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Hostility Towards Lrm Players

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#161 Fate 6

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Posted 29 May 2015 - 05:42 PM

Jman5 is probably the best LRM player I've seen in this game ever, and he never asks for locks.

#162 Ragtag soldier

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Posted 29 May 2015 - 05:49 PM

View PostPjwned, on 29 May 2015 - 05:19 PM, said:


What you seem to be saying is that LRM mechs shouldn't need to expose themselves to damage the enemy ever despite every other mech in the game needing to do so, regardless of how terrible their performance is if they don't spot their own targets ever.


LRMs have a longer time between firing and actually damaging anything than all other weapons in the game, and you have to maintain the lock that whole time. as a result, any attempt at firing on an enemy that's aware of you is going to result in your taking far more fire than you can unload or the target evading your fire simply because the mechanics of the weapon are balanced away from being useful in an open firing line.

LRMs should expose themselves because piggybacking off an ally's locks is nearly the only way to actually connect unless your opponent team is incredibly dumb. they need a serious buff that they're simply not going to get because of players like you that just want them to go away.

#163 Andi Nagasia

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Posted 29 May 2015 - 05:52 PM

i play an LRM-WHK,
4ER-ML 4LRM15(Too much ammo)TC1 CAP)

How i Play?
i am usually just behind the First mech to Push,
laying down LRM Fire on what ever they are Focusing on,
aiding my team as i fire over their heads and into the Enemy,

Now not everyone can be a Direct fire Pro,

no matter how good you think you are as a Player,
Put 2+ Pro Players in a match and you all cant get 5kills and 2k damage,
sorry but its not possible, no matter how hard you try their are still only 12 enemies,

also no matter how much you want to Direct fire,
most of the time their is not enough room for everyone to fire,
you will have to Wait for an ally to move back so you can fire in their stead,
and if you have to Wait, then thats damage your not doing time your not helping the team,

in both cases LRMs can give Constant Damage with out having to be Direct,
Aiding the Team more than being direct fire and waiting for a shot,

#164 Deathlike

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Posted 29 May 2015 - 05:53 PM

View PostmasCh, on 29 May 2015 - 05:41 PM, said:

What if you do top score and half the kills of your team though? Obviously you haven't watched the vid in first page.

Anyway that's not what we're debating, we're not talking about being MVP.

We're talking about liking a reply that says "waste of a mech slot" if you bring an LRM mech.


That's kinda impressive. I'm more impressed when it's direct fire because someone has to do the true dirty work.

I don't need to watch the video.. I've seen LRMs being used to some degree of effectiveness... on Alpine and Caustic. It doesn't mean it's reliable.

While I rarely run LRMs... very often when I did run it, I had to run with lasers (like 1 or 2 LL, not MLs) to not feel like I was a waste of a slot. If the target only needs "just a bump" to die and the LRM boat w/o backup weapons is being charged @ min range... well, you don't even want to see my reaction to it (it's either a facepalm or rolleyes).


View PostFate 6, on 29 May 2015 - 05:42 PM, said:

Jman5 is probably the best LRM Hunchback player I've seen in this game ever, and he never asks for locks.


Fixed.

Edited by Deathlike, 29 May 2015 - 05:53 PM.


#165 Josef Koba

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Posted 29 May 2015 - 05:59 PM

I occasionally run LRM boats. And I usually run them pretty well. I have never asked for anyone to lock a target for me, though I will fire on targets that are locked at my own discretion. That said, I have no problem holding a lock, and if someone in the rear wants to rain down their LRMs at my target, that's fine with me too. I think a greater tragedy than people boating LRMs and asking for locks is people who simply can't lock a target period. They're in a brawl, or one on one, and they can't switch locks to determine the weak spots of the guy they're shooting. Personally, I want that info and I want it immediately. I can't fathom why someone would shoot at an enemy and not lock. I'm sure sometimes it's a momentary lapse, but I've conditioned myself to lock immediately (and I use the center scroll wheel click for my lock - it's automatic). It's endemic.

Edit: I've never run an LRM boat without backup weapons. Why anyone would do this is beyond me. I don't like feeling defenseless, or relying on someone else for defense in PUG games.

Edit 2: What I find interesting is that twice today people have asked if anyone is boating LRMs so that they could TAG and/or NARC enemy for them.

Edited by Josef Koba, 29 May 2015 - 06:02 PM.


#166 masCh

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Posted 29 May 2015 - 06:24 PM

View PostDeathlike, on 29 May 2015 - 05:53 PM, said:


That's kinda impressive. I'm more impressed when it's direct fire because someone has to do the true dirty work.

I don't need to watch the video.. I've seen LRMs being used to some degree of effectiveness...



And if you had seen the video, you'd see that it was the med lasers that made most of the kills, the LRMs soften the targets up taking advantage of indirect fire. LRMs take out their armour, and med lasers finish them up. That's how the CPT-C1 was designed.

#167 DukeRustfield

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Posted 29 May 2015 - 06:40 PM

View Postnehebkau, on 29 May 2015 - 04:18 PM, said:

100 damage only on CTs is better than 400 damage spread out all over a mech imho



But it's not. Because everyone isn't uniformly shooting CTs. You got a team of other people in pitched battles whose lasers are streaking across the entire frame of the enemy. If you help blow off a right arm or left arm or right leg or whatever, that's an enemy that is down faster, period.

I run a LRM crab and an AC20 crab and they have almost exactly the same stats. They're both positive K:D. I know for a fact that the LRM is more feared. It can control the battlefield and that's one thing that is also being overlooked. You might sniff at shots that aren't going to the CT of an enemy, but when LRMs are raining on you and your screen is going crazy and you're going yellow everywhere, you get in cover. If you don't, you're going to die.

I run my LRMs indirect with the range bonus. So I'm hitting people at 900ish that I can't even see. I know that's got to be really frustrating because it is for me when I'm on the receiving end.

It takes almost nothing to lock is my only issue. It's not like people are asking to commit suicide. It's like asking your teammates to not shoot you and having them get all cranky about it. "ZOMG noob, I'll shoot you if I want. L2TK."

#168 Deathlike

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Posted 29 May 2015 - 06:44 PM

View PostmasCh, on 29 May 2015 - 06:24 PM, said:

And if you had seen the video, you'd see that it was the med lasers that made most of the kills, the LRMs soften the targets up taking advantage of indirect fire. LRMs take out their armour, and med lasers finish them up. That's how the CPT-C1 was designed.


And?

I ran Kintaros with LLs and LRM5s before. It's not rocket science to use backup weapons (although most of the time they were my primary weapons) to kill things. That's how they should be, but oftentimes people go full-LRM and then get wrecked as soon as a Light shows up around them.

#169 masCh

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Posted 29 May 2015 - 06:48 PM

View PostDeathlike, on 29 May 2015 - 06:44 PM, said:


And?

I ran Kintaros with LLs and LRM5s before. It's not rocket science to use backup weapons (although most of the time they were my primary weapons) to kill things. That's how they should be, but oftentimes people go full-LRM and then get wrecked as soon as a Light shows up around them.


So why the hostility against LRMs then?

We're not talking about LRM boats are we. We are just talking about saying "hey I got LRM's here, if you press R while you shoot I may be able to help you".

#170 Flutterguy

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Posted 29 May 2015 - 06:53 PM

View PostDukeRustfield, on 29 May 2015 - 06:40 PM, said:


I run my LRMs indirect with the range bonus. So I'm hitting people at 900ish that I can't even see. I know that's got to be really frustrating because it is for me when I'm on the receiving end.

Huh, it's the exact opposite for me. I use LRMs but I literally laugh when people use them against me, especially at long ranges. Back in the day of CB (pulling out my old timers' card) LRMs were actually hard to avoid. Only a handful of objects on each map could be used to block them and if you weren't near them you needed group AMS or you died. Compared to that, avoiding LRMs nowadays is simply a matter of taking a couple steps to the side in just about any direction.

#171 WazOfOz

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Posted 29 May 2015 - 06:54 PM

when running my 4J I don't ask ppl to hold locks ( I'm out there trying to get my own locks ) but I do sometimes feel that my team mates need to be reminded that the "R" key is their friend. not hitting "R" to spite ppl with lurms is not helping any of your team at all.

#172 Deathlike

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Posted 29 May 2015 - 06:58 PM

View PostmasCh, on 29 May 2015 - 06:48 PM, said:

So why the hostility against LRMs then?


Every single time I commit to helping them, I get screwed. I can't deal with it.

I use NARC, LRM boats keep firing at something else.

I use TAG, LRM boats keep firing at something else.

I can't win that battle, so I simply don't bring said tools.

For every player that is proficient @ LRMs, I see 10 matches with LRMsbeing used, with those players not being a "credit to team".


Quote

We're not talking about LRM boats are we. We are just talking about saying "hey I got LRM's here, if you press R while you shoot I may be able to help you".


I think at this point, I don't even want an LRM boat to say stuff. Please get your own locks, and I'll try to help your LRMs be useful, but don't LRM stuff that isn't worth helping the team directly. If what I'm shooting at is being LRMed, you're probably doing a good job. If what you're LRMing in the distance is NOWHERE NEAR where the bulk of the team AND is not producing hits (because, I see these people all the time, LRMing stuff and hitting nada), then you are probably a wasted slot.

Edited by Deathlike, 29 May 2015 - 06:58 PM.


#173 masCh

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Posted 29 May 2015 - 06:58 PM

View PostWazOfOz, on 29 May 2015 - 06:54 PM, said:

when running my 4J I don't ask ppl to hold locks ( I'm out there trying to get my own locks ) but I do sometimes feel that my team mates need to be reminded that the "R" key is their friend. not hitting "R" to spite ppl with lurms is not helping any of your team at all.


That's the reality. I hardly run LRMs and when I do I have not noticed people not hitting R because I will find targets somehow anyway.

But many tiems when I'm in a light or another mech and died early and start spectating, i saw so many people who belong to "reputable" units who didn't press R.. when other people questioned them about it many ignore but some will outright say they want the kill. Most end up dying instead.

So its not the friendly LRM mech that doesn't care about teamwork, but it is the direct-fire shooter. I'm a direct-fire shooter too but I don't mind if someone else takes kills.

#174 Nik Reaper

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Posted 29 May 2015 - 06:59 PM

View PostmasCh, on 29 May 2015 - 06:48 PM, said:

So why the hostility against LRMs then?

We're not talking about LRM boats are we. We are just talking about saying "hey I got LRM's here, if you press R while you shoot I may be able to help you".


While personaly I do not write responds to the hold locks thing, after about 50% of the time after that players death I read a "stupid noob team didn't hold locks" ... so I would have to guess that most just preemptivly flip the bird to such person.

Edited by Nik Reaper, 29 May 2015 - 07:01 PM.


#175 Kilo 40

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Posted 29 May 2015 - 07:00 PM

View PostMcgral18, on 29 May 2015 - 10:58 AM, said:

Having a LRM centric build is already being down a useful player.


I see comments like this all the time, yet I'm almost always at least in the upper 1/4 in match score/damage/kills if not the top player on the team.

simply put, your comment speaks more about your lack of skill with LRMs more than anything.

#176 stealthraccoon

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Posted 29 May 2015 - 07:03 PM

Indirect fire weapons are absolutely useful, because you can damage enemies without being in line-of-sight. lRM's can also be used to suppress enemy movement and finish off the wounded. Personally I stick an LRM5 in just about everything just so I can have a backup weapon that can reach out and contribute.

They are not efficient damage dealers. They need to be used in groups or teams to be really effective.

Building a mech that does nothing but LRM only works when you have a team that supports you; if you are pugging and expecting your team to operate like a well oiled machine...

Bring the right tool for the job. You could dig a trench with a spoon, but it sure could be done better if you brought something more appropriate.


As with anything involving the public or children, try to be mindful and expect no one to listen to anything reasonable. Play, die if you must and move on.

Edited by stealthraccoon, 29 May 2015 - 07:06 PM.


#177 masCh

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Posted 29 May 2015 - 07:03 PM

View PostDeathlike, on 29 May 2015 - 06:58 PM, said:


Every single time I commit to helping them, I get screwed. I can't deal with it.

I use NARC, LRM boats keep firing at something else.

I use TAG, LRM boats keep firing at something else.

I can't win that battle, so I simply don't bring said tools.



Commit to what? All that is needed is to press the R key while you're fighting and shooting at targets. That is all that LRM pilots want. Nobody expects you to go out of your way to get a lock, what's the point? The target will find cover anyway so all that effort is wasted. I can't believe people think that's expected of them.

All we care about is please press that R key while you're fighting.

I've never been one to say "Lock your targets please" but I always appreciate when someone else says it.

#178 Tremendous Upside

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Posted 29 May 2015 - 07:04 PM

Meh... screw it. The LRM30 GRF-1N. It's just spams rainbows of LRM goodness. Easily my favorite of all the Phoenix/Sabre mechs, Time to pull him back out!

#179 InspectorG

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Posted 29 May 2015 - 07:08 PM

View PostmasCh, on 29 May 2015 - 11:33 AM, said:








All these comments are hilarious.

If you call the LRM carrier a waste of a slot, how do you make of games like these when the LRM Catapult got more than half the kills for the team and turned the match around from losing to winning?




You killed a bunch of mech that others already weakened. Thats called 'vulturing'. Its not a bad thing, mind you, usually the job of remaining lights.

Today i saw a re-connect Zeus bring our team 7-11 to 11-12.
Sample size of 1 means little.

Ive gotten 6 kills in a Commando once, that mean Commandos are really good?

#180 masCh

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Posted 29 May 2015 - 07:11 PM

View PostInspectorG, on 29 May 2015 - 07:08 PM, said:


You killed a bunch of mech that others already weakened. Thats called 'vulturing'. Its not a bad thing, mind you, usually the job of remaining lights.

Today i saw a re-connect Zeus bring our team 7-11 to 11-12.
Sample size of 1 means little.

Ive gotten 6 kills in a Commando once, that mean Commandos are really good?


Sir, you don't get to be on the list of Top 50 on the Catapult leaderboard to have that kind of match happen only once.

And that is, again, besides the point.

The point was, as many times stated, was that mech a waste of one slot?





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