17
387 replies to this topic
#381
Posted 06 April 2017 - 01:14 AM
Lurmers are like giraffe ... Tell giraffe a joke and it'll laugh 3 hours later (long neck, slow signal transfer and comprehension). Make a lurm related thread and a lurmer will reply 2 years later.
So, yeah, lurms are a good all-around weapon choice since 2013.
Keep calm and stay clueless.
So, yeah, lurms are a good all-around weapon choice since 2013.
Keep calm and stay clueless.
#382
Posted 06 April 2017 - 03:48 AM
Disagree with all the lrm hate, does that mech yet not still deal damage? Then it is worth something and has use. Get over yourself and your ego trip of elitism because all it does is make you an *******.
#383
Posted 06 April 2017 - 05:21 AM
What a great thread to resurrect.
I love it when people yell at me for using LRMs: calling it wasted space demonstrates naivety at how effective LRM fire can be for supressive / support fire, calling someone a noob for using LRMs does no justice as to how finicky it can be to attain any sort of consistency in effectiveness.
I love it when people yell at me for using LRMs: calling it wasted space demonstrates naivety at how effective LRM fire can be for supressive / support fire, calling someone a noob for using LRMs does no justice as to how finicky it can be to attain any sort of consistency in effectiveness.
#386
Posted 06 April 2017 - 06:50 AM
Im all for that lurmers can hold their own locks, either by having tag, narc and so on.
Everytime I hear "Please hold locks" in-game I ofthen think, uh-oh, he should prepare for shitthrowing coming his way but at the same time he should have brought equipment to make him able to hold his own locks.
Now for pure lurm boats, at least sacrifice one missile hardpoint for a narc, since tag requires an energy hardpoint.
Also stay with the team, go 2nd line. lurmers can be incredible annoying, suppresing and even effective between 300-700 range.
Obviously 180 m is death sentence and people can easly hide from missiles coming 1 km away.
Last, dont stay behind no matter what. Even if you bring decent backup weapons. Lights LOVE tearing lurm boats asunder.
I think lurm boats are 1st on the menu after slow assaults...
Everytime I hear "Please hold locks" in-game I ofthen think, uh-oh, he should prepare for shitthrowing coming his way but at the same time he should have brought equipment to make him able to hold his own locks.
Now for pure lurm boats, at least sacrifice one missile hardpoint for a narc, since tag requires an energy hardpoint.
Also stay with the team, go 2nd line. lurmers can be incredible annoying, suppresing and even effective between 300-700 range.
Obviously 180 m is death sentence and people can easly hide from missiles coming 1 km away.
Last, dont stay behind no matter what. Even if you bring decent backup weapons. Lights LOVE tearing lurm boats asunder.
I think lurm boats are 1st on the menu after slow assaults...
Edited by Tordin, 06 April 2017 - 06:51 AM.
#387
Posted 06 April 2017 - 06:56 AM
Tordin, on 06 April 2017 - 06:50 AM, said:
Im all for that lurmers can hold their own locks, either by having tag, narc and so on.
Everytime I hear "Please hold locks" in-game I ofthen think, uh-oh, he should prepare for shitthrowing coming his way but at the same time he should have brought equipment to make him able to hold his own locks.
Now for pure lurm boats, at least sacrifice one missile hardpoint for a narc, since tag requires an energy hardpoint.
Also stay with the team, go 2nd line. lurmers can be incredible annoying, suppresing and even effective between 300-700 range.
Obviously 180 m is death sentence and people can easly hide from missiles coming 1 km away.
Last, dont stay behind no matter what. Even if you bring decent backup weapons. Lights LOVE tearing lurm boats asunder.
I think lurm boats are 1st on the menu after slow assaults...
Everytime I hear "Please hold locks" in-game I ofthen think, uh-oh, he should prepare for shitthrowing coming his way but at the same time he should have brought equipment to make him able to hold his own locks.
Now for pure lurm boats, at least sacrifice one missile hardpoint for a narc, since tag requires an energy hardpoint.
Also stay with the team, go 2nd line. lurmers can be incredible annoying, suppresing and even effective between 300-700 range.
Obviously 180 m is death sentence and people can easly hide from missiles coming 1 km away.
Last, dont stay behind no matter what. Even if you bring decent backup weapons. Lights LOVE tearing lurm boats asunder.
I think lurm boats are 1st on the menu after slow assaults...
e x a c t l y
#388
Posted 06 April 2017 - 08:26 AM
Alexandros, on 06 April 2017 - 06:39 AM, said:
Happy being on the overcrowded Tier 1?. Great life achievment bro.
I don't think that was the point. The point is that the PSR system has such an upward bias that you basically just have to have a pulse to reach tier 1. Either you have not been playing much at all since the PSR system was introduced or... well... maybe you should check your pulse...
Edited by Mole, 06 April 2017 - 08:27 AM.
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