

Forcing 3 Variants Of A Mech
#21
Posted 01 June 2015 - 02:57 AM
Don't let anyone justify it OP, it's stupid.
#22
Posted 01 June 2015 - 03:00 AM
Zero G BD, on 01 June 2015 - 02:35 AM, said:
this game is the worst grind in the history of any game ever. buy mech bays cash only, 50 hours of play to buy one loaded assault. how long would it take to get all the mechs unlocked? 6 million cbills for radar derp on and on and on all with crap rewards for playing. even if you buy premium time. I cant wait to watch this game get ripped apart by every gamer out there if they are stupid enough to put it on steam.
If i ever get the chance to meet the idiot that put the 3 mechs needed to level up, it will be the hardest kick in then nuts the world has ever seen.
This game makes me wish I didn't love mechwarrior
I am not sure how many hours I have in my Shield Fighter in Neverwinter. Well over 100 I'd think. He is not Mastered or have all the best stuff in the game.
I don't have to play 2 other SFs to master him...But I might as well have!
#23
Posted 01 June 2015 - 03:00 AM
Titannium, on 01 June 2015 - 02:54 AM, said:
But we are talking about completely different thing here.
They are forcing us to play mech variants we WONT like to play. We want the grind with ONE selected mech. Not with 1 selected and 2 non-wanted chassis, that will become insta-sell.
I feel ya. I ranted a bit about that in another thread. Normally I don't mind 2 out of the 3 chassis, but there is always that one that is a PAIN to grind XP for.
I get why PGI sets it up that way, but even Alister raises a good point in saying that it is a bit outdated with all the mechs in the game.
I'd like to see an Elite tree be unlockable without the 3 variant rule, but I'm just going to say that it will probably take a TON of XP if they go that route. Still, the option would be nice.
Then again, I'd like to see a whole new XP tree system anyway.
#24
Posted 01 June 2015 - 03:04 AM
Joseph Mallan, on 01 June 2015 - 03:00 AM, said:
I don't have to play 2 other SFs to master him...But I might as well have!
and you think it would take less hours to unlock all mwo crap then all the neverwinter?
#26
Posted 01 June 2015 - 03:45 AM
Zero G BD, on 01 June 2015 - 02:35 AM, said:
this game is the worst grind in the history of any game ever. buy mech bays cash only, 50 hours of play to buy one loaded assault. how long would it take to get all the mechs unlocked? 6 million cbills for radar derp on and on and on all with crap rewards for playing. even if you buy premium time. I cant wait to watch this game get ripped apart by every gamer out there if they are stupid enough to put it on steam.
If i ever get the chance to meet the idiot that put the 3 mechs needed to level up, it will be the hardest kick in then nuts the world has ever seen.
This game makes me wish I didn't love mechwarrior
Clearly you have NO experience with grinding and how bad it can get, until then - quiet. Worse in history, says how little you know.
Cash only? Do you even play?
Easy to ignore someone that does not have a clue about what they are talking about.
#27
Posted 01 June 2015 - 03:47 AM
Joseph Mallan, on 01 June 2015 - 02:05 AM, said:
To know how inferior those variants are to help you appreciate the Lyran variants more and increase your dedication in improving with said variant.
#28
Posted 01 June 2015 - 04:44 AM
#30
Posted 01 June 2015 - 05:16 AM
Kyocera, on 01 June 2015 - 04:44 AM, said:
good point.
#31
Posted 01 June 2015 - 05:17 AM
Zero G BD, on 01 June 2015 - 02:35 AM, said:
this game is the worst grind in the history of any game ever. buy mech bays cash only, 50 hours of play to buy one loaded assault. how long would it take to get all the mechs unlocked? 6 million cbills for radar derp on and on and on all with crap rewards for playing. even if you buy premium time. I cant wait to watch this game get ripped apart by every gamer out there if they are stupid enough to put it on steam.
If i ever get the chance to meet the idiot that put the 3 mechs needed to level up, it will be the hardest kick in then nuts the world has ever seen.
This game makes me wish I didn't love mechwarrior
Your a very silly person, for making such an aggressive statement.
Reason one
I find MWO one of the least grindy games I've ever played that contains levels, with one exception world of warcraft, and that I found so dull, I never maxed a character.
MWO is easier than EQ,EQ2, WoT, startrek (klingons) AION, secret wars, age of conan or whatever it was called, and their space game, final fantasy, its on a par with Neverwinter.
Reason two, threatening violence on someone over the internet, doesn't validate anything you say, and just makes you look like a stupid interweb 'hero'
Reason three, making threats of violence is against Code of conduct, and can result in suspension of your account.
Still if you find MWO grind so hard, perhaps you won't be to disapointed if it happens
#32
Posted 01 June 2015 - 05:17 AM
#34
Posted 01 June 2015 - 05:28 AM
Personally, I think quirks shoulda been in a progression tree, where we pick what we want on w/e mech, up to a max of like 12.5% or something.
Like you are in a Warhawk Prime with 4x CERPPC? Warhawk starts with a 10% HEat dissipation bonus
So you would pick into the trees pertaining to Heat dissipation, energy cool down and maybe some projectile velocity. You want some extra mobility on the side? pick a point or 2 in that as well.
Could also have been used to make the TBR/SCR more balanced in the agility side of the house. Each mech starts off with a base amount, maybe the TBR/SCR start stock with a 10% bonus in that dept . But then if the TBR driver wants more agility, he picks it in his tree.
I would put limits to how many points you could spend in one mech, making you specialize in that mech, which would force you to buy another version of that mech if you wanted to spec different, but making us take 3 mechs using some bland, boring, pointless progression cuz PGI was to unimaginative or lazy to implement one? naw...it just kills the enjoyment of the grind.
I am currently playing Euro Truck Sim 2, and it to has a grind to get bonuses to earn more money per load, but its a fun game, it has a grind but its not to bad. Its money progression is quite slow, almost worse or similar to MWO, but its game ply is fun enough....MWO lacks the fun factor to kinda take your mind off the grind.
#37
Posted 01 June 2015 - 05:31 AM
Zero G BD, on 01 June 2015 - 02:35 AM, said:
this game is the worst grind in the history of any game ever.
Try World of Tanks, World of Warplanes, World of Warships and come back tell me if their grind is easy as well. Their games are comparable with this game.. PVP arena type of game.. Lots lots of grind. It took me 2 years of grinding just Maus crew skill to 6th skill set and it still is LONG way to go to master all skills. Lol.
#38
Posted 01 June 2015 - 05:51 AM
The problem with the 3-chassis model, for me, is that I get bored of a mech before I can afford all the models and max out the exp. By the time I've filled out the basic tree I want to try a different mech entirely, not just a different chassis version. It saps my motivation to continue playing when I know the next actually new mech is weeks of grinding away. Especially heavies and assaults take such an ungodly amount of grinding just to get even one chassis, let alone three.
Edited by Leiska, 01 June 2015 - 05:53 AM.
#39
Posted 01 June 2015 - 05:53 AM
LordKnightFandragon, on 01 June 2015 - 05:28 AM, said:
Probably more the first point and less the latter.
Things like the XP trees were even an after thought (well added after the game was out for a while).
I'm pretty sure this is the first F2P game they have ever made (especially one of this magnitude), so they were probably reading from "F2P Development for Dummies" when they planned out the system for the game. It's not an insult to PGI, just that they had no prior experience so they had to rely on other models for ideas (and the F2P system as a whole is still messed up and being streamlined more and more with each game release).
Now, I'm sure if you asked PGI how to ideally set up a F2P model today, it would be much different than the answer they would have given 3 years ago.
Now though, systems are in place and development needs to continue. It is too much of a project to go back and radically change the model. Going forward, they will just have to tweak what they have in place. If they ever make another MechWarrior game (or any F2P game), hopefully they will use this experience to make a much better F2P model.
#40
Posted 01 June 2015 - 05:56 AM
So you do not like, say, the Raven variants except for the ECM-toting RVN-3L, for instance. Big deal, if you want that 3L mastered, you have to roll with it; a few eggs must be broken to bake a cake.
And just because you can only find ONE variant of a particular 'Mech that you like does not mean someone else hates exactly the same things (what is with people these days always assuming everyone else is on board with them?). Frankly, only when I was new and inexperienced did I have issues with different variants. Once I got my practice in and honed my skills (such as they are) I had zero trouble with anything beyond the matchmaker.

But, if you want to just keep selling everything you "never use because its crap" then go right ahead. Nobody is stopping you, and I rather doubt anyone truly cares.
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