List Of Bannable Programs?
#21
Posted 28 May 2015 - 06:46 AM
#22
Posted 28 May 2015 - 06:48 AM
Gagis, on 28 May 2015 - 06:30 AM, said:
Banning #3 and #4 means people won't be able to play your game on Linux or Mac, and is thus seldom done, and when they are banned, the community backslash is usually huge.
Nope, Wine does not attach to processes and does not wrap DirectX DLLs, it implements DirectX interfaces over OpenGL. They can decide to whitelist it if they want, so it does not matter.
#23
Posted 28 May 2015 - 07:06 AM
#24
Posted 28 May 2015 - 07:09 AM
DjPush, on 28 May 2015 - 07:06 AM, said:
I'm not meaning to poke fun at you personally, but you have to see the comedy in this statement.
Edited by Dino Might, 28 May 2015 - 07:09 AM.
#25
Posted 28 May 2015 - 07:14 AM
Dino Might, on 28 May 2015 - 07:09 AM, said:
I'm not meaning to poke fun at you personally, but you have to see the comedy in this statement.
I don't see the joke. The use of macros and other automation is banned in a lot of games.
I understand why they are not banned in MWO, but its not an entirely outrageous or in any way comical opinion to expect them to be.
#26
Posted 28 May 2015 - 07:44 AM
#27
Posted 28 May 2015 - 07:47 AM
It is on PGI to update the control and firing options if they do not want macros, making it so that either continually held buttons are "polled" more often than .5 sec - set by pilot to some range of numbers, so that an ac2 can be fired at its true available ROF - along with the faster buildup of heat that entails. Since they deemed that work/feature not a priority, they are content to allow extant macros software to fill the gap for those who want to squeeze every drop of dps out of them, using macros. Macros which DO NOT ALLOW those ac2's to actually be fired any faster than is possible in the game engine, instead merely allowing consistent "rapid clicking" which one might not be otherwise personally be capable of due to arthritis,carpal tunnel syndrome, being a old person or flat out missing digits and hand mobility. For those without these issues though, WHAT ABOUT THEM?!@!?
Seriously? You want them to get that stuff, carpal tunnel, arthritis, etc? Just cause some might feel their badge of honor as a 360noscopeheadshot survivor is a wickedly advanced mouse hand trigger callus, accompanied by tingly carpal tunnel complications does not mean the rest of us want to walk that road, thank you very much.
Edited by Mad Porthos, 28 May 2015 - 07:53 AM.
#28
Posted 28 May 2015 - 08:19 AM
Dino Might, on 28 May 2015 - 07:09 AM, said:
I'm not meaning to poke fun at you personally, but you have to see the comedy in this statement.
Except that macros can automate your rate of fire, in-effect electronically preventing you from jamming your ultra ac's when you go full auto.
Mad Porthos, on 28 May 2015 - 07:47 AM, said:
It is on PGI to update the control and firing options if they do not want macros, making it so that either continually held buttons are "polled" more often than .5 sec - set by pilot to some range of numbers, so that an ac2 can be fired at its true available ROF - along with the faster buildup of heat that entails. Since they deemed that work/feature not a priority, they are content to allow extant macros software to fill the gap for those who want to squeeze every drop of dps out of them, using macros. Macros which DO NOT ALLOW those ac2's to actually be fired any faster than is possible in the game engine, instead merely allowing consistent "rapid clicking" which one might not be otherwise personally be capable of due to arthritis,carpal tunnel syndrome, being a old person or flat out missing digits and hand mobility. For those without these issues though, WHAT ABOUT THEM?!@!?
Seriously? You want them to get that stuff, carpal tunnel, arthritis, etc? Just cause some might feel their badge of honor as a 360noscopeheadshot survivor is a wickedly advanced mouse hand trigger callus, accompanied by tingly carpal tunnel complications does not mean the rest of us want to walk that road, thank you very much.
Its about using macros to prevent you from triggering the jamming mechanic. you maximize damage with no chance of jamming. id call that a cheat.
#29
Posted 28 May 2015 - 08:23 AM
Tombstoner, on 28 May 2015 - 08:19 AM, said:
Its about using macros to prevent you from triggering the jamming mechanic. you maximize damage with no chance of jamming. id call that a cheat.
Not anymore. They changed the UAC mechanic a while back so holding the fire button doesn't cause jams. It's only double-clicking on purpose that causes jams. So no need for a macro.
#30
Posted 28 May 2015 - 09:18 AM
I would bet that Team players/members would make up the vast majority...
#31
Posted 28 May 2015 - 10:14 AM
By and large, this incorrect claim that a macro allows a jam free uac5 and the belief that it is unfair to have ac2 firing as fast as its cooldown allows are the primary fallacies that keep being dragged out in macros conversations and cheating debates.
Edited by Mad Porthos, 28 May 2015 - 10:18 AM.
#32
Posted 28 May 2015 - 12:35 PM
Quote
Macros arnt really a cheat. Macros are however indicative of poor weapon mechanics.
For example, If TAG had an on/off toggle there would be no need to macro TAG to always be on.
Same goes for UACs. If you could fire the double shot by holding down the mouse button there would be no need to macro it.
And gauss chargeup... another bad mechanic that gets macrod.
Players primarily use macros to avoid the frustration of bad weapon mechanics that shouldnt exist in the first place. Not to gain an advantage over others.
The reason why PGI allows macros is because theyre aware of their shoddy weapon mechanics. Since all players have equal access to macros there is no inherent advantage to using macros. If you choose not to use macros thats your choice, but dont claim youre at a disadvantage because of that choice.
Edited by Khobai, 28 May 2015 - 12:44 PM.
#33
Posted 28 May 2015 - 12:42 PM
This has happened in other games and no reason to think it couldnt happen with this game. Just a heads up.
#35
Posted 28 May 2015 - 02:35 PM
DjPush, on 28 May 2015 - 07:06 AM, said:
Agreed. I especially despise the Gauss firing macro, I think it is a pretty significant advantage.
#36
Posted 28 May 2015 - 03:28 PM
It would be a sad state of the game, if 3rd party software were needed to clean up the visuals rather than those changes being baked into the engine.
Is this game still a beta or something?
#37
Posted 28 May 2015 - 03:57 PM
Quote
not really. it makes the game look more crisp and vibrant. but it doesnt really make mechs any easier to see.
#38
Posted 28 May 2015 - 04:00 PM
DjPush, on 28 May 2015 - 07:06 AM, said:
one thing you can do is keep your gauss cycling so you just have to tap a button to fire (no i wont tell you how). if you have 2 you can alternate them so there is always a gauss ready to fire. if you have a high end joystick (anything ch or thrustmaster) then those behaviors are scriptable within the stock profile software. you can also cycle weapon groups with one button, so if you have a laser vomit boat you can fire 3 lasers at a time by hitting one button.
i do not do these things because i consider it cheating, i use the software strictly for organization (so i dont have to remember my mappings, i just map to defaults so even with a fresh instal everything is where i want it, and to be fair it probibly adds some latency in inputs over mapping ingame and all my firing controls are on the mouse). though in some situation input hacks are required, for example the disabled. hard to play mechwarrior with one hand without macros. id hate to be here for that lawsuit.
Edited by LordNothing, 28 May 2015 - 04:02 PM.
#39
Posted 28 May 2015 - 05:01 PM
I told him RUss only said Aimbots/Wall hacks were responsible for the current Ban... but I guess you can use VPNs to throttle your network and cause Latency shield armor,ect....
Anyways.. is there any word from PGI about that?
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