So When Are They Going To Fix Trebuchets?
#1
Posted 30 May 2015 - 03:28 AM
The Trebuchet has never been a good mech in this game, ever. It's a downright awful mech in the current environment.
The Thunderbolt once was in a similar position until it got quirked to high heaven. The Trebuchet's quirks in comparison are pathetic at best.
The model is oversized. So when are we going to get proper quirks to compensate? Quirks that exceed the Hunchback Js?
#2
Posted 30 May 2015 - 03:57 AM
#3
Posted 30 May 2015 - 03:58 AM
And saw a build yesterday that the guy Kurtis was rocking
2 PPC and 1 UAC,
He had mad skillz, I was impressed.
#4
Posted 30 May 2015 - 03:58 AM
#6
Posted 30 May 2015 - 04:06 AM
Anyways, i was looking in the Store last Week and i think i will get the rest of the whole Trebuchet Family, its a nice Mech for me at least. What are your Problems with it, beside it is a little to tall, if one can ask?
#7
Posted 30 May 2015 - 04:06 AM
#8
Posted 30 May 2015 - 04:15 AM
My only issue is more flavor of the month. You pay to buy whats hot. You get many kills. It becomes available for c-bills then gets nerfed out of existence and you buy the next one. Wash, rinse, repeat.
Money paid means better mechs always here. been that way since the beginning. Its the P2P way. Just don't take the poster who always drives the latest and greatest as some skilled player. The skilled drive anything including those wasted mechs and do well. I am not a great player but knowing I still do well with supposed dead mechs tells me I am ok.
#9
Posted 30 May 2015 - 04:18 AM
Joseph Mallan, on 30 May 2015 - 03:58 AM, said:
I expect them to adjust its size according to its ability in order to not make it a pointless collector's item for hardcore TT fans
At least, that's what I once expected. Right now, I expect PGI to throw the Treb quirks a few extra percentages and leave it mothballed.
#10
Posted 30 May 2015 - 04:24 AM
Alistair Winter, on 30 May 2015 - 04:18 AM, said:
At least, that's what I once expected. Right now, I expect PGI to throw the Treb quirks a few extra percentages and leave it mothballed.
Add the Quickdraw to the scale.
Also Trebuchet is a 50 tonner. Like the hunchback.
#11
Posted 30 May 2015 - 04:24 AM
Frederick Steiner A F, on 30 May 2015 - 04:06 AM, said:
Anyways, i was looking in the Store last Week and i think i will get the rest of the whole Trebuchet Family, its a nice Mech for me at least. What are your Problems with it, beside it is a little to tall, if one can ask?
None of that matters when you're just standing still so it needs to be fixed.
#12
Posted 30 May 2015 - 04:25 AM
And what you have said Mudhutwarrior, i was getting it after the Clan Invasion Wave 1. You get the Mechs cause you payed for, 1-2 Months later there were there for Cbills, and get nerfed shortly after. Nowadays this Pattern isnt so easy visible like it was there, but still is valid. No crying, but one should know.
#14
Posted 30 May 2015 - 04:41 AM
Typical game is 400-700 damage with 1-2 kills.
Here:
http://i.imgur.com/Y1TiNlq.jpg
http://i.imgur.com/7ew8YIH.jpg?1
Yes, they seem too tall. It is a curse and a blessing. I have found being a big target can be bad, and I have found being able to see above your team mates is good.
They do fine by me. Don't get me wrong. I would love to see some of the quirks changed a little, but I do fine.
Edited by Foxwalker, 30 May 2015 - 04:46 AM.
#15
Posted 30 May 2015 - 04:46 AM
Foxwalker, on 30 May 2015 - 04:41 AM, said:
Typical game is 400-700 damage with 1-2 kills. Here:
http://i.imgur.com/Y1TiNlq.jpg
Yes, they seem too tall. It is a curse and a blessing. I have found being a big target can be bad, and I have found being able to see above your team mates is good.
They do fine by me. Don't get me wrong. I would love to see some of the quirks changed a little, but I do fine.
Being able to see above your teammates is pointless if you can't shoot above them too.
Also, a good match doesn't prove that the mech is fine.
http://i.imgur.com/zwyasQb.jpg
Here's Quickdraw match from yesterday.
Edited by Juodas Varnas, 30 May 2015 - 04:47 AM.
#16
Posted 30 May 2015 - 04:56 AM
Juodas Varnas, on 30 May 2015 - 04:46 AM, said:
Also, a good match doesn't prove that the mech is fine.
http://i.imgur.com/zwyasQb.jpg
Here's Quickdraw match from yesterday.
I disagree, shooting is not everything, being able to know where to go and the contribution to battlefield awareness the height gives does help.
You are right, one good game does not prove much. But my average Win/loss and KDR in the mech is better than many other mechs I have.
By the way, great game in that Quickdraw!
Edited by Foxwalker, 30 May 2015 - 04:58 AM.
#17
Posted 30 May 2015 - 05:05 AM
Alistair Winter, on 30 May 2015 - 04:18 AM, said:
At least, that's what I once expected. Right now, I expect PGI to throw the Treb quirks a few extra percentages and leave it mothballed.
Ok I'm on board with this. Though I Never saw the Stalker as being tall. Due to its construction I would have thought it would be about chest high to other 85 tonners.
And the art for Treb is to tall/big.
#18
Posted 30 May 2015 - 05:05 AM
EDIT: Height is never an advantage by itself. Being tall greatly reduces the amount of viable cover on any given map. High mounted hard points are an advantage.
A treb with height and low slung hardpoints gets the worst of both worlds.
Edited by LordBraxton, 30 May 2015 - 05:09 AM.
#19
Posted 30 May 2015 - 05:07 AM
Rat of the Legion Vega, on 30 May 2015 - 03:28 AM, said:
The Trebuchet has never been a good mech in this game, ever. It's a downright awful mech in the current environment.
The Thunderbolt once was in a similar position until it got quirked to high heaven. The Trebuchet's quirks in comparison are pathetic at best.
The model is oversized. So when are we going to get proper quirks to compensate? Quirks that exceed the Hunchback Js?
The 7M is the best LRM mech in the game. The other variants do not have outrageous quirks, but trebuchet has fairly good hard points and shield arms, so they are not exactly horrible either.
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