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Dissapointing cockpit view.


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#21 Bloody Moon

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Posted 03 July 2012 - 04:04 PM

View PostDividan, on 03 July 2012 - 03:44 PM, said:


Ah yeah, you're right about the MW3 cockpit still not being viable. Although I still think MWO's cockpit's need to be adjusted none the less though, it seems as if the pilot is sitting far too high and close. Maybe not move it back to the extreme of MW3's, but move it back and down a little.


So i double checked the available videos and the cockpit views are indeed somewhat odd.

In this video you can clearly see how looking around the cockpit will be shown.
The relevant part starts at 0:37.

http://mwomercs.com/...deo/OkWhrahs3AQ

The oddity as we might call it originates from the fact that our view comes from something that might be a camera in the front part of a quite big helmet instead of the pilots eyes, so our viewpoint is around 10-15 centimeters closer to the windows and the monitors than it should be in my opinion ofcourse, i might be wrong.

Someone with better 3D sense could correct me.

ps.: Btw in the in-game footage the cockpit of the Atlas looks slightly better than the one in the teaser.

http://mwomercs.com/...deo/YXZ7HKpaEHc

Edited by Bloody Moon, 03 July 2012 - 04:13 PM.


#22 Iron Horse

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Posted 03 July 2012 - 04:07 PM

View PostDividan, on 03 July 2012 - 02:25 PM, said:

Hello,

So far MechWarrior online looks fantastic, about to order my founders copy soon. But after watching all the videos I noticed something that's been bothering me. The cockpit view. One thing about MechWarrior 3 that I really enjoyed was how the cockpit view was zoomed back, letting you see a lot of the cockpit. But in the MWO videos you can barely see anything, which is semi-effecting immersion for me.

I've brought some screenshots for example.
Mechwarrior 3:
Posted Image

Mechwarrior Online:
Posted Image

It's a fairly large difference, and I vastly prefer MW3's. Will there be a way to atleast zoom out, or at least free look? If we're going to have first person view only let's do it right.


As has been said, we will be able to look around the cockpit. I don't know with what kind of precision we will be able to do so (or even how much dexterity a Hat-button gives, for that matter), but you could also swap views in MW3.

BTW, "affect" not "effect".

EDIT: You can see in this picture that there is plenty going on inside of the cockpit, including some fancy external views (keep in mind this is just concept art and may not make it into the game, though).

Posted Image

Edited by Iron Horse, 03 July 2012 - 04:09 PM.


#23 Warfeli

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Posted 03 July 2012 - 04:09 PM

I think the cockpit is fine as it is with a virtual HUD. However, they can make it so that the actual cockpit in-dash displays and gadgets are what show the HUD screen data, rather than just having it as a virtual pop-up HUD. It would be technically similar to how some FPS games display weapon ammo/clip information on the weapon itself rather than as part of the virtual game HUD (Tribes Ascend comes to mind.) That would definitely help the immersion factor for those of you who are simulator guys, and I certainly think it would look better too, but I also don't think it's all that necessary.

Edit: Also, looking around the cockpit is useless if you are doing it for anything other than visibility because the cockpit elements are just empty - so there is no reason to look around the cockpit other than to check your blind spots. 2nd, the transparent HUD display is a lot more practical in combat because you have more visibility and at the very least it allows you to see-through some elements of the HUD.

Edited by Warfeli, 03 July 2012 - 04:15 PM.


#24 Otto Cannon

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Posted 03 July 2012 - 04:11 PM

View PostEmperorMyrf, on 03 July 2012 - 03:53 PM, said:


I'm almost certain it's its right eye. In videos when the atlas fires lasers from its arms, you'll notice the right side laser originates a bit closer to the center of your view than the left one. But I thought, from the way the bar was crooked, that it was the left eye for the longest time.


It looked like that to me at first, but then I assumed it must be the left eye, since on the founder mech version it only has glass in the left eye and the right one is filled in.

#25 EmperorMyrf

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Posted 03 July 2012 - 04:15 PM

View PostOtto Cannon, on 03 July 2012 - 04:11 PM, said:


It looked like that to me at first, but then I assumed it must be the left eye, since on the founder mech version it only has glass in the left eye and the right one is filled in.


I noticed that as well. Maybe it switches sides for the founders?

#26 Otto Cannon

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Posted 03 July 2012 - 04:31 PM

View PostEmperorMyrf, on 03 July 2012 - 04:15 PM, said:


I noticed that as well. Maybe it switches sides for the founders?


I doubt they'll bother to do a different interior view rather than just tell the art department to draw the outside the other way round though. So I'm guessing either it is in fact the left eye at the moment, or the patch will swap sides in later external views.

#27 darkrei9n

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Posted 03 July 2012 - 04:40 PM

View PostWardenWolf, on 03 July 2012 - 03:57 PM, said:

Its not the cockpit off-center, it is the in-cockpit (but non-HUD) displays. They are asymmetrical, which gives the impression of your being off-center - even though you as the pilot are not.

Now in the Atlas, as others have rightly pointed out, you are sitting behind one of the eyes. That bugged me at first, till I realized every other interpretation of an Atlas cockpit in previous games must be off: where else would you be able to see out?


The screenshot is the Jenner not Atlas, and it is off center in the cockpit itself, like the pilot is leaning to his right.

#28 Uber1

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Posted 03 July 2012 - 04:50 PM

just thought i would throw this out there but i noticed that the atlas cockpit view is off, the angle at which it is shown doesnt line up it kinda goes up at a angle on the right hand side. find it really anoyying for some reason, hopefully they fix this or maybe this is how it's suppose to be? anyways just bugs the crap outa me :P

#29 fez

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Posted 03 July 2012 - 05:08 PM

I'd actually really like poor visibilty from a cockpit to be a thing we have to deal with as part of certain mechs inherent design flaws. No mech is perfect, and I'd happily have that as real problem to pilot through. Offset cockpits making arm mounted weapon system shots just that tiny bit harder to gauge, heavily recessed/armoured cockpits with very reduced outside visibility. All these things would be truly excellent if implemented. I foresee the Atlas having a terrible peripheral view from inside the cockpit. But since it's a 100ton walking arsenal, I believe it's a great trade off to the zippy little huge glass canopies on legs that a scout mech is, with virtually unrestricted cockpit views.

For example, I WILL be piloting a hunchback. I'm perfectly ok with having that giant AC/20 on the right shoulder stopping me having ANY cockpit peripheral view to the right without having to torso twist. (or a in cockpit glance to the right shows me a tiny viewscreen of a camera mounted on the outer shoulder of the ac/20, giving me a limited view)

It's little things like this that give mech's a lot more of a distinct flavour from one another, helping people solidly identify what it is exactly about a mech that they like. It makes it very difficult to form an attachment with a mech if all cockpits are quite generic. If they all roughly feel the same to sit in, then all you're really falling in love with is a weapons loadout and groundspeed. If you can make them ergonomically pleasing or difficult to sit in, then you will probably have a lot more chassis choice diversity, as people will start looking past the outward chassis design as their choice eg: "oh man, I'm going to pilot a catapult, it looks awesome!". Ugly, yet functional to pilot, mechs will get their day in the sun too.

Devs?

edit: I'm ok with having a virtually barren cockpit interior and leaving all info in the virtual hud of the pilots eyes. I just want the PHYSICAL logistics of cockpits to be fully realised.

Edited by fez, 03 July 2012 - 07:31 PM.


#30 syngyne

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Posted 03 July 2012 - 05:54 PM

View PostEmperorMyrf, on 03 July 2012 - 03:53 PM, said:

I'm almost certain it's its right eye. In videos when the atlas fires lasers from its arms, you'll notice the right side laser originates a bit closer to the center of your view than the left one. But I thought, from the way the bar was crooked, that it was the left eye for the longest time.


It's the left. Watch the teaser trailer again. The bottom of the eyes angle downward towards the outside of the eye, and the cockpit view has it angling down to the left. Also, after the power up sequence, when it flips to back outside the Atlas, the camera is centered on its left eye.

#31 EmperorMyrf

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Posted 03 July 2012 - 06:11 PM

Posted Image

This would be the source of my confusion, taken from Screenshot 8. All the hardware and artwork points at the left eye, yet it still look like the camera sits on top of that right-side CT laser. Hopefully they see to this and make it all the same eye/side (assuming I'm right, maybe I'm just insane).

Edit: changed sources

Edited by EmperorMyrf, 03 July 2012 - 06:11 PM.


#32 syngyne

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Posted 03 July 2012 - 06:20 PM

Yeah, the camera's actual position is a bit iffy.

#33 Dragonsbane

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Posted 03 July 2012 - 06:26 PM

View PostDafoose, on 03 July 2012 - 02:42 PM, said:


Well take maters into your own hands

EPIC EPIC is all I can say..

Ok... sorry but its impossible to stay on topic after seeing this.... whats that controller with green buttons on the left?

Edit: Just found out its the Logitech G940 http://www.amazon.co...k/dp/B002G1YPP2

Edited by Dragonsbane, 03 July 2012 - 06:56 PM.


#34 Januph

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Posted 03 July 2012 - 06:28 PM

Looks like we might be actually be picking mechs by avoiding blindspots.

#35 Ranek Blackstone

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Posted 03 July 2012 - 07:12 PM

View PostEmperorMyrf, on 03 July 2012 - 06:11 PM, said:

Posted Image

This would be the source of my confusion, taken from Screenshot 8. All the hardware and artwork points at the left eye, yet it still look like the camera sits on top of that right-side CT laser. Hopefully they see to this and make it all the same eye/side (assuming I'm right, maybe I'm just insane).

Edit: changed sources


You are correct. The artwork points to the atlas's "eyes" decending lower the farther towards the outside of the skull you get.

#36 Broceratops

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Posted 03 July 2012 - 07:21 PM

12 ER medium lasers, what kind of troll mech were you using in MW3.

#37 Joe Mallad

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Posted 03 July 2012 - 07:33 PM

View PostEmperorMyrf, on 03 July 2012 - 06:11 PM, said:

Posted Image

This would be the source of my confusion, taken from Screenshot 8. All the hardware and artwork points at the left eye, yet it still look like the camera sits on top of that right-side CT laser. Hopefully they see to this and make it all the same eye/side (assuming I'm right, maybe I'm just insane).

Edit: changed sources

The cockpit has always been in the right eye. even in table top. if you look at this pic from inside the cockpit, the cockpit glass/eye is crocked and tilted toward the left side of the screen which would be the center of the face where the nose-like glass section is. Also on the founders Atlas mech... its clear that the right eye is the cockpit.

#38 Daeso

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Posted 03 July 2012 - 07:41 PM

In my opinion the MW3 cockpit view is rather unrealistic. I feel like I need to stand up and walk forward to initiate those buttons/switches.

The view we get now seems more like the view we should have always been receiving.

And yes the Atlas view is skewed because of the eye cockpit view... it should remain as such too.

#39 WardenWolf

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Posted 03 July 2012 - 07:44 PM

View Postdarkrei9n, on 03 July 2012 - 04:40 PM, said:

The screenshot is the Jenner not Atlas, and it is off center in the cockpit itself, like the pilot is leaning to his right.

I wonder if the shot was taken mid-movement? We know the cockpit moves around as the mech moves (it seems so from the videos) so if this was taken mid-motion it could explain it. Looking at the videos of the Jenner in action (light mech preview) it looks pretty close to middle most of the time... but I could be mistaken...

#40 William Petersen

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Posted 03 July 2012 - 07:45 PM

View PostEmperorMyrf, on 03 July 2012 - 06:11 PM, said:

Posted Image

This would be the source of my confusion, taken from Screenshot 8. All the hardware and artwork points at the left eye, yet it still look like the camera sits on top of that right-side CT laser. Hopefully they see to this and make it all the same eye/side (assuming I'm right, maybe I'm just insane).

Edit: changed sources



Oh man, I see what you're saying, the cockpit is obviously sitting over the right side of the chassis, judging by the relative positions of the laser beams, but it sure does look like it's meant to be the left eye from the design of the veiwport. That is bothersome... <.<





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