Jump to content

Is It Done Yet

Official

121 replies to this topic

#121 LogicSol

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,411 posts

Posted 30 October 2012 - 12:12 AM

View PostKilleralpha, on 29 October 2012 - 11:48 PM, said:

WTFS the game is horrible and you have time to joke ??

DId you really plan to market this "game" only for kids and fanbuoyz ?

Points at the 2011 posting date.
Laughs.

#122 Morashtak

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,242 posts
  • LocationOntario, Canada

Posted 24 November 2012 - 08:35 PM

And to those that just say to throw more programmers at the game I ask that you read the first couple of paragraphs on page 3 of this article;

Neverwinter Nights Client/Server Postmortem (page 3);

"Neverwinter Nights was by far the largest project that BioWare has ever attempted. By the time in was completed almost everyone in the company had made contributions to it. At its peak, there were 25 programmers working on the project. This was a radical departure from Baldur's Gate, our largest project previously attempted, which only had 7 programmers."

"Another interesting "truth" that we learned was the fact that if you have a senior programmer managing and providing technical design for more junior programmers, once the number of junior programmers exceeds 4, then the senior programmer is unable to do any actual programming of their own."

A lot of lessons to be learned in the article concerning coding an online game.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users