I think the 3 variant-requirement is outdated. It made sense in 2013, when the game only had 50 mechs and PGI had to make sure people didn't reach all their goals too soon. Basically, PGI had to invent chores to give people more stuff to do.
In 2015, we've got around 200 mech variants, I think. For 99.9% of the player population, it's basically impossible to have all the mechs you want, with all the modules and upgrades and engines. At this point, the 3-variant rule doesn't artificially create more content, it prevents players from getting to all the content. For example, I have 61 Inner Sphere mechs now. It will be 63 when the new Highlander and Locust variants are out for C-bills. All my mechs are fully equipped and upgraded, with weapons and engines and all but 3 of them are mastered. This week, I will have finished mastering all of them.
Before long, my Clan account will have 8 new mechs due to wave 3. By the time I have levelled those, there will be even more Inner Sphere mechs available in the game. There's a large number of mechs in this game I will simply never get to experience, because I don't want the hassle of buying a full set of 3 mechs. It takes so long to buy, equip and master a new set of mechs, I just won't bother starting on a new set.
The Hero mech prices are outdated too, by the way. How does it make sense to charge the same dollar price for an Ilya Muromets in 2015 as they charged in 2012? It doesn't.
Edited by Alistair Winter, 01 June 2015 - 02:47 AM.