I love my Firestarters, they require a special play style if you want to be successful.
They are more of a vulture, all this lights you see in the begining who are rushing in the begining of a match, are not using this mech potential. Firestarter is there to rule at the end of the game. When there is lots of open armor, you go in and farm.
And my points, specially after the quirk rounds and 3 large lasers without ghost heat with IS mechs, you have to play every medium in the game also in this same way, before the quirks you have to watch out only for clan mechs with there huge 60 pts alpha but now when you are in medium mech every time you turn a corner you are in a risk of eating 45-60 alpha which will mean one shot and you have an open armor.
The rest of the game is just hiding, lately only success I have with mediums is playing like Firestater. If you are in a fast mech it is ok but if you are in a slow one like Hunchback or Wolverine good luck with that.
So before we had the problem of having huge alphas from clan mechs and now after the quirks from everybody.
I am asking myself would be that bad they cut the damage to half from every weapon system, yeah matches will get longer but would it be that bad? Why do we want such a low time on time to kill. Isn't more fun to act and react instead of one shot and over with it?
I hope it will not be flame war but why would you want to have that huge alphas, I sure it is fun to make that alpha but surely you are also receiving end of it time to time.
If we reduce the damage assault and being tanky would have a meaning also, instead riding an assault means I just can load more weapons.
Edited by speleomaniac, 26 May 2015 - 02:22 AM.