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Cheaters In Mwo?


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#21 MechaBattler

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Posted 25 May 2015 - 02:56 PM

There's a video by FantasticTuesday on Youtube that shows him making a desperate shot that finished someone off. They immediately called hacks in the chat. I won't link it because of the rules on naming and shaming. But needless to say it illustrates how people have a pension for calling hacks on either luck or good skills.

Edited by MechaBattler, 25 May 2015 - 02:57 PM.


#22 XX Sulla XX

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Posted 25 May 2015 - 03:04 PM

Personally makes me think you should find a better unit. Most people talking about what you mentioned do so because they are really bad at the game.

#23 Alan Davion

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Posted 25 May 2015 - 03:08 PM

View PostMechaBattler, on 25 May 2015 - 02:56 PM, said:

There's a video by FantasticTuesday on Youtube that shows him making a desperate shot that finished someone off. They immediately called hacks in the chat. I won't link it because of the rules on naming and shaming. But needless to say it illustrates how people have a pension for calling hacks on either luck or good skills.


I actually just saw that video on an MWO Reddit page. That AC20 to the face. Pure luck.

#24 Narcissistic Martyr

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Posted 25 May 2015 - 03:09 PM

Eh, sometimes the paper doll doesn't update or a hit doesn't register. For example every now and again in my jenner I'll just randomly explode because I took damage but my paper doll didn't update or my mech will rock after being hit but the damage won't actually register, sometimes this is because HSR is using their screen and on their screen they missed but on my screen they hit because I moved slightly at the last second.

#25 Crixus316

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Posted 25 May 2015 - 03:24 PM

View PostXX Sulla XX, on 25 May 2015 - 03:04 PM, said:

Personally makes me think you should find a better unit. Most people talking about what you mentioned do so because they are really bad at the game.

I agree with this. Nothing worse than playing with someone with a negative attitude, or always have an excuse for losing.

#26 IraqiWalker

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Posted 25 May 2015 - 03:33 PM

View PostXX Sulla XX, on 25 May 2015 - 03:04 PM, said:

Personally makes me think you should find a better unit. Most people talking about what you mentioned do so because they are really bad at the game.

View PostAlan Davion, on 25 May 2015 - 03:08 PM, said:


I actually just saw that video on an MWO Reddit page. That AC20 to the face. Pure luck.

I love his laugh. You should see his Spider Urbie video. I think he was physically choking from laughter in that one.

View PostXX Sulla XX, on 25 May 2015 - 03:04 PM, said:

Personally makes me think you should find a better unit. Most people talking about what you mentioned do so because they are really bad at the game.

View PostMr Bigglesworth, on 25 May 2015 - 03:24 PM, said:

I agree with this. Nothing worse than playing with someone with a negative attitude, or always have an excuse for losing.


I agree with these two. If you want to enjoy MWO, you don't want to play with someone who'll always complain, and whine about "cheaters" and other excuses, instead of realizing that charging solo against 2 lances is a stupid thing to do.

#27 TyphonCh

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Posted 25 May 2015 - 03:45 PM

I've seen some pretty fishy stuff spectating other players. I'm hesitant to call out cheater, or file a ticket for aim botting... But the few cases that I suspected it I should have. The movements and target tracking were... Unnatural.... And I've played a lot of first person shooters

#28 IraqiWalker

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Posted 25 May 2015 - 03:48 PM

View PostTeam Chevy86, on 25 May 2015 - 03:45 PM, said:

I've seen some pretty fishy stuff spectating other players. I'm hesitant to call out cheater, or file a ticket for aim botting... But the few cases that I suspected it I should have. The movements and target tracking were... Unnatural.... And I've played a lot of first person shooters


View PostIraqiWalker, on 25 May 2015 - 02:32 AM, said:


My machine needs an upgrade to be considered a toaster. It's that bad. I play at 16 Fps on the best of days. Here are a couple of things that I've noticed on my machine:

1- At long distance, a lot of things don't render, including entire building (So I actually see what's behind them).

2- At long distance, reflections appear in water regardless of cover. So I even if I can't see you because of terrain or whatever. If you are close enough to the water line, your reflection in the water will show, and I will still get to know EXACTLY where you are. Tracked a stalker on the far side of Forest colony from spawn until he went into the far cover in the water, without having a line of sight to him, because his reflection was rendering in the water, anyways.


Spoiler


#29 Escef

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Posted 25 May 2015 - 04:52 PM

View PostTLxB, on 24 May 2015 - 11:37 PM, said:

Cheats like ultra alphas that a nova can kill a dire wolf on one shot,and ultra armor that resist double hits.


Depending upon where the attack comes from and how the armor is allocated on the Dire, a Nova CAN take out a Dire in one volley. 12 Small Pulse Lasers = 72 damage, Dire Wolf CT internal structure = 62, a lot of people seriously under-armor their backs. That and sometimes hit registration goes wonky, I was running around this past morning in a 2xAC20 King Crab, and saw a bunch of shots hit dead center at close range and do no damage. So, yeah, don't blame on cheating what can more easily be explained by normal game interactions and bad hit registration (which plagues the game from time to time).

#30 Templar Dane

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Posted 25 May 2015 - 04:54 PM

What we know......there was at least one cheater.


What we don't know.......the proliferation of those cheats. It could be an isolated incident, it could be everywhere. We don't know.

#31 Escef

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Posted 25 May 2015 - 04:58 PM

View Postlordtzar, on 25 May 2015 - 04:54 PM, said:

What we know......there was at least one cheater.


What we don't know.......the proliferation of those cheats. It could be an isolated incident, it could be everywhere. We don't know.


All we can really say is what we as individuals have seen. I've suspected cheating one time, and even then I wasn't sure. I just shrugged, filed a report with support@mwomercs.com, and let them sort it out. I mean, that's part of what support gets paid for. If you suspect cheating don't call people out, you could be wrong. Just file a report and hopefully support will either find cheating or they won't (it's my understanding that most cheats are easy to spot if you know what to look for).

#32 Mechwarrior Buddah

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Posted 25 May 2015 - 05:20 PM

http://mwomercs.com/...oderatepudding/

see group

#33 Kiiyor

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Posted 25 May 2015 - 10:20 PM

View PostIraqiWalker, on 25 May 2015 - 02:32 AM, said:


My machine needs an upgrade to be considered a toaster. It's that bad. I play at 16 Fps on the best of days. Here are a couple of things that I've noticed on my machine:

1- At long distance, a lot of things don't render, including entire building (So I actually see what's behind them).



OH GOD THIS PAINS ME. I too play on a potato.

There I am, sitting in my beloved GaussYager, The FacePuncher™ and cackling with glee as I line up a STATIONARY LIGHT in an attempt to blatantly exploit the awesomeness of 30 damage to something that can't take 30 damage, only to see my shots to be {LT-MOB-25} blocked by the awesome power of invisible building.

OR... my shots will hit a hill that DOESN'T RENDER IT'S EDGES PROPERLY. Seriously, if a hill can render an edge in the wrong spot, surely it can render the edge in the right spot? AMIRITE?

#34 Mechwarrior Buddah

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Posted 25 May 2015 - 11:09 PM

View PostKiiyor, on 25 May 2015 - 10:20 PM, said:


OH GOD THIS PAINS ME. I too play on a potato.

There I am, sitting in my beloved GaussYager, The FacePuncher™ and cackling with glee as I line up a STATIONARY LIGHT in an attempt to blatantly exploit the awesomeness of 30 damage to something that can't take 30 damage, only to see my shots to be {LT-MOB-25} blocked by the awesome power of invisible building.

OR... my shots will hit a hill that DOESN'T RENDER IT'S EDGES PROPERLY. Seriously, if a hill can render an edge in the wrong spot, surely it can render the edge in the right spot? AMIRITE?


So fun on arg the one with the crystals... big ring in thr middle

#35 White Bear 84

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Posted 25 May 2015 - 11:18 PM

View PostProf RJ Gumby, on 25 May 2015 - 01:43 AM, said:

IraqiWalker -> the building wasn't rendered? Just wow, never seen such thing, even though the game stutters sometimes on my old PC.


I see this happen a bit. It is also my understanding that weird stuff like this can happen if the settings are right down on low.

Another example is the crimson straight glitch - every time I walk through the tunnel I can see through the side entrance for a split second as the map renders in a weird way. Luckily that's not exactly a fighting spot, but still more than often issues with the maps create weird glitches - distance rendering like said above is one.

As for HSR... ...having a ping of 230 its pretty bad when you come up a mech with half the firepower, but you seemingly do no damage because the HSR is showing hits as registering, but not actually registering. Even happens on targets coming straight at you sometimes. Pretty bad, but luckily only happens from time to time. Still think PGI could do more to address these kinds of issues.. ..more worried about this than 'cheaters'.. ..but anyway.

#36 Kiiyor

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Posted 25 May 2015 - 11:40 PM

View PostMechwarrior Buddah, on 25 May 2015 - 11:09 PM, said:


So fun on arg the one with the crystals... big ring in thr middle


HNNNNGNGG, everywhere in that map. The worst is one way dirt - the stuff that blocks your shots, but lets enemy fire through no problem.

Or the hills on Caustic. Most of the time, any mech I see at long range is wearing invisible dirt +5 as a curiass. I've gotten used to aiming at the extreme top pixels of whatever mech I can see.

#37 Anjian

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Posted 25 May 2015 - 11:42 PM

World of Warcraft banned over 100,000 players this month for cheating. H1Z1 recently banned over 25.000. These are games with much greater developer resources than this one, and yet it happens.

Cheating in massive online games is more than possible. Its widespread. Cheaters are likely to be pattern offenders. If they are able to do it in one game, they may do it in another, and it becomes a pattern in their lives.

That said, it is also established that even though online games are being cheated, the game developers also have algorithmic means of detection and will act accordingly, with resulting consequences.

A lot of things you see online may or may not be cheating. If you think someone is cheating, do not shame the person in public, in case with the real possibilty the person is not cheating at all. If you have suspicions, send in a private report.

Edited by Anjian, 25 May 2015 - 11:43 PM.


#38 Sarlic

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Posted 25 May 2015 - 11:49 PM

View PostKiiyor, on 25 May 2015 - 10:20 PM, said:


OH GOD THIS PAINS ME. I too play on a potato.

There I am, sitting in my beloved GaussYager, The FacePuncher™ and cackling with glee as I line up a STATIONARY LIGHT in an attempt to blatantly exploit the awesomeness of 30 damage to something that can't take 30 damage, only to see my shots to be {LT-MOB-25} blocked by the awesome power of invisible building.

OR... my shots will hit a hill that DOESN'T RENDER IT'S EDGES PROPERLY. Seriously, if a hill can render an edge in the wrong spot, surely it can render the edge in the right spot? AMIRITE?


Brace yourself! Bigger maps incoming.

#39 zagibu

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Posted 25 May 2015 - 11:56 PM

I'm not sure if cheats exist, but it would be pretty easy to implement an overlay that always marks each mech through terrain, for example. Other visual things such as highlighting the hitboxes based on armor/hp left etc, is also fairly trivial.

What's very hard or impossible is stuff that is talked about in the OP. Damage application is server side, so it's not really possible to absorb more damage than you should (on purpose, at least, we all know HSR does some funky things from time to time).

#40 Anjian

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Posted 26 May 2015 - 12:03 AM

View Postzagibu, on 25 May 2015 - 11:56 PM, said:

I'm not sure if cheats exist, but it would be pretty easy to implement an overlay that always marks each mech through terrain, for example. Other visual things such as highlighting the hitboxes based on armor/hp left etc, is also fairly trivial.


What you described is first, wallhack, and the second, part of aimboting.

Quote

What's very hard or impossible is stuff that is talked about in the OP. Damage application is server side, so it's not really possible to absorb more damage than you should (on purpose, at least, we all know HSR does some funky things from time to time).


This is true.





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