

Lrm Lock Should Get 50% Transparency
#1
Posted 01 June 2015 - 12:22 AM
Right now its 0%, and sometimes, when you had to shoot through it, its harder then it should be.
#2
Posted 01 June 2015 - 12:34 AM
#3
Posted 01 June 2015 - 12:48 AM
#4
Posted 01 June 2015 - 06:32 AM
#5
Posted 01 June 2015 - 06:37 AM
CapperDeluxe, on 01 June 2015 - 06:32 AM, said:
As interesting as that would be, I'm not sure pugs could ever adjust to such strict requirements for using LRMs effectively. People don't want to carry TAG and Narcs so someone else can shoot at their targets.
#6
Posted 01 June 2015 - 06:43 AM
Edited by Spheroid, 01 June 2015 - 06:44 AM.
#7
Posted 01 June 2015 - 06:50 AM
CapperDeluxe, on 01 June 2015 - 06:32 AM, said:
They're already a crappy, underutilized weapon. Practically half of any map provides total LRM safety, and AMS/ECM significantly reduce LRM effectiveness on the other half of a map that doesn't have enough cover. On top of that, the weapon itself has a litany of disadvantages inherent to it.
Sure, LRM's can fire indirectly. But they also require a constant lock until impact unless the target is standing still. Break the lock and the missiles go dumbfire, go fast enough (130kph+) and they can't track enough to hit, be big enough and the missiles spread so much they're practically harmless. Each missile does just 1 damage on impact, spread across the target. The only launcher with a semblance of accuracy is the LRM5, and even then it's easier to just use a Medium Laser or SRM4.
Lets not get started on their pathetic velocity. 160m/s? Pathetic. At maximum range (1000m), a target has 6.25 seconds to reach cover. More than enough time to put obstacles between you and the missiles, rendering them entirely useless. The one and only aspect of LRM's that could be considered even mildly OP, is their ridiculous ground avoidance. They make stupid, instantaneous 90* turns when they're about to hit the ground. That shouldn't happen.
So no. LRM's are not OP, they do not need nerfs, and they do not need arbitrary restrictions. They do need buffs however.
#8
Posted 01 June 2015 - 06:54 AM
Alek Ituin, on 01 June 2015 - 06:50 AM, said:
My goal is to remove what is seen as the "easy mode" aspect of LRMs (the easy indirect fire), in order to buff the damage and/or speed. I say this because I just don't think they can or will buff the damage/speed of it even though it needs it otherwise.
Maybe also they can remove the need to hold the lock from launch until land, but that aspect may not be near as important if they speed them up.
#9
Posted 01 June 2015 - 07:00 AM
#10
Posted 01 June 2015 - 07:05 AM
CapperDeluxe, on 01 June 2015 - 06:54 AM, said:
My goal is to remove what is seen as the "easy mode" aspect of LRMs (the easy indirect fire), in order to buff the damage and/or speed. I say this because I just don't think they can or will buff the damage/speed of it even though it needs it otherwise.
Maybe also they can remove the need to hold the lock from launch until land, but that aspect may not be near as important if they speed them up.
Buff the speed, keep the damage, tighten the spread. When firing at targets in LOS, the missiles shouldn't go high and arc down, they should fire on a flat trajectory straight at the target. Remove the wonky arse ground avoidance BS.
Make those changes *before* nerfing IDF and it might work. People will get used to the idea of LRM's being a more aggressive weapon suited for front-line Mechs, meaning they won't be PO'ed by the removal of their (currently) one good aspect.
#11
Posted 01 June 2015 - 09:30 AM
One thing is for sure. Those Ballistic/Large Energy based enemy Mechs will love you for it though.

If LRM's were meant to be "front line" based, I guess the armies of the world, who keep their Artillery pieces in the rear echelon, are doing it wrong too then...

#12
Posted 01 June 2015 - 09:36 AM
#13
Posted 01 June 2015 - 09:40 AM
#14
Posted 01 June 2015 - 09:43 AM
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