Jump to content

Hostility Towards Lrm Players

Social

387 replies to this topic

#201 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 29 May 2015 - 09:08 PM

Just don't be salty when you die to LRMs in Alpine or Caustic. That's more of a map issue than the weapon itself.

So many scrubs get salty over the wrong thing.

Edited by El Bandito, 29 May 2015 - 09:08 PM.


#202 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 29 May 2015 - 09:15 PM

View PostApnu, on 29 May 2015 - 05:13 PM, said:

Interesting, I never mentioned you, but you took it personally. Methinks you doth protest too much.
Hell no! I protest exactly as much as is necessary.

You see me in game, call me a "tryhard" all you want.

#203 Averen

    Member

  • PipPipPipPipPipPipPip
  • 536 posts

Posted 29 May 2015 - 09:23 PM

View PostEl Bandito, on 29 May 2015 - 09:08 PM, said:

Just don't be salty when you die to LRMs in Alpine or Caustic. That's more of a map issue than the weapon itself.

So many scrubs get salty over the wrong thing.



Working LRMs are a terrible annoyance with very little skill involved and very good at neutralizing the targets skill level. Yeah, that's surely fault of the map.

Honestly, why am I even suprised? We even got people who think clan mechs are underpowered.

#204 Col Jaime Wolf

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,214 posts

Posted 29 May 2015 - 09:27 PM

not directed at any specific person. but damn there is alot of lrm hate.

I do find that clan LRMS are not nearly as useful as IS lrms because of the streamfire. everything about stream fire is inferior to cluster fire. AMS chews them up at an insane rate and holding a lock until the last missles hits makes them a real chore to use.

i consider an IS LRM 30 useful, an LRM 40+ is boat territory. anything under a clan LRM 40 is near useless and even that isnt that powerful, you need to pack a clan LRM 80+ to really make your target feel the pain.

I have a couple lrm boats and even an LRM atlas out of 70 odd mechs and i tend to do fairly well with them i think. still is a bit feast or famine. I never take them to CW they simply arent useful or effective most of the time and often i find my team sucks balls anyway.

for med lrm boats i got my Griffin 2n, hunchy 4j and Golden Boy and of them i the 2n is the most usefull. combo lrms+ecm+JJ=horse archer.

for heavies really there is only my LRM 50 Orion and LRM 90 Mad dog with 10 tons of ammo, no tag no bap stripped armor (dont ask just try it).

big boys? you mean those lrm 80 stalkers? pfft to slow for my taste. my premier LRM assault is the battlemaster 1S with an LRM 50 with 12 tons of ammo, 2ml/tag and an xl340. at 71kph it thumps things nicely

got my "pug-zapper" KC with an LRM 40 with 10 tons ammo, 2 Ultra 5's with 4 tons ammo and 3ml/tag.

and of course the LRM atlas that everyone hates on. mine has an ac20 with 3 tons ammo, 4ml and LRM 40 with 8 tons ammo.

#205 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 29 May 2015 - 09:39 PM

View PostMellifluer, on 29 May 2015 - 09:27 PM, said:

i consider an IS LRM 30 useful, an LRM 40+ is boat territory. anything under a clan LRM 40 is near useless and even that isnt that powerful, you need to pack a clan LRM 80+ to really make your target feel the pain.


I 100% disagree with that, and feel that it's a common mistake people make.

I (almost) never go over 30 tubes. be that 6 LRM5s, 2 LRM15s, or 3 LRM10s. going over that is wasted tonnage in my opinion. tonnage that could mean sustained ammo for the entire match vs LRM bukkakie that's over with very very quickly.

ammo wise, I go 1.5 tones for every five tubes and find that ratio usually lasts most if not all the match. so 2 LRM10, takes 6 tones, 2 LRM15s gets 9 tones, etc.. the only exception is when I boat LRM5, then I pack as much ammo as I can carry.

tubes don't do damage. the ammo you carry does the damage.

#206 Gattsus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 843 posts

Posted 29 May 2015 - 10:00 PM

Thank you Bishop.
http://mwomercs.com/...-is-laservomit/

#207 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 29 May 2015 - 10:17 PM

View PostBishop Steiner, on 29 May 2015 - 08:49 PM, said:

ah, so now you start making distinctions? Interesting.


I thought it was a given; apparently not.

#208 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 29 May 2015 - 10:19 PM

View PostAveren, on 29 May 2015 - 09:23 PM, said:

Working LRMs are a terrible annoyance with very little skill involved and very good at neutralizing the targets skill level. Yeah, that's surely fault of the map.


Only if one is a scrub or in a map without cover. Unless LRM damage goes up to 1.6 like before, and has splash like before, it is a minor annoyance. As for neutralizing target skill level, go wiki the word suppression. It is working as intended. On most maps, LRMs are easy to dodge--at least with my current skill.


View PostKilo 40, on 29 May 2015 - 09:39 PM, said:


I 100% disagree with that, and feel that it's a common mistake people make.

I (almost) never go over 30 tubes. be that 6 LRM5s, 2 LRM15s, or 3 LRM10s. going over that is wasted tonnage in my opinion. tonnage that could mean sustained ammo for the entire match vs LRM bukkakie that's over with very very quickly.

ammo wise, I go 1.5 tones for every five tubes and find that ratio usually lasts most if not all the match. so 2 LRM10, takes 6 tones, 2 LRM15s gets 9 tones, etc.. the only exception is when I boat LRM5, then I pack as much ammo as I can carry.

tubes don't do damage. the ammo you carry does the damage.


Depends. For Medium Lurmers, 30 tubes is good, but for Heavies and Assaults, 40 or more is fine, since many of them get LRM15 quirks.

Just don't be like this ammo ***** guy. Get some back-up weapons.

Posted Image

Edited by El Bandito, 29 May 2015 - 10:25 PM.


#209 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 29 May 2015 - 10:41 PM

View PostEl Bandito, on 29 May 2015 - 10:19 PM, said:

Depends. For Medium Lurmers, 30 tubes is good, but for Heavies and Assaults, 40 or more is fine, since many of them get LRM15 quirks.



I still disagree. for the most part, over 30 tubes is a waste of tonnage. clan or IS.

#210 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 May 2015 - 10:44 PM

View PostMcgral18, on 29 May 2015 - 10:17 PM, said:


I thought it was a given; apparently not.

Nope, certainly not a given. Seemed a pretty comprehensive blanket condemnation of all things LURM.

#211 TheCharlatan

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,037 posts

Posted 29 May 2015 - 10:44 PM

I don't like hostility, but people need to get some skin on their flesh.
There always will be snarkyness on the internet.
When i am in a LRM boat and get the "get your own locks" to "hold locks please" i just answer "I will. but, you know... teamwork? that OP thing?." or something like that.
Everyone has a good laugh and no one has a problem. And even if everyone stays hostile, I'll actually go get my own locks with TAG and NARC (must haves on any LRM boat) and don't give a **** about some stupid troll who thinks he can impose what i can or can't do.

#212 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 29 May 2015 - 10:55 PM

View PostMcgral18, on 29 May 2015 - 10:17 PM, said:


I thought it was a given; apparently not.


How was it a given? you said "Having a LRM centric build is already being down a useful player." and that they are "a waste of a player slot."

now you're saying you are not a waste of a player slot when you run them, and that some LRM builds are a waste of a player slot, but some aren't.

Edited by Kilo 40, 29 May 2015 - 11:18 PM.


#213 DukeRustfield

    Member

  • PipPip
  • FP Veteran - Beta 1
  • 43 posts

Posted 29 May 2015 - 11:14 PM

View PostAvatarofWhat, on 29 May 2015 - 08:22 PM, said:

the problem is less with lrm's and more with the person asking for locks implying that they are not going to be able to get their own. If they are not exposed to the enemy when the rest of the team is that means they are not sharing armor.

LRMs are indirect fire super long range. It is ridiculous to think a weapon platform with a minimum range greater than some max preferred ranges on some weapons should be up front sharing armor. Because then it won't be using its main weapons effectively. When/if the enemy gets super close, he will indeed be a waste of a slot. If someone is a gauss sniper or AC/2 sniper, they're going to snipe. Not every build is going to comply with the "huddle up in a giant ball and barf on them when they come." Lots of mechs do, but there are, amazingly, different roles within the game.

Edited by DukeRustfield, 29 May 2015 - 11:16 PM.


#214 Akhri Mala

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 188 posts
  • LocationNew York

Posted 29 May 2015 - 11:17 PM

I don't mind getting locks for people. Using my mobility helps the team.

The thing I hate is when other players think that they have a right to dictate the manner in which you have fun.

If you like LRMs, play them, and if you don't, then don't.

#215 Averen

    Member

  • PipPipPipPipPipPipPip
  • 536 posts

Posted 29 May 2015 - 11:17 PM

View PostEl Bandito, on 29 May 2015 - 10:19 PM, said:


Only if one is a scrub or in a map without cover. Unless LRM damage goes up to 1.6 like before, and has splash like before, it is a minor annoyance. As for neutralizing target skill level, go wiki the word suppression. It is working as intended. On most maps, LRMs are easy to dodge--at least with my current skill.


Or it is puglandia where thing might be out of your control. Save your nonsense, with a bit of care getting indirect locks in an lrm boat is ridiculously easy, and otherwise getting your own locks isn't too hard either when utilizing cover. The only reason avoiding lrm-fire is subjectively easy is that an lrm boat tends too get to many targets as to hit every single one.

Working as intended and suppression, you are kidding. PGI has no clue what to do with cockpit shake, the whole clan-fiasko and following power-creep pushed the whole thing. How about you step on your own toe and check if your vision gets obstructed?

Edited by Averen, 29 May 2015 - 11:20 PM.


#216 DukeRustfield

    Member

  • PipPip
  • FP Veteran - Beta 1
  • 43 posts

Posted 29 May 2015 - 11:22 PM

View PostKilo 40, on 29 May 2015 - 10:41 PM, said:


I still disagree. for the most part, over 30 tubes is a waste of tonnage. clan or IS.

That's a totally arbitrary statement. I run LRM 45 and alpha quite often a game. The ability to put that down will cripple mechs whose AMS can't dent it and/or are low. It can also bypass overlapping AMS screens. If you could have an LRM 160 it would not be a "waste." There would instantly be 100 threads on how it's OP ZOMG SICK.

View PostAkhri Mala, on 29 May 2015 - 11:17 PM, said:

I don't mind getting locks for people.


I run assaults 90% of the time. People are--for some strange reason--making it seem like a lock is something you have to go out of you way and get. My assaults have locks unless they are in overlapping ecm fields and then...well, sucks to be me.

#217 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 29 May 2015 - 11:24 PM

It's not like people don't want or won't get locks, its that the dude asking for the locks seems totally clueless(from the safety of the rear of the map) about the difficulty in caring about a lock when you turn a corner and stumble into an ass whoopin. News flash, if I'm torso twisting away from an alpha, I can't lock the target. And Im not going to waste time hitting "R" when I do go for a snap shot on target while maneuvering. And if you think it's only a half sec and won't make that much of a difference, I'd say you come out of your hiding place and see how fast a single alpha can wreck your day.

You'll get the locks when I can get them.

Now LRM players might get less hostility if they didn't essential say, "guys, make sure to do most of the work for me!". What they need to say is,"I'll be engaging targets of opportunity, but if you want LRM support on a target, call it out and try to hold the lock". That implies they will be doing their own dirty work, but will provide support as best they can...but for best results, it's best you help them help you if possible.

#218 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 29 May 2015 - 11:32 PM

View PostDukeRustfield, on 29 May 2015 - 11:22 PM, said:

If you could have an LRM 160 it would not be a "waste."


lol! yes an LRM 160 would indeed be a waste. if you can't use those 160 tubes throughout the entire fight, then whats the point?

an LRM 160 would be even less practical than the b33fs 12 erppc dire wolf.

#219 Jabilo

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,047 posts

Posted 29 May 2015 - 11:43 PM

LRMs are a tricky proposition due to the way targeting, sensors and particularly ECM works.

They will be impossible to balance in isolation until ECM in particular is reworked.

There is nothing wrong with letting your team know you have LRMs. It will give them the choice to deploy NARCs or UAVs or deploy TAGs to spot (which will score them XP and CBills).

I rarely run LRM boats but they are good for levelling a variant and sometimes it is nice to bring one out for a change in pace.

I played a game the other day where I identified myself as a missile boat. One of our lights graciously decided to NARC targets for me all game and I scored a couple of kills and nearly 900 damage. I am pretty sure that contributed to our overall win. Plus it was fun for both of us...

"Hold locks please" is perhaps a poor choice of words and seems to get peoples backs up. I would stick with "<---LRMs here" and leave it at that.

As for ragging on LRMs in the PUG queue, I see terrible play in pretty much every build going. Let people run whatever they want and good luck to them.

There are however some good tips for LRM boats to show their team mates they are not lazy good for nothing spongers:
  • Stick with the team and provide close support
  • Bring back up weapons and deploy them as necessary to defend yourself, your team mates and to contribute if it turn in to an all out brawl.
  • Always bring TAG if your mech can equip it, and if then enemy is under ECM umbrella move forward to try to secure locks for yourself and others.
  • Bring a UAV and deploy it as necessary to benefit the team.
  • Avoid taking a 100 ton LRM boat (Atlas or DireWolf). This will draw flack from your team.

Edited by Jabilo, 29 May 2015 - 11:55 PM.


#220 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 29 May 2015 - 11:45 PM

View PostKilo 40, on 29 May 2015 - 10:55 PM, said:


How was it a given? you said "Having a LRM centric build is already being down a useful player." and that they are "a waste of a player slot."

now you're saying you are not a waste of a player slot when you run them, and that some LRM builds are a waste of a player slot, but some aren't.


LRM60 atlai are a waste no matter who uses them


TimberGods are a waste when Bads use them


Uberquirk LRM boats manage to bridge the useless gap; happy?


No? Of course not. You're not going to change my opinion, and I'm not going to change yours.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users