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#61 FupDup

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Posted 22 May 2015 - 09:19 PM

View PostDuoAngel, on 22 May 2015 - 09:15 PM, said:

Watch for next nerf step to that precious C-LPL, cause it's the only heavy energy weapon left for Clans. 2sec C-ERLLs or superslow superhot C-ERPPCs are not worth a sh!t.
Ahh, I'm w8tin for C-Gauss nerf, cause it's 3 tons lighter than IS. Strangely that IS crybabies whaine about clan lazers and don't even mention Gauss, that pairs with those lazers in many builds :ph34r:

The Clan ERLL is only 2 seconds on the Mad Cat or Ryoken. :P

On non-quirked mechs, the Clan ERLL is fairly long but it's not a bad gun. It's just a very specialized gun, in this case it's a sniper gun (where the duration isn't as much of an issue).

Clan ERPeeps suffer the same issues as their IS counterparts...

#62 MechWarrior849305

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Posted 22 May 2015 - 09:23 PM

View PostFupDup, on 22 May 2015 - 09:19 PM, said:

The Clan ERLL is only 2 seconds on the Mad Cat or Ryoken. :P

On non-quirked mechs, the Clan ERLL is fairly long but it's not a bad gun. It's just a very specialized gun, in this case it's a sniper gun (where the duration isn't as much of an issue).

Clan ERPeeps suffer the same issues as their IS counterparts...

Cause the only one left mech - Loki wasn't nerfed yet? Sure thing.
IS ERPPCs on many IS mechs have massive heat and velocity quirks, so they don't suck that much as clans' ones -_-

#63 FupDup

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Posted 22 May 2015 - 09:24 PM

View PostDuoAngel, on 22 May 2015 - 09:23 PM, said:

Cause the only one left mech - Loki wasn't nerfed yet? Sure thing.
IS ERPPCs on many IS mechs have massive heat and velocity quirks, so they don't suck that much as clans' ones -_-

I don't usually count quirks as an innate feature of the weapons in question. Quirks are more of a mech/variant/chassis thing.

#64 Ultimax

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Posted 22 May 2015 - 09:27 PM

View PostMcgral18, on 22 May 2015 - 08:01 PM, said:

I favour more than slight; make them travel ~ the same speed to damage ratio as IS ACs.


This seems excessive, that would have CUAC 10s shells firing nearly as fast as an AC 2 / Gauss, and a CUAC 5 would be even faster.



View PostMcgral18, on 22 May 2015 - 08:01 PM, said:

UAC20s going 1200M/s for 4 damage shells, AC5s at 1150 for 5 damage.


CUAC 5 > 1500m/s
CUAC 10 > 1150 m/s
CUAC 20 > 950 m/s

Is probably what I'd aim for.


And as much as I hate to say it, the DWF would need some ballistic nerfs at that point.



View PostFupDup, on 22 May 2015 - 08:04 PM, said:

I think that a single IS UAC/5 can be sorta alright, at least that's how it felt on my Shawk during the pre-Clan days. In the post-Clan world, my derpy ballistic Enforcer could pump out nice damage with its UAC/5 (only mounted 1), but of course it had quirks to help it...



Even pre-clan days one UAC5 felt about as useful as a peanut cannon to me.

Edited by Ultimatum X, 22 May 2015 - 09:27 PM.


#65 FupDup

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Posted 22 May 2015 - 09:29 PM

View PostUltimatum X, on 22 May 2015 - 09:27 PM, said:

CUAC 5 > 1500m/s
CUAC 10 > 1150 m/s
CUAC 20 > 950 m/s

Is probably what I'd aim for.


And as much as I hate to say it, the DWF would need some ballistic nerfs at that point.

No love for the UAC/2? :(

#66 Aresye

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Posted 22 May 2015 - 09:34 PM

View PostJazzbandit1313, on 22 May 2015 - 11:12 AM, said:

Hopped in a CW pug for the first time in months, thought it'd be nice to play some new maps and see how the clans have SUFFERED from their nerfs.

The good news, that new map with the blue sun looks great.

The bad news, laser vomit is still too good. In that match i saw all but ONE clan mech that had something else besides lasers, which was a triple gauss Diashi that proceeded to instakill my ravel 3l. Convergence is the real issue, but that's a whole nother can of worms.

I say more nerfs. Let the clammers cry.


I tried creating some Clan brawling builds with SRMs and ballistics, but they are brutally ineffective and are generally terrible. A quick look on metamechs shows that most of the Clan brawlers will incorporate some form of lasers, whether it's mediums, smalls, or small pulses. The lasers are what make the brawler builds work.

Right now we really only have SSRMs and lasers as effective weapons. Both of which when boated and ran by a coordinated team are going to be completely obnoxious and rage inducing.

So maybe stop calling for nerfs and start lobbying for better Clan ballistics, because as long as the rest of our weapons suck, we're going to continue finding loopholes to use our only effective weapons.

#67 Dino Might

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Posted 22 May 2015 - 09:38 PM

View PostStefka Kerensky, on 22 May 2015 - 11:30 AM, said:

I want clan ballistic as good as IS ones.

period


Congrats, you already got them. You just don't have them quirked as well.
Seriously, maybe a bit more projectile speed would be nice, but the Clan UACs rock!

UAC-20 Adder rolling through heavies and assaults like the thrift store on payday.

Edited by Dino Might, 22 May 2015 - 09:38 PM.


#68 STEF_

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Posted 22 May 2015 - 10:32 PM

View PostDino Might, on 22 May 2015 - 09:38 PM, said:


Congrats, you already got them. You just don't have them quirked as well.
Seriously, maybe a bit more projectile speed would be nice, but the Clan UACs rock!

UAC-20 Adder rolling through heavies and assaults like the thrift store on payday.

Sorry but..NOPE.

I want single shot clan ballistic.
Pinpoint damage.

#69 Cyborne Elemental

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Posted 22 May 2015 - 11:07 PM

Eh.. I like my Enforcer.. the dakka is real :D
Who doesn't love a Flying JagMech-DD slamming UAC-5 in the enemy's face?

Besides the occasional Dragon or pubnub Diashi, I really don't see much of the standard ballistics anymore.
AC-10 is pretty much non existant, UAC-5 on unquirked mechs is unreliable, AC-2 is worthless, nobody believes in MG's.

Its still just Gauss and a few scattered AC-5/AC-20 builds here and there.

Edited by Mister D, 22 May 2015 - 11:31 PM.


#70 Templar Dane

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Posted 22 May 2015 - 11:13 PM

View PostJazzbandit1313, on 22 May 2015 - 11:12 AM, said:

I got killed. Plz nerf my enemies.


FYP

#71 PlzDie

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Posted 22 May 2015 - 11:40 PM

Sure no problem, as long as the drawbacks of IS ballistics goes with it...

#72 Ultimax

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Posted 23 May 2015 - 04:47 AM

View PostFupDup, on 22 May 2015 - 09:29 PM, said:

No love for the UAC/2? :(


I think 2000m/s is sufficient, and remains faster than what I proposed for CUAC 5.

Edited by Ultimatum X, 23 May 2015 - 04:47 AM.


#73 Dirkdaring

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Posted 23 May 2015 - 05:26 AM

View PostFupDup, on 22 May 2015 - 07:25 PM, said:

I consider Clan LRMs to be roughly equivalent to IS LRMs, give or take (but admittedly the medium and light classes favor Clan models because they just have so little tonnage to begin with). They suffer from most of the same weaknesses that their IS counterparts do...


For whatever reason I could never figure out I can never do the same or better damage on my clan lrm boats than on my IS lrm boats even with the same loadouts.

#74 Lord0fHats

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Posted 23 May 2015 - 06:39 AM

View PostDirkdaring, on 23 May 2015 - 05:26 AM, said:


For whatever reason I could never figure out I can never do the same or better damage on my clan lrm boats than on my IS lrm boats even with the same loadouts.


A single mech with an overdrive AMS system can gun down half the missiles off an LRM30 Mad puppy before they even reach their target. Heaven forbid the enemy team has more than one AMS system running around ^_^

As to the OP; Clan ballistics suck. All SRMs are meh. Clan LRMs suck. Clan PPCs suck. All we got is Lasers, streaks (which are situational), and gauss.

Do you really think everyone Clan side wants to be running laser vomit all the time? It's fun and all, but having 20+ laser vomit Clan mechs gets pretty old after awhile.

Edited by Lord0fHats, 23 May 2015 - 06:41 AM.


#75 Rush Maguin

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Posted 23 May 2015 - 06:39 AM

People aren't happy unless they're complaining about something. If not lasers, than gauss. If not gauss, then ppcs. If not ppcs, then LRMS. Rinse. Lather. Repeat.

Yawn.

Try not to run around in the open too much. Enemy can't laser vomit so well if you use terrain to your advantage.

#76 Phashe

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Posted 23 May 2015 - 07:05 AM

meh. all feels pretty even to me. Would like fewer shots per clan AC, personally (4 shots per AC/20, etc). not only would that make the clan AC's more viable, it would reduce the crazy AC5 vomit direwolves (victom cockpit shake). So I guess there is that...

#77 FupDup

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Posted 23 May 2015 - 08:28 AM

View PostUltimatum X, on 23 May 2015 - 04:47 AM, said:

I think 2000m/s is sufficient, and remains faster than what I proposed for CUAC 5.

The idea was that if we're going to buff Clan UACs, why doesn't the weakest one get any bones thrown to it?

An even higher velocity would help to retain a large gap between the class 2 and class 5 UACs, while only improving the 5 would reduce the difference between them...


If that's heresy, then maybe this specific one can get its burst delay reduced instead (current is 0.14, bump down to like 0.11?).

But of course, part of the solution would need to be finding a use for all class-2 ballistics...

#78 Ultimax

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Posted 23 May 2015 - 10:23 AM

View PostFupDup, on 23 May 2015 - 08:28 AM, said:

The idea was that if we're going to buff Clan UACs, why doesn't the weakest one get any bones thrown to it?

An even higher velocity would help to retain a large gap between the class 2 and class 5 UACs, while only improving the 5 would reduce the difference between them...


If that's heresy, then maybe this specific one can get its burst delay reduced instead (current is 0.14, bump down to like 0.11?).

But of course, part of the solution would need to be finding a use for all class-2 ballistics...


+500m/s is still significant IMO, and 2000m/s is very good.

I'm not holding my breath for class 2 ballistics to ever get any change and as far as I'm concerned the CUAC 2 is already better than IS AC 2.

They are both face stare derp weapons, but one is lighter and has more DPS.

Edited by Ultimatum X, 23 May 2015 - 10:24 AM.


#79 YueFei

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Posted 23 May 2015 - 10:48 AM

View PostUltimatum X, on 23 May 2015 - 10:23 AM, said:

+500m/s is still significant IMO, and 2000m/s is very good.

I'm not holding my breath for class 2 ballistics to ever get any change and as far as I'm concerned the CUAC 2 is already better than IS AC 2.

They are both face stare derp weapons, but one is lighter and has more DPS.


I think what FupDup is getting at is that both the AC2 and UAC2 shouldn't be derp weapons.

Maybe face-staring weapons, but not derp weapons.

One mechanic that I think is often overlooked is actual shake, not just visual shake. In Mechwarrior 4, weapon impacts would actually throw off your point-of-aim (whereas in MWO the shake is cosmetic, your reticule doesn't actually get shoved off-point). In Mechwarrior 4, getting hit by weapons would shove your entire torso around, it was very nasty and visceral. I'd be very very interested in MWO introducing such a mechanic to see how it plays out.

By adjusting the amount of shake, an AC2 user pinging someone at long range might juggle their aim enough that even if they have big long range guns to reply with (PPC/Gauss/etc), they might not be able to land that shot if the AC2 user hits them first.

The victim can still step back into cover to avoid taking too much damage. It's just that it would change things so that the victim can't just calmly drop a big alpha on the AC2 user and then laugh all the way back into cover. It'd be a huge challenge to return fire through the rattling.

Up-close the AC2 user would still get shredded by brawlers who don't need that much precision, despite that the AC2 user is shaking the hell out of the brawler the whole time.

When I played in a Mechwarrior 4 League we actually used chain-fired long-range weapons to win a particular drop while at a significant drop weight disadvantage. The shake we induced actually prevented the other team's guys from accurately hitting us back.

What I'm getting at is that the AC2/UAC2 should be good at something that other weapons can't do. What's its identity? If you want it to be an up-close high-burst low-endurance buzz saw, then jack up the rate of fire. The crappy damage-per-heat prevents it from firing for as much damage as AC5 spam before overheating, and the low damage per shot means the user pretty much has to get in there, mix it up, and expose themselves longer and live dangerously. Which would be a bit weird cuz the AC2/UAC2 is supposedly a long-ranged gun.

If we want it to be a long ranged gun, well, it has a low damage per shot, so it can't compete with the "sniper" weapons unless it has a way to trade favorably against those guns at long range. It doesn't significantly out-range those other guns at the useful distances that fights happen at. So, there's suppression fire as a job, but to be able to do that it needs to either really threaten people (with LOLridiculous DPS), or scramble people so much they can't shoot back. Or some combination of both.

I lean more towards the reticule shake way of making it useful rather than giving it insane DPS. Although it probably could use a DPS increase.

Edited by YueFei, 23 May 2015 - 10:59 AM.


#80 Ultimax

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Posted 23 May 2015 - 12:48 PM

View PostYueFei, on 23 May 2015 - 10:48 AM, said:

I think what FupDup is getting at is that both the AC2 and UAC2 shouldn't be derp weapons.

Maybe face-staring weapons, but not derp weapons.


I understand exactly what fup is saying, I'm not even saying I disagree.

I'm saying the AC 2 is unlikely to change and I'm not going to waste time and energy thinking about it in a topic that has a different focus to begin with.

NGNG: mechs, devs and beer with Paul.

Listen to it. He's not changing AC 2s anytime soon.

Edited by Ultimatum X, 23 May 2015 - 12:50 PM.






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