SilentWolff, on 29 May 2015 - 08:58 AM, said:
That's right, I said it. This is a PvP game after all. You play to win and test your skill against your enemy, so why are we hand holding the bads that complain they can't compete?
I can see a separate queue for the first 25 games for your cadet bonus, but after that, the big boy pants need to be put on.
For me, the biggest issue is you actually punish the higher ELO players.
Why should I have to wait 10 minutes in the group queue to get a game?
Why should I have to be in a group of 6 or more to compete because the MM thinks I should be able carry the whole team while leveling a non elited, non meta mech?
Why does the MM pit groups of 2 and 3 high ELO players against 8, 10 or 12 man comp teams? And how is getting rolled by those group of comp teams any different than a new player getting rolled by veteran players?
So yeah, the MM needs to go.
/rant off
I feel you bro, but I would normally just dispute some of your points because there are some problems with them... and that's just a PITA. I'd rather just suggest an alternative solution...
In other games, there is a "casual queue" and a "serious business" queue.
The casual queue should have groups of 6 (or maybe 4) or less. This is the queue where newbies are to train/learn or for elite players to derp with some crazy build and not be trying to roll people here (not that they won't try to).
Elo is still calculated, BUT NOT USED for matchmaking. It's there for "reward adjustments", primarily in the form of C-bill rewards adjustments. If you seen often there with a high Elo, it would "dock your pay". Also, this mode will be tracked on higher Elo players if they are dropping there often (probably a 3:1 ratio of serious-to-casual queue usage - the ratio can be adjusted as necessary).
Probably the only necessary adjustment is forcing weight class matching (some form of 3/3/3/3), but that's it.
The "serious business" queue has premades of all sizes (including solo), and is "no holds barred". A C-bill reward is built in (+50k or +15% of gained C-bills or something like that). You can futz around between running Steiner lances or all squirrels (although there may need to be some restrictions I guess, but go figure as to what they are) and there should be a "underdog bonus" calculated by the players Elo if a team that is decidedly "worse" than the opposing team and provided with say a +15% C-bill bonus or scaled to the "difficulty" of the opfor. Good teams roll quickly anyways, but you gotta give the "worse off team" a reason to keep playing.
The separation of competitive/good players and new players is required. As the new player population goes through a revolving door in this game, we need some form of separation... whether by matchmaker or by queue types, it has to be done. Otherwise, we're allowing to scare people out of this game... let alone CW.