Hans Von Lohman, on 28 May 2015 - 01:57 AM, said:
Does it seem odd to anybody else that there are not a lot of closer run games? It seems to me that the first team to score 2 or 3 kill over the enemy is the team that will win.
That leads to the majority of the match essentially being cleanup, and the team with the fewer players can only hope to score a moral victory by at least taking down a few more enemies so it isn't as one-sided.
It seems weird to me as I have been playing World of Warships a lot lately, and there the matches nearly always seem to be a lot closer run things. Especially with the ability to capture the enemy flag and win that way. Since we got base turrets I think I've seen can count base capture wins on one hand in total.
WoT has similar characteristics with WoWs, although WoWs matches seem to last longer despite fewer players than a WoT game (15 vs. 15). War Thunder also has this feeling of being more closely fought to the end, in all its modes and in both aircraft and tanks. For War Thunder this is partly due having respawns and such, as well as large maps that allows for separate battles all over the map taking place. These games also have this capacity to make you feel like a heroic game decider ace in one game, then leave you bungling like a total idiot in the next. And in that sense, every game you enter, you absolutely will not know what the outcome will be, no clue from the composition of your team of its members or the vehicles they use.
I think MWO has too high an average DPS. Weapons cool down need to be greatly increased, the heat capacity cut in half. Large alphas should be allowed again, and HP and armor reduced to half, but we allow the game to have a repair mechanic, and respawns.
Edited by Anjian, 28 May 2015 - 11:28 PM.