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Nerf Clan Erl And Ml Please

Balance

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#1 Drasari

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Posted 28 May 2015 - 05:47 PM

I ask this to try to prevent massive nerfs to other clan mechs that will be used more with the negative quirks being tested.

I would much rather have the c-ERL and c-ML take a 1-2pt damage hit then ending up with every clan mech with a -3per energy slot. Even a range adjustment on top of that. The advantage would still be some damage and range.

Basically I just feel the negative quirks are dealing with a symptom of the real problem.

Thoughts?


EDIT for the trolls. I own all the clan mechs and CW as Clan. I just don't want negative quirks to try to solve weapon imbalance.

Edited by Drasari, 28 May 2015 - 06:23 PM.


#2 Pariah Devalis

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Posted 28 May 2015 - 05:49 PM

View PostDrasari, on 28 May 2015 - 05:47 PM, said:


Basically I just feel the negative quirks are dealing with a symptom of the real problem.



The real problem being the state of alternatives to clan lasers being poor. Let's see what the C-UAC changes this coming month bring.

No sense in nerfing lasers. Even LESS sense when looking at the current state of alternatives.

Edited by Pariah Devalis, 28 May 2015 - 06:03 PM.


#3 xWiredx

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Posted 28 May 2015 - 05:49 PM

I think we've had enough nerfs now, thanks.

#4 Sigilum Sanctum

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Posted 28 May 2015 - 05:51 PM

No.

#5 Kiiyor

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Posted 28 May 2015 - 05:53 PM

If Clan DAKKA has it's burst length shortened, it may make up for current shortfalls in loadout viability.

It will also be the day that I roll out my DakkaWolf, and lay waste to all that lie in front of me.

#6 Flutterguy

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Posted 28 May 2015 - 05:54 PM

Yeah, let's do it! Those Summoners were getting too uppity with all their jumping and lack of pod space. They need to be shown that they can never measure up to real Clan mechs.

#7 Monkey Lover

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Posted 28 May 2015 - 05:55 PM

I dont think clan weapons need any more nerfs. I want them to buff some of the junk clan mechs and look at the hit boxes on the timber/crow.

I gaussed the crow way to many times without it registering to not be a problem.
Timber back armor will hit the front way to often.

#8 Kilo 40

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Posted 28 May 2015 - 05:59 PM

No.

#9 Twenty0ne

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Posted 28 May 2015 - 06:01 PM

Honestly I think the TBR needs to be hit with the nerf bat one more time. Hellbringers too, especially hellbringers.

#10 MoonUnitBeta

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Posted 28 May 2015 - 06:06 PM

This is actually one of my fears of how they will abuse quirks...

When there's a majority of mechs with +10%, 15%, 20%.. w/e towards a certain weapon type...I hope PGI is paying attention to this, and they don't start a habbit of balancing weapons with quirks...

It would be best if they buffed (or nerfed) the weapons, and then pulled the quirks back to make up for the weapon change.

I dunno.
This is the part of quirks I don't like, and I hope they don't start using quirks to balance weapons... it's a long stretch, but ickie!

#11 Burktross

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Posted 28 May 2015 - 06:08 PM

I haven't done anything for cERLL
But look at this.
Posted Image
From an objective standpoint, the cERML has a mere 10% advantage, which may be more or less depending on the weight of its advantages or disadvantages in the field of battle (duration is more important than cooldown, etc.). But consider that IS mLs are usually quirked at least 10%, the cERML get's a slight disadvantage, and that's at lower quirks. All things considered, the two simply work better in their respective niches: cERML at skirmishes, ML at brawls.

#12 Templar Dane

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Posted 28 May 2015 - 06:15 PM

View PostBurktross, on 28 May 2015 - 06:08 PM, said:

I haven't done anything for cERLL
But look at this.
Posted Image
From an objective standpoint, the cERML has a mere 10% advantage, which may be more or less depending on the weight of its advantages or disadvantages in the field of battle (duration is more important than cooldown, etc.). But consider that IS mLs are usually quirked at least 10%, the cERML get's a slight disadvantage, and that's at lower quirks. All things considered, the two simply work better in their respective niches: cERML at skirmishes, ML at brawls.


According to this, just one quirk would at least make them even.....

edit

I hit enter before finishing.

Was going to say that I'd like to see how they compare once you get the crazy quirks some of the IS mechs have.

Edited by lordtzar, 28 May 2015 - 06:31 PM.


#13 Flutterguy

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Posted 28 May 2015 - 06:16 PM

View PostBurktross, on 28 May 2015 - 06:08 PM, said:

I haven't done anything for cERLL
But look at this.
Posted Image
From an objective standpoint, the cERML has a mere 10% advantage, which may be more or less depending on the weight of its advantages or disadvantages in the field of battle (duration is more important than cooldown, etc.). But consider that IS mLs are usually quirked at least 10%, the cERML get's a slight disadvantage, and that's at lower quirks. All things considered, the two simply work better in their respective niches: cERML at skirmishes, ML at brawls.

I'm gonna do something horrible to you Burktross. I'm going to destroy all your hard work and make your very nice picture worthless. Ready? C-ML range is 405 making it exactly 50% longer ranged than an IS-ML. Now you have to redo everything! Bwahaha!

#14 Pariah Devalis

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Posted 28 May 2015 - 06:18 PM

View Postlordtzar, on 28 May 2015 - 06:15 PM, said:


According to this, just one quirk would at least make them even.....


Na, man. Na. Don't you dare try and, like... undermine the narrative! Not with logic! Facts don't belong here! Clans OP beyond reasonable measure!

Rabblerabblerabble

Edited by Pariah Devalis, 28 May 2015 - 06:18 PM.


#15 Burktross

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Posted 28 May 2015 - 06:20 PM

View Postlordtzar, on 28 May 2015 - 06:15 PM, said:


According to this, just one quirk would at least make them even.....

Thing is, certain stats are worth more than others. YMMV.
I think it's reasonable to say the two are decently balanced in most cases, and especially in their own spheres.

View PostFlutterguy, on 28 May 2015 - 06:16 PM, said:

I'm gonna do something horrible to you Burktross. I'm going to destroy all your hard work and make your very nice picture worthless. Ready? C-ML range is 405 making it exactly 50% longer ranged than an IS-ML. Now you have to redo everything! Bwahaha!

That's a thing?
I thought that was just my KFX's quirks :blink:

Edited by Burktross, 28 May 2015 - 06:21 PM.


#16 Lexx

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Posted 28 May 2015 - 06:22 PM

I think they should nerf the clan gauss rifle instead.

#17 Drasari

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Posted 28 May 2015 - 06:22 PM

View PostMoonUnitBeta, on 28 May 2015 - 06:06 PM, said:

This is actually one of my fears of how they will abuse quirks...

When there's a majority of mechs with +10%, 15%, 20%.. w/e towards a certain weapon type...I hope PGI is paying attention to this, and they don't start a habbit of balancing weapons with quirks...

It would be best if they buffed (or nerfed) the weapons, and then pulled the quirks back to make up for the weapon change.

I dunno.
This is the part of quirks I don't like, and I hope they don't start using quirks to balance weapons... it's a long stretch, but ickie!



That is exactly what I think is happening. The balance of weapons with quirks, at least on the clan side.

#18 Gigastrike

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Posted 28 May 2015 - 06:25 PM

View PostTwenty0ne, on 28 May 2015 - 06:01 PM, said:

Honestly I think the TBR needs to be hit with the nerf bat one more time. Hellbringers too, especially hellbringers.

The only thing about the Hellbringer that needs to be addressed is the Prime left torso.

#19 Twenty0ne

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Posted 28 May 2015 - 06:30 PM

View PostGigastrike, on 28 May 2015 - 06:25 PM, said:

The only thing about the Hellbringer that needs to be addressed is the Prime left torso.


True, guess I should have been more specific.

#20 Ralgas

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Posted 28 May 2015 - 06:36 PM

i'd more like to see lasers get a global range nerf, with clams getting hit slightly harder.

lasers being as/more effective than ballistics at 1k+ is certainly not helping the vomit meta, and closing the gap between clan and is(not removing it, just reducing it) would go a long way towards getting more variety back out there on the battlefield.





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