To the OP, the answer is never.
They have stated that they won't bother going back to fix existing mechs (outside of making the last 5 mechs - Commando, Dragon, Stalker, Awesome, Cicada - to get the "legomech" system).
It's sad but true.
1
So When Are They Going To Fix Trebuchets?
Started by Rat of the Legion Vega, May 30 2015 03:28 AM
21 replies to this topic
#21
Posted 30 May 2015 - 06:35 AM
#22
Posted 30 May 2015 - 06:57 AM
LordBraxton, on 30 May 2015 - 05:05 AM, said:
PGI doesnt fix mistakes, they make more mistakes so you ignore the old ones.
EDIT: Height is never an advantage by itself. Being tall greatly reduces the amount of viable cover on any given map. High mounted hard points are an advantage.
A treb with height and low slung hardpoints gets the worst of both worlds.
EDIT: Height is never an advantage by itself. Being tall greatly reduces the amount of viable cover on any given map. High mounted hard points are an advantage.
A treb with height and low slung hardpoints gets the worst of both worlds.
The odds of them making any money by fixing the treb is pretty low. The only chance we've got at getting the model scaled properly is if it's included in some batch of things that need to get fixed.
The likelihood of that happening is pretty slim. Dev time spent fixing the treb could be used on the next mech pack or hero mech, something that actually makes them money.....and when those two compete I'm pretty sure they'd going to pick money every time.
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