Jump to content

Crazy Idea

Weapons

65 replies to this topic

#41 Raggedyman

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,278 posts
  • LocationFreedonia Institute of Mech Husbandry

Posted 29 May 2015 - 03:54 AM

View PostTheArisen, on 28 May 2015 - 06:40 PM, said:

Lore purists will hate this but, what if pgi invented some new weapons? I know there are some weapons that are in timeline but I just think it'd be cool if we got some new weapons. It'd also help add in some variety to our current weapons lineup.


Nice idea in theory but I'm not sure what new weapons there are that would either be doable via existing game tech, would bring something useful to the game, or wouldn't be variation for variation's sake.

#42 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 29 May 2015 - 04:06 AM

Would rather PGI go through their current options instead of inventing new stuff.... We've barely scratched the surface.

#43 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 29 May 2015 - 04:10 AM

View PostEl Bandito, on 28 May 2015 - 06:51 PM, said:

Or just improve LBXs, AC10s, AC2s, Flamers, MGs, PPCs, and we get to play with more weapons!

And rework ECM/LRM already.

PGI balancing team moves slower than tortoises when it comes to weapon balance.

No. We would just switch which weapons we would use. You've been here at least as long as I have. Once a weapon is proven effective, the masses flock to it. Then complain cause everyone is using it.

As for the AC10. Making it MORE would be wrong. It is the middle of the road AC. Good punch (not the best) good range (Not the longest) good rate of fire (not teh fastest). The AC10 is exactly what it is meant to be. A good weapon.

#44 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 29 May 2015 - 04:15 AM

View Postcdlord, on 29 May 2015 - 04:06 AM, said:

Would rather PGI go through their current options instead of inventing new stuff.... We've barely scratched the surface.

I shall explain....

Weapons manufacturers!

The Pontiac AC fires like they do now.
Another manufacturer has a range buff.
Another has a RoF buff.
Another fires like Clan ACs (because you know, why not?).

And this is just ACs. Lasers, PPCs, LRMs, SRMs.... They all have these differences in LORE. Don't tell me you've exhausted lore until you actually have. :)

#45 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 29 May 2015 - 04:16 AM

View PostJoseph Mallan, on 29 May 2015 - 04:10 AM, said:

No. We would just switch which weapons we would use. You've been here at least as long as I have. Once a weapon is proven effective, the masses flock to it. Then complain cause everyone is using it.

As for the AC10. Making it MORE would be wrong. It is the middle of the road AC. Good punch (not the best) good range (Not the longest) good rate of fire (not teh fastest). The AC10 is exactly what it is meant to be. A good weapon.

Yep.
But TBH, I'm still waiting a proper flamer a la BT.
Wouldn't be cool, if we could use it as we can use them in BT?

#46 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 29 May 2015 - 04:19 AM

View PostStefka Kerensky, on 29 May 2015 - 04:16 AM, said:

Yep.
But TBH, I'm still waiting a proper flamer a la BT.
Wouldn't be cool, if we could use it as we can use them in BT?

I used Flamers as extra armor most of the time. So That really hasn't changed in MW:O. :lol:

#47 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 29 May 2015 - 04:29 AM

View PostJoseph Mallan, on 29 May 2015 - 04:19 AM, said:

I used Flamers as extra armor most of the time. So That really hasn't changed in MW:O. :lol:

Noooooooooo, WHY???
It's too cool to ignite trees and creat smoke barrers so to stop enemy LOS!!!

It would be a lot of fun in MWO too!!

#48 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 29 May 2015 - 04:35 AM

View PostJoseph Mallan, on 29 May 2015 - 04:10 AM, said:

No. We would just switch which weapons we would use. You've been here at least as long as I have. Once a weapon is proven effective, the masses flock to it. Then complain cause everyone is using it.

As for the AC10. Making it MORE would be wrong. It is the middle of the road AC. Good punch (not the best) good range (Not the longest) good rate of fire (not teh fastest). The AC10 is exactly what it is meant to be. A good weapon.


I disagree.

1. AC10 does need improvement. Right now, its stats is in the middle between AC20 and AC5 but the weight is not distributed fairly. Since it sits right in the middle between AC20 (14 tons) and AC5 (8 tons), it should be 11 tons. Because TT purists such as you will complain if the weight is changed, the performance of AC10 must improve instead. More so, it sucks as a single fire weapon since its CD does not syncronize with other weapons, has low velocity, and it is too heavy to dual wield on many mechs. AC10 needs velocity boost at the least, as Fup suggested.

2. The other weapons do need love too. Meta change is no excuse for some weapons to stay crappy. Even the AC10, which needs improvement, is flat out superior to the LB10X, and that says something. PGI had improved pulse lasers back when they were bad, and it had benefited the game more than harming it, making laser selection more diverse. Now people actually mount LPLs and MPLs along with MLs and ERLLs.

Too bad PGI had stopped doing much weapon balancing after pulse buffs, and got hooked on quirks. Yet another hasty band-aid patched on a core issue.

Edited by El Bandito, 29 May 2015 - 04:49 AM.


#49 CrushLibs

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 546 posts

Posted 29 May 2015 - 04:39 AM

everything needs to be revamped. I just posted changes that need to be made.

I would like to see RAC-2/5s , Clan Heavy lasers , and IS X-pulse too maybe throw in some light gauss / Arrow 4 for good measures too :)

#50 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 29 May 2015 - 04:41 AM

http://www.sarna.net...Equipment_Lists

#51 Kh0rn

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,014 posts

Posted 29 May 2015 - 04:52 AM

Different weapons manufactures. Magna Hellstar PPC, Kreus thunderclap PPC, Defiance Mech killer AC 20. Imperator AC 20. Doombud LRM 20, Delta Dart LRM 15 , thunderstroke SRM6, Holly 6 pack SRM 6 , Dragons fury class gauss rifle. Different types with different attributes.

#52 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 29 May 2015 - 05:50 AM

I would be satisfied with a timeskip.

#53 lol lol lol lol lol lol lol lol

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 918 posts

Posted 29 May 2015 - 06:46 AM

View Postcdlord, on 29 May 2015 - 04:15 AM, said:

I shall explain....

Weapons manufacturers!

The Pontiac AC fires like they do now.
Another manufacturer has a range buff.
Another has a RoF buff.
Another fires like Clan ACs (because you know, why not?).

And this is just ACs. Lasers, PPCs, LRMs, SRMs.... They all have these differences in LORE. Don't tell me you've exhausted lore until you actually have. :)


Think this would be an important idea to implement, especially from an economy/planet capture perspective for CW. (of course this could lead to other issues of supply/demand, destroyed components being unavailable due to Clan/IS occupation so you need to use the next best thing, or have to change your loadout... I'd think this would give tons of drive to capture/defend areas) But also I think keep CW and TDM mode separate in order for this to work.

#54 Tombstoner

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,193 posts

Posted 29 May 2015 - 06:54 AM

View PostTheArisen, on 28 May 2015 - 06:40 PM, said:

Lore purists will hate this but, what if pgi invented some new weapons? I know there are some weapons that are in timeline but I just think it'd be cool if we got some new weapons. It'd also help add in some variety to our current weapons lineup.

um PGI invented the PPC - 20, AC-40, PPC/AC - 30, Guss - 30 and many others when they implemented pin point convergence vs. some sort of minor random spread the games designed for. the ability to combine multiple weapons into one super weapon is a serous design flaw the heavily affects time to kill.

#55 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 29 May 2015 - 08:12 AM

View PostStefka Kerensky, on 29 May 2015 - 04:16 AM, said:

Yep.
But TBH, I'm still waiting a proper flamer a la BT.
Wouldn't be cool, if we could use it as we can use them in BT?
a la BattleTech or a la Classic BattleTech

a la BattleTech:
Flamer does 2 damage/heat for 3 heat

a la CBT:
Flamer does 1d6 damage/heat for 3 heat (IIRC)

Edited by Joseph Mallan, 29 May 2015 - 08:12 AM.


#56 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 29 May 2015 - 08:16 AM

View PostTombstoner, on 29 May 2015 - 06:54 AM, said:

um PGI invented the PPC - 20, AC-40, PPC/AC - 30, Guss - 30 and many others when they implemented pin point convergence vs. some sort of minor random spread the games designed for. the ability to combine multiple weapons into one super weapon is a serous design flaw the heavily affects time to kill.

No. FASA created those back in the early 90s with the Clan Targeting Computer. I faced a Dire Wolf with Large Pulse x4 and a Targeting Computer. The Pilot was a 0 Gunner and had Large Pulse Laser mastery.

So he could call a location with only a +1 "called shot" modifier. 40 points to any one location. Oh and half the armor MW:O has so he almost always hit structure with every hit.

Edited by Joseph Mallan, 29 May 2015 - 08:17 AM.


#57 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,720 posts

Posted 29 May 2015 - 08:16 AM

theres a lot of up weapons that can be improved now. flamers, mg for example.

but one thing that might work with canon is prototype weapons. they would pretty much be equivalent to their final production version but would have periodic jams and malfunctions. for example the large x-pulse laser was being worked on in 3055 even though they didnt come out until 3057. prototype atms could be available to clan in 3053. there are several candidate weapons you can jump the gun with in this way.

you can use atms if you dont mind them periodically blowing up in your face, or lasers that sometimes inject more heat than expection or flicker out and stop working in the middle of a blast to come back online several seconds later (if you are still alive that is).

the other way is to advance the clock.

Edited by LordNothing, 29 May 2015 - 08:17 AM.


#58 Barantor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,592 posts
  • LocationLexington, KY USA

Posted 29 May 2015 - 08:21 AM

View Postcdlord, on 29 May 2015 - 04:15 AM, said:

I shall explain....

Weapons manufacturers!

The Pontiac AC fires like they do now.
Another manufacturer has a range buff.
Another has a RoF buff.
Another fires like Clan ACs (because you know, why not?).

And this is just ACs. Lasers, PPCs, LRMs, SRMs.... They all have these differences in LORE. Don't tell me you've exhausted lore until you actually have. :)

View PostKh0rn, on 29 May 2015 - 04:52 AM, said:

Different weapons manufactures. Magna Hellstar PPC, Kreus thunderclap PPC, Defiance Mech killer AC 20. Imperator AC 20. Doombud LRM 20, Delta Dart LRM 15 , thunderstroke SRM6, Holly 6 pack SRM 6 , Dragons fury class gauss rifle. Different types with different attributes.



This.

Weapons with very slight quirks. Folks could stack attributes to try and get new builds that do better.

Make mech quirks about movement, cooling and armor only and make the weapons themselves have different quirks depending on the manufacturer.

Make additional quirks built into the skill tree with branching skill trees that focus on key elements. You can have an atlas that has more focus on energy, or one that is all about the srms, but maybe not both.

Rewards of weapons of different manufacture after so many battles/points/whatever and then sell packs of random weapons for MC in the store.

I know some folks like the pokemon of having all the mechs, but I like really specializing into one or two mechs once I like them a lot. I think that the retention of players would be increased if they have something to strive for that is beyond the kill count or the CW planets.

Big change though, but that is how I would build it out.

#59 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 29 May 2015 - 08:22 AM

View PostJoseph Mallan, on 29 May 2015 - 08:12 AM, said:

a la BattleTech or a la Classic BattleTech

a la BattleTech:
Flamer does 2 damage/heat for 3 heat

a la CBT:
Flamer does 1d6 damage/heat for 3 heat (IIRC)

I wan't talking about dmg.
I want smoke, Joe.
Flamers are useful in BT

#60 mark v92

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 441 posts

Posted 29 May 2015 - 08:43 AM

enough battletech weapons that could be added. (Did not look at year of availability)

Missiles:

Proper LRM
ELRM
MRM launchers
Arrow IV
Thunderbolt
ATM launchers
MML launcher
Rocket launchers

Balistic:

Long tom cannon
Sniper cannon
Thumper cannon
Light AC's
HAG
Machine gun array
Heavy/light machine gun
Light/heavy/improved gauss
Rotary AC's
Mech mortar

Energy:

Heavy small/medium/large lasers
Small/medium/large X-pulse lasers
Binary laser cannon
Plasma cannon
Light/sub nose PPC
IS ER lasers
Proper flamers
ER flamer
Heavy flamer
Bomblast laser
Micro laser
Chemical lasers
Light TAG

Equipment:

PPC capacitator
Proper ECM (guardian/angel)
Laser anti missile system
Light BAP
Turbocharger

and a load of ammunation options.

Probably forgot something.

Should be enough to last a while.
But yeah, time to add some more weapons to the game and fix the old forgotten weapons like flamers.

edit: list is sorted now

Edited by mark v92, 29 May 2015 - 07:26 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users