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Cheaters In Mwo?


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#41 Speedy Plysitkos

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Posted 26 May 2015 - 12:29 AM

for my 1 month play, I think I can tell, I saw cheater only once.
I had 95% of my atlas dc, and he one shoted me from side/rear, with some medium (scr ?) its not possible to do this, maybe with assault, but not medium. And it wasnt headshot.

#42 Kiiyor

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Posted 26 May 2015 - 12:51 AM

View PostMechaBattler, on 25 May 2015 - 02:56 PM, said:

There's a video by FantasticTuesday on Youtube that shows him making a desperate shot that finished someone off. They immediately called hacks in the chat. I won't link it because of the rules on naming and shaming. But needless to say it illustrates how people have a pension for calling hacks on either luck or good skills.


And IRONICALLY... the person calling HAX, was a dirty hacker!

FOX SMELLS IT'S OWN SCENT.

#43 Kiiyor

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Posted 26 May 2015 - 12:58 AM

View PostSarlic, on 25 May 2015 - 11:49 PM, said:

Brace yourself! Bigger maps incoming.


I'll need to run around the training grounds, and take screenshots of everything. I'll run them on a second monitor and compare the game to the screenies before each shot.

IT'S SO OBVIOUS

#44 Sarlic

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Posted 26 May 2015 - 01:07 AM

View PostKiiyor, on 26 May 2015 - 12:58 AM, said:


I'll need to run around the training grounds, and take screenshots of everything. I'll run them on a second monitor and compare the game to the screenies before each shot.

IT'S SO OBVIOUS

Tell me about it. Our computers will have more difficulties then now.

And that said; my computer isnt that much of a potato. It's the poor game which has poor codes.

#45 Asmosis

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Posted 26 May 2015 - 01:08 AM

View PostTitannium, on 26 May 2015 - 12:29 AM, said:

for my 1 month play, I think I can tell, I saw cheater only once.
I had 95% of my atlas dc, and he one shoted me from side/rear, with some medium (scr ?) its not possible to do this, maybe with assault, but not medium. And it wasnt headshot.


nova (clan medium) with 12 energy hardpoints can in less than a second deal about 80-90 damage, 2x6 SPL volleys + 4 MG's critting the now exposed and almost dead rear CT. DWF's can do the same type of thing, except you replace the 4MG's with uac20/5's or LBX20/5s (and maybe MPL instead of SPL). they are extremely dangerous at short range.


#46 Kiiyor

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Posted 26 May 2015 - 01:28 AM

View PostSarlic, on 26 May 2015 - 01:07 AM, said:

Tell me about it. Our computers will have more difficulties then now.

And that said; my computer isnt that much of a potato. It's the poor game which has poor codes.


I struggle with CPU. I've got an ancient Q6600 chugging away, with a GTX970 under the hood. There may be somewhat of a bottleneck.

#47 Joseph Mallan

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Posted 26 May 2015 - 04:29 AM

View PostProf RJ Gumby, on 25 May 2015 - 01:43 AM, said:

IraqiWalker -> the building wasn't rendered? Just wow, never seen such thing, even though the game stutters sometimes on my old PC.

TLxB -> as to the adders you mentioned - two things might have caused that. One is the amount of rear armor they had. Second is the spread of your shots - srms are generally not really precise, especially if shot at small mechs, thus I'm sure some of those shot went for side torsos. Theoretically even two perfectly placed shots of 2xsrm4 in the back should be enough to kill and adder. But, as a fan of srms, I can assure you that fortunately, this practically never happens.

Mechs in fact arent too durable in theory. Adders have like 22-30 internal CT structure, depending on the model. If everybody was a perfect shot, they would die like flies. But 99% of the time the damage spreads over various components, making them loose armor, limbs and fight on.
I'm going to assume sarcasm. Things not rendering seem to be a every game occurrence with online games. :huh: At least in my experience.

#48 topgun505

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Posted 26 May 2015 - 04:52 AM

And you have to keep in mind. ... luck happens.

I'm light pilot. But I jumped in my dual gauss WHK over the weekend just for giggles and in one game ended up on Caustic (actually, got that map a LOT over the weekend for some reason). I was on one side of the D5 hill and HBK was on the other side. We both ran off the hill at about the same time and I popped a shot off going for center mass. Then I saw the kill message and looked at his wireframe before it disappeared and saw it had no head. So, me falling, him falling, and took his head off with a weapon that needs a charge up time.

Rare RARE occurance. Was that what I intended? No ... I was going for the easiest location given it was going to be a difficult shot.

But I'm sure that HBK pilot must have thought, at least for a moment, "Hax!!". Just good luck on my part, and bad luck on his.

#49 Mechwarrior Buddah

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Posted 26 May 2015 - 07:28 AM

View PostAnjian, on 25 May 2015 - 11:42 PM, said:

World of Warcraft banned over 100,000 players this month for cheating. H1Z1 recently banned over 25.000. These are games with much greater developer resources than this one, and yet it happens.


and we banned one lol

#50 IraqiWalker

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Posted 26 May 2015 - 07:31 AM

View PostTitannium, on 26 May 2015 - 12:29 AM, said:

for my 1 month play, I think I can tell, I saw cheater only once.
I had 95% of my atlas dc, and he one shoted me from side/rear, with some medium (scr ?) its not possible to do this, maybe with assault, but not medium. And it wasnt headshot.


I've one shotted assaults in my Nova from behind. A Stormcrow is very capable of doing the same. Think about it this way:

Your CT has 62 Hp internally. Add however much armor you have on the rear (10, 14?). Both a stormcrow, and a nova can one shot that.

#51 Johnny Z

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Posted 26 May 2015 - 07:38 AM

If players knew how easy it was to catch cheaters they wouldnt even think of trying it. Sometimes they let it go on for quite a while before banning, for various reasons.

Edited by Johnny Z, 26 May 2015 - 07:39 AM.


#52 Tahribator

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Posted 26 May 2015 - 07:41 AM

Posted Image

#53 Summon3r

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Posted 26 May 2015 - 07:50 AM

View PostIraqiWalker, on 24 May 2015 - 11:51 PM, said:


Virtually all of the ones you mentioned don't exist. No jokes 99% of all claims of cheating come from people who don't know what's going on.

For example. I dropped 2 AC20 shells into a Kitfox today, and they didn't deal any damage, even though I saw them explode. He wasn't cheating. That was HSR having a hiccup, causing my bullets to not calculate, it's a 1 in a 1000 chance, but it happens.



lol in regards to HSR id say its more like 1 in 10-15ish at best

#54 Repasy Cooper

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Posted 26 May 2015 - 07:55 AM

View PostThe Basilisk, on 25 May 2015 - 02:06 AM, said:

Walker is quite right.
Hilltops and crystall outcroppings on Turmaline, building parts and appendices on crimson straight, the pillars in the cellar of HPG and on top of HPG Manifold, the costal Buildings at the habor side of Rivercity viewed from the palace....all good examples of slopy rendered LODs revealing enemys standing behind them when you have the right distance ( you can't shoot them but you can see them )
So there are no wallhacks ... no need for them MWO has them build in :P

On the other hand there are still some spots where you can shoot right through a building section and so on.
There is simply no reason for cheating in MWO if you know the maps and if you know how to use them.
One should think most cheating accusations either come from observations related to the above mentioned, related to distorted hitboxes while jumping or falling, or due to the allmighty HSR.


What you speak of are exploits, and so by definition that is ALSO cheating...

#55 Kristov Kerensky

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Posted 26 May 2015 - 08:17 AM

WoW banned 100,000+ accounts but not for using hacks so much as for using bots, which is a huge issue in WoW. People log in, start up their bot, and go to work for the day while the bot 'plays' the game for them all day long.

MWO has working hacks, it's had them since before MWO was even created because the CryEngine 3 has had them since before MWO was started. They worked real well in CB until they switched the netcode from the default clientside auth native in CryEngines all of all types to the serverside auth now used in MWO. That shut all the hacks down for a bit, and killed the viability of the vast majority of the CE3 hacks which did allow things like dealing more damage than possible, having more armor, etc, none of those work now. Wallhacks and aimbots work, thing is, they are NOT free, you have to sign up and buy them with your CC or PayPal account, and they give you updates as the game is updated to counter them. Someone getting their customer list would be able to discover every single person using hacks in MWO, past or present. Welcome to a new business thanks to video gaming, it's been happening for over a decade now, some are just scams to get CC/PP info, others are legit and keep you updated with real working hacks, for a price of course. Most have a 'subscriber' plan, a monthly fee covers all updates as needed automatically.

I don't think they are all that prevalent in MWO simply because it's not a big game and has no comp scene to speak of, but the majority of the users will be the top comp players, as that is the playerbase that tends to have to win regardless of how, followed by the griefers who simply like to annoy people and have the money to waste for that purpose.

I saw maybe 5 people in early CB who were obviously using hacks, I've seen maybe 2 people since the change to serverside auth netcode who I THINK might have been using hacks..maybe..and that's people I personally spectated, not people I couldn't spectate. Can't see what's happening with someone you can't spectate, so you can't tell if someone DID have LoS on you so they could target you, can't tell if their aim suddenly whips from off target to dead on and remains rock steady regardless of what's happening. PGI can see these things, server data lets them view the match from any player's perspective, including exactly what they see on radar, LoS, all that fun stuff. It also lets them see other things that allow for detection of these hacks, they DO interact with the server after all, and that always leaves footprints.

Don't sweat it, there's little incentive to use them in MWO currently, too high of a risk if caught and their footprint is readily visible.

#56 Anjian

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Posted 26 May 2015 - 08:24 AM

Speaking of cheaters, Guild Wars 2 conducted an ingame "execution" of one.

http://siliconangle....ecuted-in-game/


Edited by Anjian, 26 May 2015 - 08:26 AM.


#57 LORD TSARKON

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Posted 26 May 2015 - 08:29 AM

View PostIraqiWalker, on 24 May 2015 - 11:51 PM, said:


Another example was when I was shooting at an enemy DWF, from long range, but he wasn't feeling my shots, and I was getting no damage registration. When I moved forward, there was an entire building that wasn't rendered, so I was seeing the DWF, when I shouldn't have, but I was dealing him any damage. On the other hand, the DWF pilot that I was cheating with hacks, because I knew where he was even though I shouldn't have.

View PostProf RJ Gumby, on 25 May 2015 - 01:43 AM, said:

IraqiWalker -> the building wasn't rendered? Just wow, never seen such thing, even though the game stutters sometimes on my old PC.



Ever Since I was forced by PGI to reduce all my settings from Medium (2013) to LOW (2014-2015)(when the Film Grain, Depth of Field, and Cockpit glass were forced upon us.. plus other crap code by PGI) I have seen this mountain/building/obstacle glitch happen... Basically I see Mechs behind objects before I see the Objects...

Its not all the time... its not a full wallhack... but I waste a lot of ammo sometimes shooting at Mechs that have full cover... its annoying..
Here are some pictures to help illustrate this.

Posted Image

Posted Image

Posted Image

Posted Image

This was done in Testing GRounds with my Stalker zoomed view... all settings low... Stalker moved Forward a Total of 83 Meters.

Also the Forest COlony water reflection glitch has been a known thing since Beta.. .and still is not fixed... your water reflection will happen even if you are behind the boat or rock....


View PostMechaBattler, on 25 May 2015 - 02:56 PM, said:

There's a video by FantasticTuesday on Youtube that shows him making a desperate shot that finished someone off. They immediately called hacks in the chat. I won't link it because of the rules on naming and shaming. But needless to say it illustrates how people have a pension for calling hacks on either luck or good skills.

He has the best laugh in the game!!... Here is the video


#58 Joseph Mallan

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Posted 26 May 2015 - 08:36 AM

Wait?

You mean... some people cheat?
Posted Image

#59 Kristov Kerensky

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Posted 26 May 2015 - 08:46 AM

As for the folks who's systems really aren't up to running MWO and the non-rendering objects at distance, that's nothing new folks. Quake/Unreal and other games over the years had settings to actually make that happen on purpose, most of the top comp players would set their graphics settings on the lowest possible selection and THEN further tweak the graphics to run even lower while cranking up certain things at the same time. This would allow them to NOT see most of the objects on the map beyond a short range but they COULD see player avatars at the longest possible distances, built in wallhack of the real sort.

This was solved by leagues requiring that certain settings be standardized and all config files being checked before, during, and after an 'official' match to make sure no one was cheating via those options.

If rocks, buildings, etc aren't being rendered at long ranges, that's simply the game doing what you've told it to do in the settings because your system isn't capable of handling the game. It's not bad code, you'd have the same issues if you ran Crysis 3 or SC right now. CryEngine 3 really does push the limits, it's got great graphics and physics, but it's also rather cpu bound, that's on CryTek, not MWO, SC deals with that issue as well.

#60 LORD TSARKON

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Posted 26 May 2015 - 09:02 AM

View PostKristov Kerensky, on 26 May 2015 - 08:46 AM, said:

As for the folks who's systems really aren't up to running MWO and the non-rendering objects at distance, that's nothing new folks. Quake/Unreal and other games over the years had settings to actually make that happen on purpose, most of the top comp players would set their graphics settings on the lowest possible selection and THEN further tweak the graphics to run even lower while cranking up certain things at the same time. This would allow them to NOT see most of the objects on the map beyond a short range but they COULD see player avatars at the longest possible distances, built in wallhack of the real sort.

This was solved by leagues requiring that certain settings be standardized and all config files being checked before, during, and after an 'official' match to make sure no one was cheating via those options.

If rocks, buildings, etc aren't being rendered at long ranges, that's simply the game doing what you've told it to do in the settings because your system isn't capable of handling the game. It's not bad code, you'd have the same issues if you ran Crysis 3 or SC right now. CryEngine 3 really does push the limits, it's got great graphics and physics, but it's also rather cpu bound, that's on CryTek, not MWO, SC deals with that issue as well.


Normally I would agree with you... but this game has looked worse EVERY year since I first started playing (Jan 2013)... I signed up to be a beta tester back in 2012....but did not want to fork down 120 bucks to PGI as a Founder (thank god).

My system was Optimal for this game back in 2013... but when PGI started to mess with the code and added extra layers of garbage.. it made my Frames per second into the TEENS.. ( I was a regular Light Pilot back in 2013.... now on certain maps I cant even do it anymore... and on CW its impossible)..

Light mechs are my favorite... but PGI killed that for me... so I had to lower all my settings to LOW... thats all I did... and now I have Objects appear or disappear...

Go ahead and blame the Game engine... you are correct to an extent... but I still blame PGI's pisspoor programming and coding to 75 percent of my problems with rendering.





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