#321
Posted 30 May 2015 - 04:17 PM
LRM boats are perfectly capable of getting their own locks, tanking a little damage for the team, and being generally useful as opposed to sitting at 800m range and having a hit rate in the 10-20% range. Forget even doing something smart like bringing TAG. I've gotten 25k C-Bills from TAG alone in a Warhawk with some LRMs for supplementary damage, and almost 50k C-Bills from TAG on my streak Crow. Its nutty.
#322
Posted 30 May 2015 - 05:47 PM
#323
Posted 30 May 2015 - 06:03 PM
xX PUG Xx, on 30 May 2015 - 08:31 AM, said:
Oh aye, could you sound anymore like the stereotypical self-centric egotistical American? So there is no players anywhere in the world capable of living up to your uber-leet level of gameplay GGClose indeed.
Way to stereotype there, chief!
Well, if there are good players elsewhere in the world MAYBE IM NOT PLAYING AT THE SAME TIME AS THEM YOU BIG DUMMY!
Its anecdotal, but when i play before 10pm EST(usually 4pm-7pm) i experience WAY more rabbit runs.
NO i dont hear VOIP in other languages at that time.
I SOMETIMES see people type/speak in German, which i used to speak almost fluently, so i can communicate with them. It can help.
And i thought i was playing with all the kids who just got out of school over here...
THANKS for considering me Super-leet. Ill take that compliment with my 1.10 KDR
#324
Posted 30 May 2015 - 06:23 PM
Colonel Jaime Wolf, on 30 May 2015 - 05:47 PM, said:
The issue is not LRMs by themselves but holding locks and getting locks for a LRM boat. I can't count the number of games I've been in where a LRM boat has cussed out the team for not holding locks -- as if its our responsibility to stand there an get ourselves shot up just so the LRM boat can have something to do.
When someone, as the OP wrote, types "Hold Locks Please" that is not team-work. It's someone cowering at the back expecting others to soak up all the damage, take all the chances so the LRM boat can damage without taking damage.
Edited by nehebkau, 30 May 2015 - 06:24 PM.
#325
Posted 30 May 2015 - 06:46 PM
Press R
It doesn't matter what country you are from.
Just press R. There is absolutely no reason not to.
#326
Posted 30 May 2015 - 06:55 PM
nehebkau, on 30 May 2015 - 06:23 PM, said:
The issue is not LRMs by themselves but holding locks and getting locks for a LRM boat. I can't count the number of games I've been in where a LRM boat has cussed out the team for not holding locks -- as if its our responsibility to stand there an get ourselves shot up just so the LRM boat can have something to do.
When someone, as the OP wrote, types "Hold Locks Please" that is not team-work. It's someone cowering at the back expecting others to soak up all the damage, take all the chances so the LRM boat can damage without taking damage.
You must never have piloted an A1 catapult, or a light spotter. lol.
But to be fair, I don't beg people to hold locks anymore. Because chances are... if I need to inform or remind my team of something so simple such as "targeting a mech" chances are they are in that lower echelon of usefulness somewhere between redshirt and disconnected anyways. But the verbal, angry ones... are usually the same people that hardly get 100dmg, zero kills, and complain the whole match about how the team sucks and failed because everyone else couldn't carry them harder. Personally, I'd rather have a newbie asking for locks than read a quip from a verbal wannabe-veteran tryhard who doesn't understand how useful an LRM barrage can be while they're advancing on a mechs position.
Edited by 00ohDstruct, 30 May 2015 - 06:56 PM.
#327
Posted 31 May 2015 - 01:09 AM
Mellifluer, on 30 May 2015 - 07:31 AM, said:
the more you talk kilo the more you sound like an idiot.
proof is in my match scores and damage done, and I believe I've killed you with my builds plenty of times.
Quote
I have no idea WTF you are talking about. No I don't play just mediums and I never said anything about assaults "packing lrm 5's".
but feel free to explain why an lrm 40 with 10+ tons of ammo assault is sensible, while an lrm 30 with 10+ tons of ammo assault is senseless. explain why "moar tubes! less ammo!" is the only option.
#328
Posted 31 May 2015 - 01:25 AM
Implement cone of fire or dynamic convergence. No more 60 point alpha snapshots or instagimps from 700m+. I can bet the population would grow too as the small group of eliteists would quit and a larger group of people who won't make it so you must devote your entire life to this game could return and enjoy it again. It would even give purpose to targeting computers that made sense!
Till then, its not going to change. Sorry OP, but hope springs eternal.
#329
Posted 01 June 2015 - 11:36 AM
Kilo 40, on 31 May 2015 - 01:09 AM, said:
but feel free to explain why an lrm 40 with 10+ tons of ammo assault is sensible, while an lrm 30 with 10+ tons of ammo assault is senseless. explain why "moar tubes! less ammo!" is the only option.
I would rather put that 10+ tons of ammo into the enemy faster rather than spread the damage out to last the whole round. Lowering Lrms DPS doesn't seem like the best idea when you can fit more tubes.
#330
Posted 01 June 2015 - 11:41 AM
IF by hostility you asked "locks please" then stfu, learn to lrm like a boss...sitting way back is NOT how its done.
you inevitably HIT friendlies doing that.
I run lrm boats, and have NEVER gotten a spec of flak from any players.
I've got screen shots like "Kintaro sales shot thru the roof", 'I had no idea you could lrm with a (insert mech)' after a good lrming,
I lrming I will go, I lrming I will go, high ho here comes the salvos' a lrming I will go
Line of sight lrming with backup energy is thee way to go, and NO one has a problem when you help the team win
#331
Posted 01 June 2015 - 11:48 AM
The problem is, they are inconsistent and are normally defeated in the higher skill levels by good use of cover and smart ECM players.
What I mean by inconsistent is some matches you can bag kills and get good damage figures, other matches you struggle to get locks and keep them (or your targets keep ducking behind cover).
The biggest issue too is some players will just bog a mech down with large LRM racks. An assault with 4 LRM15s sounds cool, but when you move 40kph, you are a pure liability. You get left behind, struggle for locks, and get picked apart within the first minute by swarming lights. Those builds are liabilities to your team.
Now, if you want a good LRM build, I say go more for a quicker LRM mech. One with smaller launchers (LRM10s or smaller) with, decent weapon backups (like 4 MLasers), and good speed. There is a Hunchback (SP I believe) that is an awesome example of this.
Despite having a good scooting LRM machine, still expect to have inconsistent results. Still, it can be a nice machine and it will get you some angry hate messages from the other team lol.
#332
Posted 01 June 2015 - 11:51 AM
Kjudoon, on 31 May 2015 - 01:25 AM, said:
I am the OP of this thread, so I'm a bit confused about what you thought I was hoping for. Here are my main points:
1. Pressing the R key is a good habit, whether or not anyone asks for target locks.
2. Don't assume anyone who ask for target locks are planning on hanging 800m back from the front line.
3. Don't assume LRM mechs are automatically bad for the team, especially in PUG. It depends a lot on the player.
4. Don't quit a match on purpose just because there's a disagreement/argument.
Edited by Aloha, 01 June 2015 - 11:54 AM.
#333
Posted 01 June 2015 - 12:18 PM
I do whole-heartedly agree that more politeness would go a very long ways to creating a more enjoyable piloting-giant-stompy-robot-goodness effect.
@Aloha:
1. This, totally this. I agree. Fully. Locking targets is ALWAYS a good habbit. Let your teammates know which red dorrito you wanna destroy, and then revel in their assistance. Spread the C-Bill love man.
2. This, totally this. I find that 800m is too far back for me to squirt out of danger when those pesky lights decide they have had enough of my awesomesauce. Closer to the murderball equals more friendlies and thus more targets to spread the red team laser hate around. I for one know this is very good survivally-ness.
3. This! Player skill is so very much a part of this game. Yes, tech is important. Yes, loadout is important. Yes, quirks are important. But the pilot... I am pretty sure our beloved Sean Lang can figure a way to take out something piloting a LCT-1E armed with nothin' but tags and a loincloth.
4. This! + a bajillion and one times this. Blue team friend. No shoot friend. No harrass friend. Red team NOT friend ... their job is to die horribly underneath the majestic burden that is our glory. Keep playing and help them with their job by smushing them into scragy blood soaked metal bits. All politely like.
Edit: now with even more snark and machismo
Edited by S Morgenstern, 01 June 2015 - 01:29 PM.
#334
Posted 01 June 2015 - 12:19 PM
#335
Posted 01 June 2015 - 01:11 PM
00ohDstruct, on 30 May 2015 - 06:55 PM, said:
You must never have piloted an A1 catapult, or a light spotter. lol.
But to be fair, I don't beg people to hold locks anymore. Because chances are... if I need to inform or remind my team of something so simple such as "targeting a mech" chances are they are in that lower echelon of usefulness somewhere between redshirt and disconnected anyways. But the verbal, angry ones... are usually the same people that hardly get 100dmg, zero kills, and complain the whole match about how the team sucks and failed because everyone else couldn't carry them harder. Personally, I'd rather have a newbie asking for locks than read a quip from a verbal wannabe-veteran tryhard who doesn't understand how useful an LRM barrage can be while they're advancing on a mechs position.
THIS IS NOT about pressing "R" -- every player should lock a target at the very least to let you team-mates know where an enemy is and where you should shoot on the enemy. The issue is a LRM boat expecting you to not duck behind cover and lose the lock so that their LRMs can hit the target....
#336
Posted 01 June 2015 - 01:44 PM
The direct dakka metagame has made ams absent and if you get once in while lrm unit in opposing team your pretty left alone.
They ***** around because they don't like to adjust to a situation and you brake the meta and kd because muh dakka can't use must move more and armor shred and so on.
If every one has AMS in the team and you have only one lrm guy in opposing team he is almost no problem.
I hope more ppl will play LRM so ppl have to change the loadouts and the game changes pace.
Support LRM where you can.
And LRM guys bring some close encounter weapons with you to when the time comes to stand your ground.
#337
Posted 01 June 2015 - 02:32 PM
I do let team mates know when i've got LRMs since there is nothing wrong with asking for a bit of team work. I'm sure most people want a better winning chance.
I do feel that without touching other systems (/cough ecm) LRMs need to be easier to use without a lock for mid right combat. If i point and hold my crosshairs on an Atlas DDC my missiles should still fly toward it even without a tag or the like.
Edit - the Option to fire indirectly at areas of the map would be handy.
-Firemage
Edited by Firemage, 01 June 2015 - 02:39 PM.
#338
Posted 01 June 2015 - 02:37 PM
Aloha, on 01 June 2015 - 11:51 AM, said:
I am the OP of this thread, so I'm a bit confused about what you thought I was hoping for. Here are my main points:
1. Pressing the R key is a good habit, whether or not anyone asks for target locks.
2. Don't assume anyone who ask for target locks are planning on hanging 800m back from the front line.
3. Don't assume LRM mechs are automatically bad for the team, especially in PUG. It depends a lot on the player.
4. Don't quit a match on purpose just because there's a disagreement/argument.
After 16 months of arguing, I guess it's you who does not understand how long and deep the argument goes on this. You're arguing for bandages on a compound fracture with internal bleeding. There is a large, vocal and favored group that wants indirect fire eliminated from the game, and you will not change that till you address deep, fundamental issues. This is the metaphorical internal bleeding and broken bones.
That is why I didn't address the secondary symptoms and went for the root cause: Convergence providing a fundamental advantage over LRMs. Elmininate convergence with Cone of Fire or dynamic convergence like was promised in 2013 and 80-90% of these issues go away as their intrinsic advantage becomes equalized with LRMs and mirrors TT. It also destroys so much Esport FPS bs, this game would have a greater chance to survive outside of a niche game of a few thousand people and maybe have a chance to reach six figures in players. So I wait patiently for PGI to figure it out and try not to ram the iceberg head on.
Not to mention you are playing a game that is a sewer of PvP bad behavior that borders on cliche with a few bright spots here and there.
Edited by Kjudoon, 01 June 2015 - 02:39 PM.
#339
Posted 01 June 2015 - 02:49 PM
1. It's tone-deaf the level of ECM we find in matches these days.
2. Where the **** is your tag?
3. It's tone-deaf to the fact that the guy constantly breaking lock is risking his machine, using cover and in no mood to get killed over someone else's total team dependency issues.
4. You are pretty much telling your teammates that you have 0 intention of ever exposing your mech.
#340
Posted 01 June 2015 - 03:13 PM
I prefer if my team gets locks for me, but I will try and get my own if that proves fruitless. However, PGI due to the complaining of the player base has felt it necessary to incorporate the RADAR DEPRIVATION module which kills a lock immediately which means most LRM players are already hosed as this one module more than any other module has become a MUST HAVE. Even the TARGET DECAY is hosed by this module.
Now I know folks will say, but LRM's are ruining play...well, the same can be said for LAG SHIELD lights with infinity small pulse lasers, or assaults with 6x UAC5's, or poptarting PPC builds.
No other weapon system in the game has been adversely affected more than the LRMs.
ECM - Kills LRM's dead, other weapons I can see shoot the enemy without a lock
RADAR RANGE - No target, No Lock, but I can still snipe for damage beyond radar range
RADAR DEPRIVATION - Get the lock and fire, great, missiles have a flight time, a long flight time, and the moment that lock is lost, missiles fly off. So more often than not I can go an entire match, fire ALL my missiles (all 1800 of em), and get less than 200 damage.
AMS - Targets all Missiles, totally different from Table Top, there it only helps YOUR mech, not your buddies, and only attacks from the front, want the rear protected, mount it to the rear, and multiple AMS? Nope, only one works at any time.
NARC - in Table top is permanent until the area it is attached to is destroyed, MWO - 20 secs or so.
UAV's only until shot down, which is often faster than a lock can be obtained and missiles fired.
I wonder what sort of complaining we would hear if PGI incorporated some sort of module that shielded a mech from the PPC damage so only 1 point gets through per short (PPCs are like lighting, so think of it like a Lightning Rod for the mech), or "slopping" armor so Ballistics are reduced to only 1 point or all damage?
Would the PPC players be upset? What about the UAC 5's? More than likely.
So, with all of the above the LRM player is affected more than any other player. I can hear the crowds say GOOD, but as I said above, I would love to see how people would react if changes were made to reduce your damage output. Not by things that happen to you, but twisting of the rules or incorporation of game breaking, never existed in the lore, defensive systems that invalidates an entire weapon load-out.
If LRMs that were already fired continued on to their target after the lock was lost would be a fine start. I already got the lock, I already fired them, let them hit, or hit terrain, let them, let then work the same as every - other - weapon! Even Streaks will continue to the target after lock is lost, so why not LRM's.
that said, for those still reading, when I do run my LRM boat, if I lose my missiles (either because I fired them all or lost through damage), I will GET IN YER FACE! I become a damage soaking sponge. it's my Give-back to those who helped me with locks. I dealt the damage, I stripped their armor, now I will soak any damage they return back so that they can finish them off.
Edited by NeonKnight, 01 June 2015 - 03:14 PM.
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