simon1812, on 09 April 2023 - 08:57 AM, said:
Balrogos, on 25 July 2025 - 06:19 PM, said:
WalterChronic, on 27 July 2025 - 09:01 AM, said:
Mercstar killed Faction Play

Partly true. It's better to say that their weaponization of aspects of Faction Play's metagame served to accelerate Faction Warfare's demise.
The game was designed so that every guild would be competing for planetary control during faction play battles. The intent was that each guild would have its own leadership and gain rewards separately - but the Mercstar Alliance saw other possibilities. They realized that if they combined multiple, independent guilds under one in-game "Mercenary Company," they'd have a massive logistical advantage in taking planets (holding worlds awarded MC at the time.) Essentially, all the sub-guilds ran their own affairs, had their own guild ranks and leaders, etc - but since they were all under the same in-game "unit," whatever front they decided to fight on would be absolutely swarmed with Mercstar pilots.
Some of them were pretty good; some of them were mediocre, but there were a ton of them, at all hours of the day and night. So while your unit might contest Planet Battleground for part of the day, players often choose guilds whose members play when they themselves are available (you wouldn't join a guild that focuses on North America prime time if you worked those hours, for example.) That meant that there was a logistical challenge involved in just getting enough players in opposition to Mercstar, before you even worried about winning matches. And when PGI didn't make any changes to stop it, Mercstar just gleefully kept on growing. Soon, Mercstar became the de facto majority on any front they picked to fight on, and people just got tired of wrestling with a giant sack of raccoons all pretending to be one person.
There's more to the decline of Faction Warfare than just Mercstar - if any of their members are around, they'll cheerfully take credit for all of it, but they were a symptom, not the disease. Like with warts. The primary problem was that the strategic over-game aspect of Faction Warfare - and the rewards offered for playing - weren't enough to offset the massively increased coordination and effort requirements, and despite the initial rounds being a ton of fun, interest and participation dwindled. Mercstar accelerated that process, but they didn't cause it.
However, the amount of frustration and resentment their deliberate bad-faith engagement with Faction Warfare caused can be clearly seen by this obviously self-congratulatory troll thread garnering 80 pages.
Edited by Void Angel, 11 August 2025 - 03:09 PM.