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Lrm Lock Should Get 50% Transparency


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#1 Speedy Plysitkos

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Posted 01 June 2015 - 12:22 AM

Am I the only one that think, when you get LRM lock, the red circle should be 50% transparent ?

Right now its 0%, and sometimes, when you had to shoot through it, its harder then it should be.

#2 El Bandito

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Posted 01 June 2015 - 12:34 AM

Sure. That's an idea I gladly support. Tweet to Russ.

#3 Sergeant Random

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Posted 01 June 2015 - 12:48 AM

Yup. Also the command icons on the battlegrid. They obscure position info of friend/foe.

#4 Mechteric

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Posted 01 June 2015 - 06:32 AM

I would also like it if you could only lock on when either you have direct LOS, and only indirect when TAG or Narc is involved (maybe they can also implement C3 master/slave later for not needing those for indirect). Maybe after that nerf then they could make buff LRM damage or something.

#5 Leiska

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Posted 01 June 2015 - 06:37 AM

View PostCapperDeluxe, on 01 June 2015 - 06:32 AM, said:

I would also like it if you could only lock on when either you have direct LOS, and only indirect when TAG or Narc is involved (maybe they can also implement C3 master/slave later for not needing those for indirect). Maybe after that nerf then they could make buff LRM damage or something.

As interesting as that would be, I'm not sure pugs could ever adjust to such strict requirements for using LRMs effectively. People don't want to carry TAG and Narcs so someone else can shoot at their targets.

#6 Spheroid

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Posted 01 June 2015 - 06:43 AM

@Leiska: I would gladly bring such equipment if its use was properly rewarded in match. Artemis is still robbing me of numerous assists when deploying NARC.

Edited by Spheroid, 01 June 2015 - 06:44 AM.


#7 Alek Ituin

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Posted 01 June 2015 - 06:50 AM

View PostCapperDeluxe, on 01 June 2015 - 06:32 AM, said:

I would also like it if you could only lock on when either you have direct LOS, and only indirect when TAG or Narc is involved (maybe they can also implement C3 master/slave later for not needing those for indirect). Maybe after that nerf then they could make buff LRM damage or something.


They're already a crappy, underutilized weapon. Practically half of any map provides total LRM safety, and AMS/ECM significantly reduce LRM effectiveness on the other half of a map that doesn't have enough cover. On top of that, the weapon itself has a litany of disadvantages inherent to it.

Sure, LRM's can fire indirectly. But they also require a constant lock until impact unless the target is standing still. Break the lock and the missiles go dumbfire, go fast enough (130kph+) and they can't track enough to hit, be big enough and the missiles spread so much they're practically harmless. Each missile does just 1 damage on impact, spread across the target. The only launcher with a semblance of accuracy is the LRM5, and even then it's easier to just use a Medium Laser or SRM4.

Lets not get started on their pathetic velocity. 160m/s? Pathetic. At maximum range (1000m), a target has 6.25 seconds to reach cover. More than enough time to put obstacles between you and the missiles, rendering them entirely useless. The one and only aspect of LRM's that could be considered even mildly OP, is their ridiculous ground avoidance. They make stupid, instantaneous 90* turns when they're about to hit the ground. That shouldn't happen.


So no. LRM's are not OP, they do not need nerfs, and they do not need arbitrary restrictions. They do need buffs however.

#8 Mechteric

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Posted 01 June 2015 - 06:54 AM

View PostAlek Ituin, on 01 June 2015 - 06:50 AM, said:

So no. LRM's are not OP, they do not need nerfs, and they do not need arbitrary restrictions. They do need buffs however.



My goal is to remove what is seen as the "easy mode" aspect of LRMs (the easy indirect fire), in order to buff the damage and/or speed. I say this because I just don't think they can or will buff the damage/speed of it even though it needs it otherwise.

Maybe also they can remove the need to hold the lock from launch until land, but that aspect may not be near as important if they speed them up.

#9 jaxjace

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Posted 01 June 2015 - 07:00 AM

I like the Tag Narc only for indirect idea. I dont think the pugs would take to kindly to those hard restrictions though, I think if you made the lock on INSTANT and the lock on for indirect without tag and narc to take an eternity. The spotter already gets plenty of cbills for this. perhaps this would be enough to get the dmg back up to like 1.1 per missile honestly though, LRM kills are still a situational thing, kindave always will. That being said, still nothing is worse than being caught 30 seconds from cover when the shadow of steel rain rolls over your mech... LRMS are so hated because you can do nothing but take damage from them if they are over the horizon and you are out of cover.

#10 Alek Ituin

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Posted 01 June 2015 - 07:05 AM

View PostCapperDeluxe, on 01 June 2015 - 06:54 AM, said:



My goal is to remove what is seen as the "easy mode" aspect of LRMs (the easy indirect fire), in order to buff the damage and/or speed. I say this because I just don't think they can or will buff the damage/speed of it even though it needs it otherwise.

Maybe also they can remove the need to hold the lock from launch until land, but that aspect may not be near as important if they speed them up.


Buff the speed, keep the damage, tighten the spread. When firing at targets in LOS, the missiles shouldn't go high and arc down, they should fire on a flat trajectory straight at the target. Remove the wonky arse ground avoidance BS.

Make those changes *before* nerfing IDF and it might work. People will get used to the idea of LRM's being a more aggressive weapon suited for front-line Mechs, meaning they won't be PO'ed by the removal of their (currently) one good aspect.

#11 Almond Brown

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Posted 01 June 2015 - 09:30 AM

Standing out in the open with a TAG laser sounds like a real blast, just to try and deliver some LRM's under a strictly LoS requirement.

One thing is for sure. Those Ballistic/Large Energy based enemy Mechs will love you for it though. ;)

If LRM's were meant to be "front line" based, I guess the armies of the world, who keep their Artillery pieces in the rear echelon, are doing it wrong too then... ;)

#12 SuomiWarder

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Posted 01 June 2015 - 09:36 AM

I would love to see LRMs fired with an LOS lock use a mostly flat trajectory. A way to toggle that for a dumbfire that doesn't head for something past the wished for target mech would be cool too.

#13 Bilbo

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Posted 01 June 2015 - 09:40 AM

I just wish it were smaller. The reticule is the reason I don't use lock on weapons on anything.

#14 GentlemanBryan

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Posted 01 June 2015 - 09:43 AM

Get a job, pay your bills, spend time with the family, only spend about 2 hours a week playing MWO. This is really small stuff!!!





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