Few days back I had an assault match. The enemy team tried to capture our base, so me and some other people rushed back to base and ran into our cap zone. The issuing mech teleporting was horrible. 4-8 mech on the capzone clipping into each other and you weren’t able to really shoot the enemy without hitting friendlies. It’s was horrible.
So PGI, is this a known problem? And if so, can it ever be fixed? Or is this more of the ‘deal with it’ category?
And I know it has been reported more often, or at least there are some old post about it, without any information from PGI in it…or I haven’t found post about it.....
Still need to say one thing, even though with all the problems this game has, I still really enjoy playing it most of the times.
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edited by PPO Kuro, 01 June 2015 - 02:47 AM.