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Forcing 3 Variants Of A Mech


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#1 Speedy Plysitkos

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Posted 31 May 2015 - 11:41 PM

Well i dunno, forcing people to buy/have 3 variants of mech.... Id rather have just one from 3, and level just the variant I want.

I know there are people with 175 mechs in mechlab, but i will not follow this.
Id keep smaller number but play them all, then have it 170+ and barely dont know which basic/master/elite/modules i have on this mecha, and if this one, is effective or not yet.

i know this is the endgame created by PGI... but...
Im sometimes ending with buying new chasis with CBills, then XP-GXP convert from my main, level the chassis, and immediately sold it with everything, so the sell cbill can be used for next chassis.

maybe there should be a option, if you wanna level it via 3 chassis, or just one.

Edited by Titannium, 01 June 2015 - 06:15 AM.


#2 SnagaDance

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Posted 01 June 2015 - 01:50 AM

It's a FTP game. FTP games almost require some kind of 'grind'. You can avoid/lessen such a grind by spending actual money. You now help to fund and develop the game instead of it dying.

Thank you for reading this public service announcement on the nature of FTP games.

Have a nice day.

#3 Speedy Plysitkos

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Posted 01 June 2015 - 02:00 AM

well, i like grind. i know FTP. no problem with that.

What im saying, that its forcing me 3 variants, which i sold immediately, cause i want to play just 1 variant.
Could be managed better.

#4 o0Marduk0o

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Posted 01 June 2015 - 02:02 AM

Maybe you start to like other variants after playing them.

#5 Speedy Plysitkos

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Posted 01 June 2015 - 02:04 AM

View Posto0Marduk0o, on 01 June 2015 - 02:02 AM, said:

Maybe you start to like other variants after playing them.


Did that for 3 mechs, all worse then my selected one. i mean, not so effective.

#6 Joseph Mallan

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Posted 01 June 2015 - 02:05 AM

View PostSnagaDance, on 01 June 2015 - 01:50 AM, said:

It's a FTP game. FTP games almost require some kind of 'grind'. You can avoid/lessen such a grind by spending actual money. You now help to fund and develop the game instead of it dying.

Thank you for reading this public service announcement on the nature of FTP games.

Have a nice day.

Though this is true. I agree with Titan. I'm a Lyran. Why do I need to become an expert at piloiting Drac equipment

#7 FlipOver

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Posted 01 June 2015 - 02:12 AM

I believe Koniving explained this situation the best in here:

View PostKoniving, on 14 May 2015 - 11:27 AM, said:

It was a good question. Though, I'd like to back up the given answer with a smidgeon of the logic behind it.

Consider this: Many different model years of a particular make and model of car handles differently. Lets take a truck. Lets assume you're using a Ford Ranger. Ford being the brand name (Kali-Yama Industries), Ranger being the chassis (Hunchback), and finally the model years 1986, 1992, and 2002 (HBK-4G, HBK-4H, and HBK-4P).

I was hoping to go into detail like how differently they handle, but sadly I'm not able to find significant information. In short however, there's a large difference in the vehicle's width between the 88/92 model years and the 2002 model year, in which the truck became noticeably wider for improved stability in turns, but as such lost some of its potential turning rate and radius. The acceleration difference between them is pretty strong, as is their weight capacity. Each is also host to its own flaws.

To become proficient in a model of vehicle, you'd need to experience several model years to find what is similar and different about each... as your knowledge of one won't necessarily apply to another. The concept is the same with the mechs. Each is supposed to handle slightly to extremely differently. An example of this can be found in Cataphracts. The difference between a Cataphract 1X, 4X, and 3D are staggering to say the least. The 1X can easily handle a full weapons loadout and extremely high speeds or even pack on a standard engine despite a hefty amount of energy-based firepower. Something the 3D and 4X can't even dream of. The 3D is the only variant which can jump, adding its own dynamic to the mix. The 4X is a slow, cumbersome weapons platform whose only canonical merits was a significantly higher ammunition capacity, superior armor to even that which is common of 80 and 85 ton mechs (despite being 70 tons; remember stock comparisons here), and having all weapons facing forward (something no other Cataphract has in Battletech).

In theory, just because you can drive one model year proficiently doesn't mean you could handle the huge engine difference or even physical differences in how the vehicle feels on other model years. Also as the differing model years can have different mechanical internals going about them, tweaks you can do to one won't necessarily apply to another. Furthermore, having two identical vehicles won't give you a broader understanding of how they all work, just how the one works and once you learned it all from that narrow perspective how could you hope to improve upon a third? You'd have to get used to each, and with a broader understanding of how they work mechanically you'd then be able to tweak them a bit farther.

Also don't mind me... I just woke up. That probably wasn't even comprehensible.


#8 MeiSooHaityu

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Posted 01 June 2015 - 02:15 AM

Its a F2P grind thing. Luckily though, a mech with the simple basic tree completed is still pretty good. The only thing you would miss is the speed tweak and maybe the 2x basics if the build was a bit hot or you needed that tiny bit extra maneuverability.

Honestly, I'd like to see the skill tree completely revamped anyway. I'd really like to see the quirks made into the skills you need to unlock with the chassis XP. Problem is, it might be too much work at this point to create custom XP trees for each mech with all the mehs in the game. Still I think that makes a bit more sense.

Anyway, it is what it is. I dont see the three chassis rule changing anytime soon. At least three chassis are available for C-Bills at any given time. Could you imagine if one of the three was always MC? Now that would be a P2W firestorm.

#9 Joseph Mallan

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Posted 01 June 2015 - 02:17 AM

View PostFlipOver, on 01 June 2015 - 02:12 AM, said:

I believe Koniving explained this situation the best in here:

Yes but why should I have to drive an 86 Model Ranger to be the best in a 02? :huh:

#10 FlipOver

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Posted 01 June 2015 - 02:23 AM

View PostJoseph Mallan, on 01 June 2015 - 02:17 AM, said:


Yes but why should I have to drive an 86 Model Ranger to be the best in a 02? :huh:

I would imagine that if you have experience in driving a previous model you will most certainly be better at driving a newer model than someone who hasn't the same experience.

#11 El Bandito

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Posted 01 June 2015 - 02:24 AM

View PostFlipOver, on 01 June 2015 - 02:12 AM, said:

I believe Koniving explained this situation the best in here:


Heavily disagree. I never needed the Atlas-K to become a master at Atlas-D, my favorite one. Never needed to pilot CTF-2X to become good at CTF-3D. The 3 mech system is dumb and should be replaced. Even if the grind takes a long time, at least let me grind it out WITH THE MECH I LIKE.


View PostFlipOver, on 01 June 2015 - 02:23 AM, said:

I would imagine that if you have experience in driving a previous model you will most certainly be better at driving a newer model than someone who hasn't the same experience.


But I don't even want a new model. I want to play with the one I got.

Edited by El Bandito, 01 June 2015 - 02:26 AM.


#12 MeiSooHaityu

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Posted 01 June 2015 - 02:26 AM

As a side thought...

I could see PGI compromising a bit on the three chassis rule, but i'd still see it being pretty grindy.

Make is so you can unlock the Elite tree with only one chassis, but it requires a LOT of chassis XP. I was thinking around 250,000 XP (maybe 300,000). That would allow you to unlock the Elite tree and earn 2x basics. Master trees ALWAYS require 3 chassis.

I could see something like that work. It sounds like a lot of XP, but it is an option if you really don't want to buy 3 chassis. Either way, they would never lift the grind, but this would give an alternative.

#13 Zero G BD

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Posted 01 June 2015 - 02:35 AM

the whole FTP grind thing is such a cheap cop out

this game is the worst grind in the history of any game ever. buy mech bays cash only, 50 hours of play to buy one loaded assault. how long would it take to get all the mechs unlocked? 6 million cbills for radar derp on and on and on all with crap rewards for playing. even if you buy premium time. I cant wait to watch this game get ripped apart by every gamer out there if they are stupid enough to put it on steam.

If i ever get the chance to meet the idiot that put the 3 mechs needed to level up, it will be the hardest kick in then nuts the world has ever seen.

This game makes me wish I didn't love mechwarrior

#14 Speedy Plysitkos

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Posted 01 June 2015 - 02:44 AM

thx el bandito, and zero G.
Im glad, im not the only one, that find this 3 chassis grind stupid.
Grind is fine, but forcing me, 3 chassis buy, ill send immediately WITHOUT playing them, is wrong in my eyes.

#15 Alistair Winter

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Posted 01 June 2015 - 02:46 AM

I think the 3 variant-requirement is outdated. It made sense in 2013, when the game only had 50 mechs and PGI had to make sure people didn't reach all their goals too soon. Basically, PGI had to invent chores to give people more stuff to do.

In 2015, we've got around 200 mech variants, I think. For 99.9% of the player population, it's basically impossible to have all the mechs you want, with all the modules and upgrades and engines. At this point, the 3-variant rule doesn't artificially create more content, it prevents players from getting to all the content. For example, I have 61 Inner Sphere mechs now. It will be 63 when the new Highlander and Locust variants are out for C-bills. All my mechs are fully equipped and upgraded, with weapons and engines and all but 3 of them are mastered. This week, I will have finished mastering all of them.

Before long, my Clan account will have 8 new mechs due to wave 3. By the time I have levelled those, there will be even more Inner Sphere mechs available in the game. There's a large number of mechs in this game I will simply never get to experience, because I don't want the hassle of buying a full set of 3 mechs. It takes so long to buy, equip and master a new set of mechs, I just won't bother starting on a new set.

The Hero mech prices are outdated too, by the way. How does it make sense to charge the same dollar price for an Ilya Muromets in 2015 as they charged in 2012? It doesn't.

Edited by Alistair Winter, 01 June 2015 - 02:47 AM.


#16 Bobzilla

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Posted 01 June 2015 - 02:47 AM

I don't care for the system either, but i recognize it is a really good way to make money for PGI that's fair to players as well.

Mech bays cost MC. And unlike every other purchase, you won't need it until you have played enough to know if this game is for you, and you are getting what you pay for. They are given away, but it is the only 'forced' purchase if you play a lot and want to expand a collection (not neccecary still).

Packs, PT and heros (mostly) are a scam for the impatient or people bored with the created grind.


#17 Speedy Plysitkos

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Posted 01 June 2015 - 02:54 AM

View PostBobzilla, on 01 June 2015 - 02:47 AM, said:

I don't care for the system either, but i recognize it is a really good way to make money for PGI that's fair to players as well.

Mech bays cost MC. And unlike every other purchase, you won't need it until you have played enough to know if this game is for you, and you are getting what you pay for. They are given away, but it is the only 'forced' purchase if you play a lot and want to expand a collection (not neccecary still).

Packs, PT and heros (mostly) are a scam for the impatient or people bored with the created grind.


But we are talking about completely different thing here.

They are forcing us to play mech variants we WONT like to play. We want the grind with ONE selected mech. Not with 1 selected and 2 non-wanted chassis, that will become insta-sell.


#18 Nightshade24

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Posted 01 June 2015 - 02:56 AM

View PostTitannium, on 01 June 2015 - 02:04 AM, said:

Did that for 3 mechs, all worse then my selected one. i mean, not so effective.


Then practice mate. The same variant / chassis that I dreaded playing at first having issues getting over 150 damage per game evolved into the chassis where I can just take a quick grab and get a nearly definite game over 1000 damage.

If I sold every mech I do not like within the first 3 days then I would probably be running around with an AC 20 raven my entire time in MW: O.

#19 Joseph Mallan

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Posted 01 June 2015 - 02:56 AM

View PostFlipOver, on 01 June 2015 - 02:23 AM, said:

I would imagine that if you have experience in driving a previous model you will most certainly be better at driving a newer model than someone who hasn't the same experience.

That would be true for driving in general. But how does it help me be a master in the truck I drive? It doesn't in my experience.

#20 kesmai

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Posted 01 June 2015 - 02:56 AM

I suggest to anyone complaining about the grind to play heroes&generals for a week or two. Come back here afterwards and tell us about MWO has the worst grind ever.(not to mention other games that include tanks and shooting in the mmo ftp crowd)





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