speleomaniac, on 26 May 2015 - 12:23 AM, said:
Your fallacy only really applies to you. This game isn't that hard to figure out. When people expect their mechs to be able to stand out in the open by themselves and take fire from 12 other mechs while they are standing still, they are asking for way too much.
Yes, Firestarters take a special skill set in order to perform well... it's called DON'T STOP MOVING. It's the same damned skill set for the rest of the mechs. Play as a team, focus fire, know your role, know your limitations, and don't stop moving when you're exposed. Last one is the biggest issue that people can't seem to figure out...
When you're moving a mech, and hit the brakes... that deceleration time and the time to throw it into reverse is a perfect time for an enemy to throw everything they have at one specific spot. You're vulnerable, almost as if you're standing still. So when people play their peekaboo games popping in and out of the SAME SPOT, they have no one to blame but themselves.
I don't mind the TTK, actually I think it should be shorter. I think experience is the best teacher, and if people wanted to last longer, it would force people to play, god forbid, SMARTER.
So if you're dying all of the time or too quickly, chances are you're doing it wrong. Don't blame the mech, blame yourself.