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#361
Posted 02 June 2015 - 08:44 PM
#362
Posted 02 June 2015 - 09:47 PM
I 'll stick with my lance and try to be within the same square and I'm constantly using the C1Fs 80 kph speed and agility to re-position myself.
However,as this is a team game,teams often don't play like teams and often scatter and eat glue. Not all teams,but many teams.
Due to the games crappy rewards and even crappier maps(it doesn't help that soooo many mechs are out out of scale with each other and the maps as most feel way too small and cramped) LRMS getting poo pooed on isn't suprising. But nobody poopooed the instagib Dual Gauss+ERPPC builds that one shot stuff. The insane amount of counters(ECM,cover,horribly bad locking system,limited close range use etc) yeah,they aren't bad per se,but they are hard to actually use right.
At times,I miss the dual gauss K-2s..or the LRM Awesomes..
#363
Posted 03 June 2015 - 07:38 AM
A good LRM player can be quite helpful to the team....
Many people who boat LRMs are not good players.
Many players hate LRM boats because there is a good chance they are piloted by a bad player -- this can hurt people's feelings.
Bad players, in general, are not aware they are bad.
#364
Posted 03 June 2015 - 07:41 AM
Quote
Good thing I tell people theyre bad then.
#365
Posted 03 June 2015 - 08:01 AM
Aloha, on 29 May 2015 - 10:54 AM, said:
Now I don't play LRMs very often, but I do it once in a while just to mix things up. I no longer remind the team to hold locks precisely due to that attitude towards LRM players. I admit I have seen some bad LRM players who just sit way back waiting for his teams to lock targets for them, but I've also seen good LRM players who are very effective in providing fire support and keeping the enemy pinned with LRMs. I feel that this hostility towards LRM players is unjustified and foolish. I would rather have a bad LRM player than playing the match short one player. At the very least he'll serve as canon fodder and absorb some damage, and maybe even strip off a few points of armor off an enemy.
Honestly, if you dislike LRM as a weapon system, then don't use it, but to tell your own team mate to leave the match is a disservice to your own team.
Haven't read this thread but my response to this OP is simply that people need to understand that the LRM boats are a legit role on the battlefield. Nothing at all wrong with it and it sounds like you/him/her need to get into a more professional ELO bracket to cut out the chaff only concerned about their own K/D ratio.
#366
Posted 03 June 2015 - 08:24 AM
nehebkau, on 03 June 2015 - 07:38 AM, said:
A good LRM player can be quite helpful to the team....
Many people who boat LRMs are not good players.
Many players hate LRM boats because there is a good chance they are piloted by a bad player -- this can hurt people's feelings.
Bad players, in general, are not aware they are bad.
Please replace or append OP message with this message and lock the thread now. That is all.
#367
Posted 03 June 2015 - 08:31 AM
Khobai, on 03 June 2015 - 07:41 AM, said:
Good thing I tell people theyre bad then.
The problem is a lit of bass tell others they are bad too. Not saying you are, just that the message tends to get lost as a result.
I mean look at all the people who run off and get destroyed, rage at their team which goes on to win.
Unless a bad knows someone is good, who tells that bad they are bad, the bad will just ignore it.
#369
Posted 03 June 2015 - 10:49 AM
#371
Posted 03 June 2015 - 01:18 PM
Zeusus, on 03 June 2015 - 08:31 AM, said:
I mean look at all the people who run off and get destroyed, rage at their team which goes on to win.
Unless a bad knows someone is good, who tells that bad they are bad, the bad will just ignore it.
I played a game yesterday on crimson strait in an LRM mech. The enemy team is in the tunnel so my team decides to conga-line straight into them. Not having a death wish nor the weapons for tunnel combat, I run around the tunnel to try to get any enemies that peak out of the tunnel.
Predictably my entire team gets 11-0'd in about 30 seconds leaving just me.
What happens next is that I have to put up with half my team trash talking me for not joining their little suicide pact in the tunnel and how dare I bring LRMs to a game implying that this is all somehow my fault. Despite the fact that it was 12 vs 1 before the enemy left the tunnel, I still out damaged most of my team including several meta mechs.
Edited by Jman5, 03 June 2015 - 01:19 PM.
#372
Posted 03 June 2015 - 01:37 PM
Jman5, on 03 June 2015 - 01:18 PM, said:
I played a game yesterday on crimson strait in an LRM mech. The enemy team is in the tunnel so my team decides to conga-line straight into them. Not having a death wish nor the weapons for tunnel combat, I run around the tunnel to try to get any enemies that peak out of the tunnel.
Predictably my entire team gets 11-0'd in about 30 seconds leaving just me.
What happens next is that I have to put up with half my team trash talking me for not joining their little suicide pact in the tunnel and how dare I bring LRMs to a game implying that this is all somehow my fault. Despite the fact that it was 12 vs 1 before the enemy left the tunnel, I still out damaged most of my team including several meta mechs.
You have done well.
To be the last one alive because you tought about how to be usefull was nice and clever.
To rush in a freaking tunnel with freakings LRMS as your main weapons would have just make you dumber than they were. (Seriously, 11/00 and no one was ableto take out at least ONE GUY?! Come on, they lost there right to talk the instant this happened.)
#373
Posted 03 June 2015 - 01:48 PM
Jman5, on 03 June 2015 - 01:18 PM, said:
I played a game yesterday on crimson strait in an LRM mech. The enemy team is in the tunnel so my team decides to conga-line straight into them. Not having a death wish nor the weapons for tunnel combat, I run around the tunnel to try to get any enemies that peak out of the tunnel.
Predictably my entire team gets 11-0'd in about 30 seconds leaving just me.
What happens next is that I have to put up with half my team trash talking me for not joining their little suicide pact in the tunnel and how dare I bring LRMs to a game implying that this is all somehow my fault. Despite the fact that it was 12 vs 1 before the enemy left the tunnel, I still out damaged most of my team including several meta mechs.
TBH, that's a reasonable outcome (the expected whining), but despite LRMs being virtually useless in the tunnel... the error is usually involved with the other 11 that died first going through the tunnel (it can be a buzzsaw at times). Still, you couldn't have effectively helped them out though (situationally, you aren't going to be effective with LRMs vs the tunnel).
Many times, an LRM user tries to set up optimal areas to fire from, but usually gets ignored by people having natural cover to avoid/minimize the effects.... and you can't actually ask the enemy to come to the LRM boat.
#374
Posted 05 April 2017 - 08:53 PM
Im a front liner user since days of beta. I do my rotation on all ranges but I enjoy most the LRMs because simply THEY DO DMG. If I had a cent everytime a player yelled at me because of my builds I would be richer than Blake in RL.
Just enjoy the game man. It is the only thing we have to remeber the glory days of Mechwarrior saga.
Edited by Alexandros, 05 April 2017 - 08:55 PM.
#375
Posted 05 April 2017 - 09:38 PM
![Posted Image](https://loonylabs.files.wordpress.com/2016/03/alive.jpg)
2 years later lrms are still bad
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
#376
Posted 05 April 2017 - 10:08 PM
Monkey Lover, on 05 April 2017 - 09:38 PM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
They're perfect for people who played Battletech in the 80's when they were age 25+. What other weapon would you expect them to use at their age?
Edit - for Carl's post below, that is one sick burn.
Edited by FireStoat, 05 April 2017 - 10:13 PM.
#377
Posted 05 April 2017 - 10:12 PM
Alexandros, on 05 April 2017 - 08:53 PM, said:
Im a front liner user since days of beta. I do my rotation on all ranges but I enjoy most the LRMs because simply THEY DO DMG. If I had a cent everytime a player yelled at me because of my builds I would be richer than Blake in RL.
Just enjoy the game man. It is the only thing we have to remeber the glory days of Mechwarrior saga.
Playing lurms since Beta and only tier 3, see lurms do really work.
#378
Posted 05 April 2017 - 10:22 PM
![Posted Image](http://i0.kym-cdn.com/photos/images/facebook/000/028/453/necropost.jpg)
#379
Posted 05 April 2017 - 11:45 PM
Also asking people to hold locks is pretty harmless sure, but its also about as useful as saying "make sure you shoot accurately" or "don't get cored" at that stage.
If you have a hard time locking in a specific instance, its a good idea to remind your team to hold locks "try hold locks please" or somesuch when it happens, but telling people that at the start of the game more seems to indicate the intent of that mech, causes many people to instantly dislike you, and asserts that everyone is out to get him or against him in that he feels he needs to say it at the start of every match.
EDIT; ahhhhh I have been tricked by foul necromancy!
Edited by Shifty McSwift, 05 April 2017 - 11:47 PM.
#380
Posted 06 April 2017 - 12:48 AM
They say when there's no place left in hell, the dead will walk on earth's surface.
Oh how right that saying is.
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