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Ammunition Questions


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#1 Ubertron X

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Posted 03 July 2012 - 11:55 AM

Here some questions regarding ammunition, most of it for Q&A I guess (or we wait until August 7th). Did not found matching answers while searching but perhaps Dev's have already answered some of it and some nice people can point me to the appropriate answers.

1) Will there be different ammunition types for LB-X autocannons? Solid shots and cluster rounds?

2) Can we switch ammo bins in battle? For example if I notice my right torso armor is running low, can I switch to ammo bins in this torso to "get rid" of this ammo first.

2.1) If the answer is no, can we assign ammo priorities before battle? Which slot to use first, then second etc.

3) Can we dump individual ammo bins in battle?

3.1) If the answer is no can we dump all ammo in battle?

Thanks!

Edited by Ubertron X, 03 July 2012 - 12:26 PM.


#2 Twisted Power

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Posted 03 July 2012 - 12:16 PM

1, no

2, no

2.1, ammo of same type can be fired from any weapon that uses that type. So if you have 2 lrm's and only fire on constantly (i dont know why you would do that) then it would use up all of the ammo for LRM's

3, not that i know of

3.1 not that i know of

#3 William Petersen

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Posted 03 July 2012 - 12:17 PM

View PostTwisted Power, on 03 July 2012 - 12:16 PM, said:


1, no

2, no

2.1, ammo of same type can be fired from any weapon that uses that type. So if you have 2 lrm's and only fire on constantly (i dont know why you would do that) then it would use up all of the ammo for LRM's

3, not that i know of

3.1 not that i know of



I like how you, being a non-developer, can so authoritatively and definitively answer these questions.

#4 Ubertron X

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Posted 03 July 2012 - 12:19 PM

Your answers to 2) and 2.1) do puzzle me, perhaps I should reword my questions...

#5 SuomiWarder

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Posted 03 July 2012 - 12:26 PM

As far as I recall from developer posts over the past several months, they plan on using the table top rules to the extent that your ammo pulls from any bin. Thus you could have missiles in your arm and left torso and the luncher CT and it would draw from either bin. No word on if we can select which one empties first.

I think I saw a post saying that LBX-10 would not have changable ammo at first anyway as they want to make a distinction between it and the standard AC-10. I assume that is something they can change on the fly easily enough if that design decision changes.

I think I recall that ammo explosions are planned to be in the game, so one assumes that dumping your ammo from a seriously damaged body part is also in the game but we have no solid information I am aware of on that.

And it is rare for devs to randomly answer direct game questions like yours outside their official Ask-the-Devs forum so answers from people that have been following the forums posts and dev announcements for a while are the best you can expect.

Edited by SuomiWarder, 03 July 2012 - 12:26 PM.


#6 Ubertron X

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Posted 03 July 2012 - 12:28 PM

Thanks for answer, but how do I access the ask the devs forum? Cant post there.

#7 Aldinvor

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Posted 03 July 2012 - 12:31 PM

http://mwomercs.com/...ask-the-devs-9/

#8 Reoh

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Posted 03 July 2012 - 12:36 PM

View PostUbertron X, on 03 July 2012 - 12:19 PM, said:

Your answers to 2) and 2.1) do puzzle me, perhaps I should reword my questions...


You're unlikely to get a dev reply (that's why they hold the QnA's that Aldinvor linked, they also don't gaurantee an answer). The blanket explanation is that its in beta and they don't want to announce details that may change before launch. As for why players answer these things, they're usually doing it from the little that we do know about the game. Take it with a grain of salt if you like but you've been answered to the best of the abilities anybody is likely to.

#9 Ubertron X

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Posted 03 July 2012 - 12:38 PM

Ok, I will go there, thanks again!

#10 Twisted Power

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Posted 03 July 2012 - 12:49 PM

View PostWilliam Petersen, on 03 July 2012 - 12:17 PM, said:

I like how you, being a non-developer, can so authoritatively and definitively answer these questions.

I answered the way I did because LBX is a shotgun like weapon. It does not shoot single bullets.

There is also a Dev QA that talks about dumping ammo and they said that it was not currently in the game.

I answered you so that it would be easyer for you. But if you want to be a jerk about it learn to use the search function and this will be the last time nice people want to help you.

#11 William Petersen

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Posted 03 July 2012 - 12:53 PM

View PostTwisted Power, on 03 July 2012 - 12:49 PM, said:

I answered the way I did because LBX is a shotgun like weapon. It does not shoot single bullets.

There is also a Dev QA that talks about dumping ammo and they said that it was not currently in the game.

I answered you so that it would be easyer for you. But if you want to be a jerk about it learn to use the search function and this will be the last time nice people want to help you.



Flat answers with no citations looks suspiciously like bullshit. You could easily have answered like SuomiWarder, but you didn't. And you are mistaken, LB-X ACs are, in fact, canonically capable of shooting slug rounds.

Edited by William Petersen, 03 July 2012 - 12:53 PM.


#12 Twisted Power

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Posted 03 July 2012 - 01:04 PM

View PostWilliam Petersen, on 03 July 2012 - 12:53 PM, said:


Flat answers with no citations looks suspiciously like bullshit. You could easily have answered like SuomiWarder, but you didn't. And you are mistaken, LB-X ACs are, in fact, canonically capable of shooting slug rounds.

First of all LBX-AC and AC are 2 different weapon in the game and lore. There are standard AC's and then some other varients of the standard are LBX, Ulta, HV, and Rotary.


Second in cannon AC's can also fire a spread based on manufacturer, but for the game in the Q/A on weapon balance they stated that LBX will shoot the spread and AC's shoot single shot and that they are the current time do not plan on having multiple manufacturers, and they also mentioned that lasers while in cannon are instant fire and do immediate damage, in the game do a duration over a few second, also for balance purposes.

Once again the Search function would have gotten all the answers that I gave.

Edited by Twisted Power, 03 July 2012 - 01:13 PM.


#13 Oy of MidWorld

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Posted 03 July 2012 - 01:15 PM

I think I recall that dumping ammo was a feature back in MW2. It would be cool and fairly easy to achieve.

#14 Gamgee

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Posted 03 July 2012 - 01:29 PM

This game sounds awesome, exploding ammo. Muahahaha. I love tabletop rpg's with that rule.

#15 Reoh

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Posted 03 July 2012 - 01:31 PM

View PostGamgee, on 03 July 2012 - 01:29 PM, said:

This game sounds awesome, exploding ammo. Muahahaha. I love tabletop rpg's with that rule.


Gauss ammo doesn't explode though. :s

But... the whole freaking gun does, and it's HUGE.

#16 zorgoth

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Posted 03 July 2012 - 02:18 PM

View PostTwisted Power, on 03 July 2012 - 01:04 PM, said:

First of all LBX-AC and AC are 2 different weapon in the game and lore. There are standard AC's and then some other varients of the standard are LBX, Ulta, HV, and Rotary.


Second in cannon AC's can also fire a spread based on manufacturer, but for the game in the Q/A on weapon balance they stated that LBX will shoot the spread and AC's shoot single shot and that they are the current time do not plan on having multiple manufacturers, and they also mentioned that lasers while in cannon are instant fire and do immediate damage, in the game do a duration over a few second, also for balance purposes.

Once again the Search function would have gotten all the answers that I gave.




take a look under the ''damage'' section, here. slugs are listed as an ammunition type. http://www.sarna.net/wiki/LB_5-X_AC

http://www.sarna.net/wiki/Autocannon says these just fire HEAP rounds, as opposed to shotgun style slugs

this is possibly what he was referring to. i hope this helped clear things up, although this information is probably irrelevant as far as the actual game goes since i pulled it off the sarna wiki. i think you were talking about whats strictly IN the game, and he was talking about the lore.

#17 grimzod

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Posted 03 July 2012 - 02:41 PM

View PostTwisted Power, on 03 July 2012 - 12:16 PM, said:

1, no

2, no

2.1, ammo of same type can be fired from any weapon that uses that type. So if you have 2 lrm's and only fire on constantly (i dont know why you would do that) then it would use up all of the ammo for LRM's

3, not that i know of

3.1 not that i know of


These are nice suggestions for the suggestions forum. You never know - they might consider it (the switch bins thing for ac ammo).

#18 Agent CraZy DiP

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Posted 14 July 2012 - 08:31 AM

I really hope dumping ammo is an option. I mean... Why keep ammo for a weapon that you no longer have? It's a risk I don't want to take.

#19 Durant Carlyle

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Posted 14 July 2012 - 04:01 PM

Not a dev, but just adding answers based on my own experience...

Quote

1) Will there be different ammunition types for LB-X autocannons? Solid shots and cluster rounds?

TT rules, yes. Previous games, yes. This game, likely no (at first). Possible addition later.

Quote

2) Can we switch ammo bins in battle? For example if I notice my right torso armor is running low, can I switch to ammo bins in this torso to "get rid" of this ammo first.

TT rules, yes (I think). Previous games, no. All like ammo was added together and if you had any number of rounds left then all 'bins' still were occupied. This game, likely not.

Quote

2.1) If the answer is no, can we assign ammo priorities before battle? Which slot to use first, then second etc.

TT rules, yes. Previous games, no. This game, likely no.

Quote

3) Can we dump individual ammo bins in battle?

TT rules, yes. Previous games, you could dump ammo from each weapon type individually, but it would dump all ammo for that weapon type no matter what location it occupied in the 'Mech. So, kind of. This game, maybe. If it happens, it will likely be similar to previous games.

Quote

3.1) If the answer is no can we dump all ammo in battle?

See previous answer.

#20 Graphite

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Posted 17 July 2012 - 11:50 PM

View PostSuomiWarder, on 03 July 2012 - 12:26 PM, said:

I think I saw a post saying that LBX-10 would not have changable ammo at first anyway as they want to make a distinction between it and the standard AC-10. I assume that is something they can change on the fly easily enough if that design decision changes.


Boo! :lol:

Sure, the LBX10 is better than the AC10 in every way, so makes it redundant, but it's also triple the price of an AC10. I don't see cluster-only LBXs getting a lot of love...


View PostTwisted Power, on 03 July 2012 - 12:49 PM, said:

I answered the way I did because LBX is a shotgun like weapon. It does not shoot single bullets.


Er, completely incorrect. LBX shoots same as AC, AND shotgun style cluster rounds.





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