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Cheaters In Mwo?


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#61 Kristov Kerensky

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Posted 26 May 2015 - 09:13 AM

LORD TSARKON, I'm running an original i7 950 cpu, 6 gigs of ram and had a 470 GTX vcard and got 50 fps average with eye candy maxed out at 19x10 res, from CB until middle of last year. Middle of last year, my vcard finally died and I got a new GTX 750 to replace it with. I now get 60 fps with eye candy maxed out, average. It goes as high as 122(vsync limited) to as low as 34 in the CW GUI(goes back up once I drop for CW matches). And every single bit of the issue is that the game is cpu bound by far too much due to how CryTek coded the engine. Star Citizen's devs have discussed this as it's an issue for them as well, and they are using a much updated version of CryEngine 3, so much updated that's it's techically CryEngine 5 at this point(they've done so much recoding they've passed CryEngine 4 which is what CryTek is currently working on, most of which is the improvements done by the SC team!). It's not bad coding by PGI, it's the base game engine, which has ALWAYS been incredibly cpu bound in all it's iterations to date. It's a CryTek thing, nothing more or less than that, they could always redo the engine to be more gpu based, but they've always gone cpu based, even SLI/Crossfire doesn't do anything for their games when it's enabled for the engine(not natively done by CryTek btw).

For some perspective, my system cranks over 100 fps average for BF4 with everything maxed.

It's the CryEngine, not PGI, they are responsible for LOTS of mistakes and issues with MWO, but this one ain't theirs.

#62 RussianWolf

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Posted 26 May 2015 - 09:30 AM

View PostIraqiWalker, on 25 May 2015 - 02:32 AM, said:

My machine needs an upgrade to be considered a toaster. It's that bad. I play at 16 Fps on the best of days. Here are a couple of things that I've noticed on my machine: 1- At long distance, a lot of things don't render, including entire building (So I actually see what's behind them). 2- At long distance, reflections appear in water regardless of cover. So I even if I can't see you because of terrain or whatever. If you are close enough to the water line, your reflection in the water will show, and I will still get to know EXACTLY where you are. Tracked a stalker on the far side of Forest colony from spawn until he went into the far cover in the water, without having a line of sight to him, because his reflection was rendering in the water, anyways.
Given what you are saying, I'm assuming you are running on lower settings for the video (to give you decent FPS). With lower settings fewer things are rendered especially at a distance. I remember some people have used this intentionally, Gauss rifle, low settings and a general knowledge for their firing lanes around obstacles and they could be superior snipers since all that would render was the mechs (priority 1). While not a hack or a real cheat, I consider those type things gaming the system and lacking in character. I have a decent computer (not great) and I run in max settings and get between 30-60 FPS depending on what's going on. I'd rather feel immersed than try to get an advantage by playing shady.

#63 Stickjock

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Posted 26 May 2015 - 09:35 AM

I will be closing this one down, as I'm sure most of you are aware that even discussing the use of cheats is a violation of the Terms of Use...

Please refer to these 2 threads on PGI's stance on the use of 3rd Party Software/Programs:

POTENTIAL USE OF 3RD PARTY PROGRAMS

ANOTHER WORD ON CHEAT TOOLS





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