Buff The Atlas!
#81
Posted 29 May 2015 - 03:47 AM
#82
Posted 29 May 2015 - 03:48 AM
* The only Atlas with heat reduction is the Boar's Head.
Edited by Elizander, 29 May 2015 - 03:51 AM.
#83
Posted 29 May 2015 - 03:58 AM
Atomic Weapon, on 28 May 2015 - 11:28 AM, said:
"If you win its cause you're a better pilot not a better Mech."
"Well there's you mistake. Its supposed to be hard for an Atlas to go toe to toe with a Dire. I have no interest in giving my mech perks to level the playing field."
I think we all understood you the first time.
1. very hard to go against the dire wolf
2. I have no interest in giving my mech perks to level the playing field
Go ahead will give you the last word then move on, so the community can be heard.
You say the Atlas needs buffed. I have played Atlases since Closed Beta and ALWAYS found a way to win against "the OP of the month". Not all the time, but enough to know that a good pilot would be able to win often.
I don't run from Dire Wolves or Timber Wolves I go after them. and I smack em down often enough that I know the Atlas is fine as it is.
Bishop says I like an Up Hill Battle. And he's right, It's a challenge. I like to think I can rise to any challenge. So far, I have not been beaten. In that I mean I have never had to admit "I'm Beaten" by any tactic or build. I HAVE been beaten by better players than I am... but the gear? You can have a million dollars worth of stuff, but not have a clue how to use it. You can do better with it, but it still does not equalize you with actual competence.
Edited by Joseph Mallan, 29 May 2015 - 03:58 AM.
#84
Posted 29 May 2015 - 04:28 AM
Anyway, I think the big thing with the Atlas is its loadout anyway. It has a smattering of different weapon systems and doesn't specialize (a little bit ballistic, a few missiles, a smattering of energy, etc...). I think that makes it trickier to use (instead of piloting an assault with all energy or all ballistics).
This is why people struggle more with the Atlas I think. It probably also doesn't help that the Atlas's traditional long range weapon (LRM) isn't as effective in MWO. Structure and/or armor has already been buffed to help make up for this.
In any case, the Atlas was always a good assault, but it struck fear in pilots from looks and that doesn't translate to gaming as well. It also was a vicious melee mech which also doesn't translate to MWO. Overall, I don't think the Atlas needs more structure or armor. It just needs pilots to better manage multiple fire groups to effectively apply and maintain damage. It just isn't as easy to pilot as a laser or ballistic boat assault.
#85
Posted 29 May 2015 - 04:48 AM
The Atlas cannot operate effective without any teammembers. It needs backup, backup which many are not very giving it in order to shine on the battlefield.
With 12vs12 it is. Period.
8vs8 and the longer TTK is a different story. It felt different.
Edited by Sarlic, 29 May 2015 - 04:49 AM.
#86
Posted 29 May 2015 - 04:59 AM
MeiSooHaityu, on 29 May 2015 - 04:28 AM, said:
Anyway, I think the big thing with the Atlas is its loadout anyway. It has a smattering of different weapon systems and doesn't specialize (a little bit ballistic, a few missiles, a smattering of energy, etc...). I think that makes it trickier to use (instead of piloting an assault with all energy or all ballistics).
This is why people struggle more with the Atlas I think. It probably also doesn't help that the Atlas's traditional long range weapon (LRM) isn't as effective in MWO. Structure and/or armor has already been buffed to help make up for this.
In any case, the Atlas was always a good assault, but it struck fear in pilots from looks and that doesn't translate to gaming as well. It also was a vicious melee mech which also doesn't translate to MWO. Overall, I don't think the Atlas needs more structure or armor. It just needs pilots to better manage multiple fire groups to effectively apply and maintain damage. It just isn't as easy to pilot as a laser or ballistic boat assault.
Personally I always thought it struck fear in pilots cause the writers said it did... But that could be just me.
Elizander, on 29 May 2015 - 03:48 AM, said:
* The only Atlas with heat reduction is the Boar's Head.
Although the whole heat system in this game boggles my mind, I don't feel the Atlas needs a cooling buff. If I don't Alpha, pace/time my weapons right, I never shut down. But I'm not a patient man in battle so... Yeah I'm reactivating more than I'd like.
#87
Posted 29 May 2015 - 05:08 AM
Joseph Mallan, on 29 May 2015 - 04:59 AM, said:
Although the whole heat system in this game boggles my mind, I don't feel the Atlas needs a cooling buff. If I don't Alpha, pace/time my weapons right, I never shut down. But I'm not a patient man in battle so... Yeah I'm reactivating more than I'd like.
Atlast can't really pull out to cool off. Once you're out there you're out there for good. Atlas has pretty bad sustain unless you undergun yourself.
#88
Posted 29 May 2015 - 05:10 AM
#89
Posted 29 May 2015 - 05:11 AM
Elizander, on 29 May 2015 - 05:08 AM, said:
Atlast can't really pull out to cool off. Once you're out there you're out there for good. Atlas has pretty bad sustain unless you undergun yourself.
Which is why I go with the hit harder style. If there isn't any cover, I will die. But if I can break Los even for a minute around a building or a hill. I'm golden.
#90
Posted 29 May 2015 - 05:39 AM
Joseph Mallan, on 29 May 2015 - 05:11 AM, said:
I mostly go with a 10 dps LBX10(x2)ASRM6(x3) these days. Any laser I put is risky due to HSR and is just a waste of heat sadly.
#91
Posted 29 May 2015 - 05:47 AM
Lets say all mech sizes normalized to the Hunchback.
Any mech wider than hunchback will get a geometry multiplier bonus.
Example:
Hunchback torso is 10 meters. It has 50 points of armour at centre torso.
Atlas torso is 15 meters, and also has 50 points of armour at centre torso.
But the EFFECTIVE armour of Atlas centre torso is (15/10) * 50. So if the pilot puts more armour in Atlas torso (100 points of armour) then the Effective Armour of Atlas is 150 points at centre torso.
This might help buff bigger mechs like Atlas and Awesome.
And this would solve hit box issues with slimmer mechs like Stormcrow and Firestarter.
#92
Posted 29 May 2015 - 06:45 AM
That is number of turns times 10 seconds. Not many Mechs last longer than 30 seconds of heavy damage.
#93
Posted 29 May 2015 - 06:51 AM
NGNG Sean Land even indicated that it's a one shot kill from a dire wolf in the video below. The only way you get a one shot kill with an atlas you have to grind to the location ducking and weaving for cover then hope you get close enough without being spotted. The Atlas is too slow on the battlefield just to run up on somebody and that's why it needs an armor buff.
A lot of good pilots will not take out the Atlas unless they have a reliable team, it's not a solo mech to play.
#94
Posted 29 May 2015 - 06:54 AM
Atomic Weapon, on 29 May 2015 - 06:51 AM, said:
NGNG Sean Land even indicated that it's a one shot kill from a dire wolf in the video below. The only way you get a one shot kill with an atlas you have to grind to the location ducking and weaving for cover then hope you get close enough without being spotted. The Atlas is too slow on the battlefield just to run up on somebody and that's why it needs an armor buff.
A lot of good pilots will not take out the Atlas unless they have a reliable team, it's not a solo mech to play.
I run mine 90% of the time and almost always in the solo queue. It's not as difficult as you make it out to be to get where you need to be in order to bring the weapons to bear.
#95
Posted 29 May 2015 - 06:57 AM
Joseph Mallan, on 29 May 2015 - 06:45 AM, said:
That is number of turns times 10 seconds. Not many Mechs last longer than 30 seconds of heavy damage.
They used to last longer.
Bilbo, on 29 May 2015 - 06:54 AM, said:
You should be taking out a direwolf you would do better.
#96
Posted 29 May 2015 - 07:01 AM
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