs with permission in an unrelated product, but they gave up the fight.

#39 Rejarial Galatan

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Posted 08 July 2012 - 11:09 PM

View PostLightdragon, on 08 July 2012 - 02:31 AM, said:

the part that makes me laugh is how many people want that stupid timber wolf when in cannon most pilots hated it because of how much of a death trap it was, huge cockpit canopy thats easy to hit and it was constantly plagued by electonics bugs (fire control was terrible) oh and also its a design borrowed from "exosquad" so i wonder if theres gonna be another "harmony gold incident"

I think your tune shall change when the first Timber Wolf you see rips you apart before you actually see it. See, the thing you are forgetting is that, the Timber Wolf, is one of the few heavy omni mechs that has a reputation for making assault mech pilots reconsider the risk/reward table for engaging a lighter mech than can out pace and basically out gun the assault.

#40 Lightdragon

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Posted 10 July 2012 - 05:31 PM

clan designs are still hideous unelegantly designed pigs that all look relatively the same





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