WatDo, on 26 May 2015 - 08:43 PM, said:
So i have a question for all you guys defending 15/30 points of damage with no real travel time on the projectile... Why do you think the light queue is so low? There's a handful of reasons, but one of the big ones is Dual Gauss insta kills anything but a fresh firestarter. I KNOW it's meant to be a painful weapon, but it has too many pros to its few cons.
I would take away the clunky charge mechanic, nerf the damage to 10, nerf its travel velocity some AND / OR change it so you can't fire more than 1 or 2 gauss/ppc at the same time. Not saying nerf ppc builds, only gauss. Fire 1 or 2 gauss (decided by PGI) and it puts any ppc on a small cooldown.
I don't know about you guys, but I'm tired of poking my head around a corner and taking a gauss out of nowhere. It's more infuriating than the LRM spam because LRM's are easy enough to shut down or spread the damage. I see people complaining about PPFLD all the time, but they don't want to nerf the biggest PPFLD weapon in the game.
Just my two cents.
Cons:
Blows up in your face
Charge up adds to effective cooldown
Really heavy (i.e. 2x gauss weighs more than some lights)
Needs ammo in addition to base weight