Laservomit Online
#21
Posted 22 May 2015 - 12:34 PM
#22
Posted 22 May 2015 - 12:35 PM
FupDup, on 22 May 2015 - 11:51 AM, said:
PGI could always tear that heart out...and give it a kickass engine. With more heatsinks.
Losing the AP means another heatsink...which is marginal.
20% heat quirks might just be enough for...something.
Moldur, on 22 May 2015 - 11:20 AM, said:
Implying clans are worse offenders than IS.
Fate 6, on 22 May 2015 - 12:07 PM, said:
I think its fair to say IS wins at very long range (with longest range lasers in the game, higher mounts, higher damage at that range due to ghost heat) while the Clams win at med range (ERMLs) and very short range(dem cSPLs are beautiful things)
Thankfully, most combat happens at that mid range, which is where all the whining comes from.
Edited by Mcgral18, 22 May 2015 - 12:37 PM.
#23
Posted 22 May 2015 - 12:41 PM
#25
Posted 22 May 2015 - 12:47 PM
Jazzbandit1313, on 22 May 2015 - 11:12 AM, said:
The good news, that new map with the blue sun looks great.
The bad news, laser vomit is still too good. In that match i saw all but ONE clan mech that had something else besides lasers, which was a triple gauss Diashi that proceeded to instakill my ravel 3l. Convergence is the real issue, but that's a whole nother can of worms.
I say more nerfs. Let the clammers cry.
Complains about lasers becasue got killed by gauss. Cry harder, troll.
#26
Posted 22 May 2015 - 12:53 PM
#27
Posted 22 May 2015 - 12:59 PM
And I really can't see how to mount ACs or decent amount of rocket pods into Grasshopper, BlackNight and so on LASER oriented mechs. Maybe Nova knows the answer?
Or... Aren't all of these overall energy super quirks on all IS chassis really pushing to mount ACs or SRMs/LRMs on IS mechs?
Oh, I know. He coplains only about CLAN laser meta, ahh...Sure, on that timbies there are a lot of free pod space to mount clan ballistics, that is in general outperforming any IS counterpart, why bother installing lasers?
/fuwkin sarcasm
#28
Posted 22 May 2015 - 01:01 PM
Edited by Johnny Z, 22 May 2015 - 01:05 PM.
#29
Posted 22 May 2015 - 01:05 PM
Why are the next IS Mechs mainly Energy builds?
Why did they add respawning that not only created spawn camping, it created logistic problems for ammo using Mechs so players avoid them because they have no way to reload in the field?
#30
Posted 22 May 2015 - 01:11 PM
Mcgral18, on 22 May 2015 - 12:35 PM, said:
PGI could always tear that heart out...and give it a kickass engine. With more heatsinks.
Losing the AP means another heatsink...which is marginal.
20% heat quirks might just be enough for...something.
I think its fair to say IS wins at very long range (with longest range lasers in the game, higher mounts, higher damage at that range due to ghost heat) while the Clams win at med range (ERMLs) and very short range(dem cSPLs are beautiful things)
Thankfully, most combat happens at that mid range, which is where all the whining comes from.
What range advantage does the IS have?
#31
Posted 22 May 2015 - 01:22 PM
Burktross, on 22 May 2015 - 01:11 PM, said:
ERLLs.
911M on select robots (35% total range boost), but between Clam range and that 911M
10% (rather common) range quirk brings them to parity with Clams, well, 2.5 meters more...but I'd consider that equal when robots are 5M wide.
They no longer have more damage per tick (0.1 difference, favours Clams), and the 27 damage VS 22 for ghost heat limits.
Any duration quirk makes IS have more damage per tick.
Edited by Mcgral18, 22 May 2015 - 01:22 PM.
#32
Posted 22 May 2015 - 01:39 PM
#34
Posted 22 May 2015 - 01:40 PM
#35
Posted 22 May 2015 - 01:44 PM
Burktross, on 22 May 2015 - 01:11 PM, said:
See Clan weapons weigh less, do more damage, have longer range, take up less slots, but some Inner Sphere mechs have some weapons that have about the same range, very few though, and that leads to Giant Clan Baby tantrums. That they dont have every advantage to exploit is tear worthy if your a Clan pilot.
+1 nerf the crutch jockeys
Mystere, on 22 May 2015 - 01:40 PM, said:
Where is your crutch in this picture.
Edited by Johnny Z, 22 May 2015 - 01:44 PM.
#36
Posted 22 May 2015 - 02:24 PM
Jazzbandit1313, on 22 May 2015 - 11:12 AM, said:
The good news, that new map with the blue sun looks great.
The bad news, laser vomit is still too good. In that match i saw all but ONE clan mech that had something else besides lasers, which was a triple gauss Diashi that proceeded to instakill my ravel 3l. Convergence is the real issue, but that's a whole nother can of worms.
I say more nerfs. Let the clammers cry.
Your post is really silly, and not even remotely thought out.
CW encourages lasers, on both sides.
1) Running out of Ammo Sucks.
2) PPCs are not good for long range trading on most mechs.
#37
Posted 22 May 2015 - 02:25 PM
Well, maybe you haven't been keeping score, but have you seen the recent offerings from PGI? Wave 3's abundance of E Hardpoints and how R2 is practically ALL Laz0r Puke.
You're probably going to have to get used to it. SorryNotSorry.
#38
Posted 22 May 2015 - 02:35 PM
How about you just stop being so terrible at piloting a mech. I played IS for a long time before clans, and you guys have MASSIVE AMOUNTS of quirks that make it RIDICULOUSLY EASY to exploit meta compared to what it used to be like. This entire game is meta. There is literally nothing else I see on these forums except complaints about meta. We find a build that works, and we use it. Because it works. Basically, unless you want to go on a crusade to break everything clan until you just win all the ******* time (Which, let's face it, PGI had to create an event just to mildly convince us to get back into CW because you guys WERE winning 80% of the time due to ERLL quirk builds and MASSIVE population imbalance)
I'm sick of FINALLY eliting these mechs that I spent $100 on and finding out that I can FINALLY do some damage in a match, JUST to come back on two days later to find all of the builds I just spent millions on, tweaking and mixing and matching, have been completely wiped out as useful by some ******** crying IS kids who can't figure out how to twist their torso and legs independently.
#39
Posted 22 May 2015 - 02:35 PM
#40
Posted 22 May 2015 - 02:35 PM
Johnny Z, on 22 May 2015 - 01:44 PM, said:
+1 nerf the crutch jockeys
They're also hotter and have longer beam duration times and few if none of the clan mechs have quirks that improve upon them, unlike Inner Sphere. So, actually, they aren't devoid of tradeoffs.
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