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Why Can't We Have The Flea And Firemoth?


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#21 Kristov Kerensky

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Posted 24 May 2015 - 09:12 AM

We won't see the Flea or Firemoth any time soon due to the fact that they break the HSR, not the CryEngine, which can handle much higher speeds than anything we see in MWO, provided you stick with the bs clientside auth netcode CryEngine comes stock with.

PGI scrapped that bs clientside and created a serverside auth netcode, and therein lies the problem. SC isn't using serverside auth, and they aren't using the stock clientside auth that comes with the CryEngine, they are using a mix of the two, and it's causing them problems as well, speed isn't one of them..yet...but they also can't have many players facing each other at the same time, which is rather problematic for an MMO that's offering large scale ground and space combat. Keep in mind, SC is still years behind their own original timeline for features, and will probably be there for a while still. CryEngine is beautiful and handles physics well, but that's the full extent of it's abilities, it's horrible for multiplayer and flat out can't handle massive multiplayer in any form, something the devs for SC still can't get around after years of dedicated work and direct help from CryTek. Which, if you ask me, is like asking a dentist to help you perform brain surgery, CryTek doesn't DO networking for jack in the first place, hence their craptacular network coding in the engine to begin with. SC looks amazing, and the potential is awesome, but so far, it's just potential. I'm hopeful, Mr Robert's works in the past have all been amazing and I'm sure SC will be amazing one day as well, just not any time real soon, sadly.

#22 Andi Nagasia

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Posted 24 May 2015 - 09:12 AM

they go too fast and would fit into Roles that other mechs already can do and better,
its sad that we wont get them, but thats how it is sometimes in gaming,

#23 Zolaz

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Posted 24 May 2015 - 09:15 AM

View PostOvion, on 24 May 2015 - 07:31 AM, said:

Past 172, the game and SR can't handle it.
It might break the game.
Therefore, currently, MASC can only be mounted on mechs with a greatest potential speed (including speed tweak) of roughly 129kph, to ensure it doesn't go over the 172kph cap.

Meaning any IS mech that's a Cicada or Lighter (apart from the Urbanmech) currently can not have MASC.

They've tried, but it's not something they've been able to overcome in this engine.

Cryengine might feasibly be able to cope with it, but the game system as a whole cannot.


Too hard for PGI to code ... like a lot of things.

#24 CocoaJin

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Posted 24 May 2015 - 10:50 AM

If they can create negative weight engines and mechs that go faster than they should, why can't the modify MASC for mechs that would break the speed limit by boosting them somewhere else? Why not allow the Flea to accelerate better,tun MASC longer or reduce the risk to leg damage? Those are reasonable compromises if they can't be allowed hit TT speeds.



#25 Brody319

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Posted 24 May 2015 - 10:56 AM

Flea:
Breaks the game with MASC
Basically the same as the Locust without it.

Firemoth
Ugly as sin.

#26 Deathlike

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Posted 24 May 2015 - 11:01 AM

View PostFupDup, on 24 May 2015 - 08:24 AM, said:

Besides HSR, they're just bad mechs in general. 20 tons is the worst place to be for a Battlemech/Omnimech.

Why don't we ask for lights that will be good instead? Mechs that won't just fade into obscurity a month or two after their initial release?



Mecha Angelou said:

I know why the Caged Lolcust-1V(P) sings.


#27 ICEFANG13

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Posted 24 May 2015 - 12:07 PM

I always argued that, if the hitboxes were good and another change (not requiring 10 HS) (and I'm putting aside the rubberbanding+superspeed issue here, just talking about usefulness), the Flea would have been good without quirks (or the sub 10 HS is the quirk).

Higher engines are so much better, and heat scale is LOL, that it's silly that we even have this rule still. It only hurts some of the overall weakest mechs in the game, smaller mediums and lights that don't need the weaknesses.

The concept at the time was that a smaller light has a really large advantage that isn't well known, and also removed by that 10 HS rule mostly, that they run smaller engines and therefore don't really need XL engines. I always said that if the Flea had STs that covered up it's CT, it would have some really good survivability since it could lose it's STs and those would still help protect the CT (old school Cent style). Of course there's the leg issue still, but those could also be smaller than normal.

Even with the 10 HS thing, the Locust and the Commando can almost run a STD engine and be effective enough, but it's not worth it whatsoever, their hitboxes aren't impressive enough to do anything other than max speed and weapons.

Even though quite hot, it's would be quite survivable with a serious hitbox to support it:
http://mwo.smurfy-ne...0754c128f707f77
I joke about this one too:
http://mwo.smurfy-ne...0dd38ca57405aa2

#28 Mechwarrior Buddah

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Posted 24 May 2015 - 12:22 PM

Wasnt the Flea actually announced as a mech and its now two or so years late?

Also going fast makes mechs invulnerable (apparently when you dont have my internet connection because theyre never invulnerable unless Im shooting at them and never when I play them)

Edited by Mechwarrior Buddah, 24 May 2015 - 12:23 PM.


#29 Deathlike

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Posted 24 May 2015 - 12:24 PM

View PostMechwarrior Buddah, on 24 May 2015 - 12:22 PM, said:

Wasnt the Flea actually announced as a mech and its now two or so years late?




Even Russ said so more or less on Twitter @ some point.

The answer to the OP's question is ultimately...

Because PGI.

#30 Mechwarrior Buddah

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Posted 24 May 2015 - 12:26 PM

View PostDeathlike, on 24 May 2015 - 12:24 PM, said:


Even Russ said so more or less on Twitter @ some point.

The answer to the OP's question is ultimately...

Because PGI.


Yeah I dont read his Twitter since he banned me from it lol

So what we cant get MASC mechs? Can they not read the code well enough to implement it?

That was the reason we cant have ammo swapping

even tho in Crysis they already have weapon swapping but the guy that could read the code left the company (but apparently thats normal for a game company)

...lol

Edited by Mechwarrior Buddah, 24 May 2015 - 12:32 PM.


#31 Ovion

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Posted 24 May 2015 - 02:06 PM

View PostFupDup, on 24 May 2015 - 08:24 AM, said:

Besides HSR, they're just bad mechs in general. 20 tons is the worst place to be for a Battlemech/Omnimech.

Why don't we ask for lights that will be good instead? Mechs that won't just fade into obscurity a month or two after their initial release?

View PostFupDup, on 24 May 2015 - 08:40 AM, said:

Urbanmech is 30 tons, which is better than 20 tons with all other things being equal.

The Lolcust is mostly a "hardmode" mech for people who want to brag about getting kills while they have their hand tied behind their back.
Na, it used to be hard mode, but not as hard as people think (It just requires map knowledge. Which is why it's good to use, as it teaches you map knowledge, and the importance of cover, dodging and not just wandering around in the open), now, it's still that but not as bad, and can pull good numbers with just minimal practice.

The Locust is FAST.
I can dodge AC20 fire, I can dodge LRMs, sometimes outrun SRMs.
It's damn hard to hit a target going 170+, and flying around like a cat after a laser pointer.
And if you do hit, it's hard to focus that damage.
Additionally, our head + arm hitboxes are so small, we almost never get headshot, or lose our weapons before we'd die / match end anyway.

Plus, and here's the most important thing, it's fun.

#32 Deathlike

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Posted 24 May 2015 - 02:37 PM

View PostOvion, on 24 May 2015 - 02:06 PM, said:

The Locust is FAST.
I can dodge AC20 fire, I can dodge LRMs, sometimes outrun SRMs.
It's damn hard to hit a target going 170+, and flying around like a cat after a laser pointer.
And if you do hit, it's hard to focus that damage.
Additionally, our head + arm hitboxes are so small, we almost never get headshot, or lose our weapons before we'd die / match end anyway.

Plus, and here's the most important thing, it's fun.


At higher levels of play... you don't get to dodge... you just get smashed immediately.

#33 Burktross

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Posted 24 May 2015 - 03:38 PM

View PostFupDup, on 24 May 2015 - 08:24 AM, said:

Besides HSR, they're just bad mechs in general. 20 tons is the worst place to be for a Battlemech/Omnimech.

Why don't we ask for lights that will be good instead? Mechs that won't just fade into obscurity a month or two after their initial release?

You can't kill the locust or resign us to obscurity
Careful what you say, Fupdup.
You might incur our plague. :angry:

View PostDeathlike, on 24 May 2015 - 02:37 PM, said:


At higher levels of play... you don't get to dodge... you just get smashed immediately.

View PostOvion, on 24 May 2015 - 02:06 PM, said:

Na, it used to be hard mode, but not as hard as people think (It just requires map knowledge. Which is why it's good to use, as it teaches you map knowledge, and the importance of cover, dodging and not just wandering around in the open), now, it's still that but not as bad, and can pull good numbers with just minimal practice.

The Locust is FAST.
I can dodge AC20 fire, I can dodge LRMs, sometimes outrun SRMs.
It's damn hard to hit a target going 170+, and flying around like a cat after a laser pointer.
And if you do hit, it's hard to focus that damage.
Additionally, our head + arm hitboxes are so small, we almost never get headshot, or lose our weapons before we'd die / match end anyway.

Plus, and here's the most important thing, it's fun.

Yeah get good Ovion, jeez.

#34 Nathan Foxbane

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Posted 24 May 2015 - 03:46 PM

View PostMechwarrior Buddah, on 24 May 2015 - 12:26 PM, said:


Yeah I dont read his Twitter since he banned me from it lol

So what we cant get MASC mechs? Can they not read the code well enough to implement it?

Both the Shadow Cat and Executioner have MASC.

#35 Mechwarrior Buddah

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Posted 24 May 2015 - 04:29 PM

View PostNathan Foxbane, on 24 May 2015 - 03:46 PM, said:

Both the Shadow Cat and Executioner have MASC.


Its in the game? Then why no Flea?

Hey look, now they dont even have an excuse lol

Edited by Mechwarrior Buddah, 24 May 2015 - 04:29 PM.


#36 Cupid and Psyche _

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Posted 24 May 2015 - 04:33 PM

View PostMechwarrior Buddah, on 24 May 2015 - 04:29 PM, said:


Its in the game? Then why no Flea?

Hey look, now they dont even have an excuse lol



For now, the making of the Flea is simply not a good way to direct their time and attention. Currently, the game can't handle the speed of the Flea and it wouldn't be much different than the Lolcust. As much as we want it, now is not the time :/

In the future, I think they may release the Flea, but I wouldn't hold your breath.

#37 Nathan Foxbane

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Posted 24 May 2015 - 04:34 PM

View PostMechwarrior Buddah, on 24 May 2015 - 04:29 PM, said:


Its in the game? Then why no Flea?

Hey look, now they dont even have an excuse lol

Probably because neither will break the speed cap whereas the Flea can.

#38 Mechwarrior Buddah

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Posted 24 May 2015 - 04:35 PM

Ah, because they cant handle fast mechs. Just had to say that

#39 Nathan Foxbane

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Posted 24 May 2015 - 04:46 PM

View PostMechwarrior Buddah, on 24 May 2015 - 04:35 PM, said:

Ah, because they cant handle fast mechs. Just had to say that

Sorry for derailing your argument with an inconvenient technical limitation?

Edited by Nathan Foxbane, 24 May 2015 - 04:46 PM.


#40 Mechwarrior Buddah

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Posted 24 May 2015 - 04:51 PM

View PostNathan Foxbane, on 24 May 2015 - 04:46 PM, said:

Sorry for derailing your argument with an inconvenient technical limitation?


Well it just switches from theyre incompetent because they cant read their own code (IE ammo swapping) to theyre incompetent because they cant deal with mechs that are fast. Not much better imo





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