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Crazy Idea

Weapons

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#1 TheArisen

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Posted 28 May 2015 - 06:40 PM

Lore purists will hate this but, what if pgi invented some new weapons? I know there are some weapons that are in timeline but I just think it'd be cool if we got some new weapons. It'd also help add in some variety to our current weapons lineup.

#2 Burktross

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Posted 28 May 2015 - 06:42 PM

MeEeEeEh it's iffy.
I like how Mektek got new stuff... but then again Battletech®

#3 bad arcade kitty

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Posted 28 May 2015 - 06:43 PM

there is a lot of new weapon later in the time line

#4 FupDup

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Posted 28 May 2015 - 06:44 PM

It would be best if those invented weapons occupied an entirely unique niche rather than overlapping with something that would come in the future.

Or maybe we could someday convince PGI to finally advance the #$%& timeline, because it's so anti-fun to keep it locked down. :\

#5 El Bandito

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Posted 28 May 2015 - 06:51 PM

Or just improve LBXs, AC10s, AC2s, Flamers, MGs, PPCs, and we get to play with more weapons!

And rework ECM/LRM already.

PGI balancing team moves slower than tortoises when it comes to weapon balance.

Edited by El Bandito, 28 May 2015 - 06:54 PM.


#6 FupDup

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Posted 28 May 2015 - 06:55 PM

View PostEl Bandito, on 28 May 2015 - 06:51 PM, said:

Or just improve LBXs, AC10s, AC2s, Flamers, MGs, PPCs, and we get to play with more weapons!

And rework ECM/LRM already.

PGI balancing team moves slower than tortoises when it comes to weapon balance.

Add SRM2's and IS Small Lazors to that list. :\


Oh, and a SSRM redesign would be really really appreciated.

Edited by FupDup, 28 May 2015 - 07:01 PM.


#7 RoboPatton

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Posted 28 May 2015 - 07:00 PM

Ehhh, they kinda talked about doing house/faction based weapons with certain perks before. Balance is tricky, and in the end I think Russ basically said it makes the game a bit too inaccessible to casuals (or something like that, I dunno too lazy to listen again).

#8 Glaive-

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Posted 28 May 2015 - 07:02 PM

View PostRoboPatton, on 28 May 2015 - 07:00 PM, said:

Ehhh, they kinda talked about doing house/faction based weapons with certain perks before. Balance is tricky, and in the end I think Russ basically said it makes the game a bit too inaccessible to casuals (or something like that, I dunno too lazy to listen again).


How would it make the game inaccessible to casuals? Anyone should be able to mount flamers and not have to deal with them being 99% useless.

Edited by armyunit, 28 May 2015 - 07:03 PM.


#9 El Bandito

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Posted 28 May 2015 - 07:09 PM

View PostFupDup, on 28 May 2015 - 06:55 PM, said:

Add SRM2's and IS Small Lazors to that list. :\


I agree on those two, but how though?

IMO, SRM2s and Small Lasers are already DPS and heat efficient when compared with their tonnage. SL has range issue but if we buff the range more, then it will start to compete with ML. (perhaps lower the duration of SLs even more?) Same deal with SRM2. If its DPS is buffed, then SRM4 is gonna go out of phase, since SRM2 is already more accurate than SRM4, with only 25% less DPS while weighing half its tonnage.

Then there is the AC10. It sits in an awkward position between AC5(8 tons) and AC20(14 tons). By all accounts, AC10 should be 11 tons since it sits in the middle of the two: 14 - 8 = 6 / 2 = 3. However, the TT purists will have a field day with that notion. <_<

Weight change in weapons and equipments would open up sooo many balancing options. Stuff like Command Console is still useless post buff.

Edited by El Bandito, 28 May 2015 - 07:16 PM.


#10 Lexx

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Posted 28 May 2015 - 07:13 PM

I think we should have guns that fire rubber chickens and banana cream pies at the enemy.

They wouldn't do any damage, but they would make them laugh so hard they couldn't shoot straight.

#11 Twenty0ne

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Posted 28 May 2015 - 07:14 PM

Machine Gun arrays and ultra light ac's are badly needed.

#12 FupDup

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Posted 28 May 2015 - 07:16 PM

View PostEl Bandito, on 28 May 2015 - 07:09 PM, said:


I agree on those two, but how though?

IMO, SRM2s and Small Lasers are already DPS and heat efficient when compared with their tonnage. SL has range issue but if we buff the range more, then it will start to compete with ML. (perhaps lower the duration of SLs even more?) Same deal with SRM2. If its damage is buffed, then SRM4 is gonna go out of phase.

Then there is the AC10. It sits in an awkward position between AC5(8 tons) and AC20(14 tons). By all accounts, AC10 should be 11 tons since it sits in the middle of the two: 14 - 8 = 6 / 2 = 3. However, the TT purists will have a field day with that notion. <_<

For the SRM2, my favored idea is a pretty significant spread reduction. It has a puny alpha, so why not high precision? A faster cooldown would be silly and make it into a glorified machine gun, so that doesn't leave many other options...

For the SL, it's not as straightforward. I've wondered how they would be at their original heat level of 1 per shot. I've toyed around with increasing their damage to 3.5 instead. Jman I think suggested a modest range boost. Yeonne suggested a cooldown reduction. Maybe test all 4 of those in the PTS at the same time to see which one works out best.


I've also had ponderings about the AC/10...what we know is that PGI will never change the tonnage though. We have to find a way to make it worth that tonnage instead.

The AC/10's issue, IMO, is that it tries to be both a midrange gun and a brawly gun but without excelling at either, so I think PGI should decide to push it further in one of those directions. Maybe push it more towards midrange/skirmishy, because the AC/20 has brawling covered pretty well for just 2 tons more...

Something like a velocity bump would help its precision in midrange fights.

Edited by FupDup, 28 May 2015 - 07:17 PM.


#13 Glaive-

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Posted 28 May 2015 - 07:18 PM

IMO what we need most are more missile systems, or at least different LRM ammo types.
More mid-weight ballistics like TwentyOne said would also be great.

#14 Col Jaime Wolf

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Posted 28 May 2015 - 07:28 PM

I demand real long toms, ARROW IV missles and Blazers.

once i have that we can talk about IS streaks and AC's

#15 FupDup

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Posted 28 May 2015 - 07:30 PM

View PostMellifluer, on 28 May 2015 - 07:28 PM, said:

I demand real long toms, ARROW IV missles and Blazers.

once i have that we can talk about IS streaks and AC's

The Blazer would make mechs like the Cicada 3C and Enforcer 5P so happy...

#16 Col Jaime Wolf

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Posted 28 May 2015 - 07:37 PM

View PostFupDup, on 28 May 2015 - 07:30 PM, said:

The Blazer would make mechs like the Cicada 3C and Enforcer 5P so happy...


I agree i know a ton of my underused mechs would have a whole new life if i could throw a blazer or two on them.

#17 Triordinant

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Posted 28 May 2015 - 07:40 PM

Blazers should already be available in the current timeline. What's the holdup?

#18 FupDup

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Posted 28 May 2015 - 07:42 PM

View PostTriordinant, on 28 May 2015 - 07:40 PM, said:

Blazers should already be available in the current timeline. What's the holdup?

No fun being allowed is the only real holdup. There's actually a canon Zeus variant (ZEU-6Y) that has a stock Blazer and a Blazer quirk for it (Improved Cooling Jacket), and it's already available in the timeline! But PGI chose not to add it for some odd reason, even though this was our best opportunity to get it!

Insert sadface here. :(

#19 Queen of England

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Posted 28 May 2015 - 07:45 PM

Would blazers be any good? They're 50% more damage than large lasers for twice the heat, so I assume MWO stats would be 13 damage for 14 heat. That's toasty!

#20 Col Jaime Wolf

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Posted 28 May 2015 - 07:47 PM

View PostTriordinant, on 28 May 2015 - 07:40 PM, said:

Blazers should already be available in the current timeline. What's the holdup?


plx note that all three of those weapons should already be available in the current timeline.





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