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Is Collision Ever Going To Be Fixed?


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#1 PPO Kuro

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Posted 01 June 2015 - 02:46 AM

Is collision ever going to be fixed? What I mean is, when you come near (usually under 50 meters) a mech you get problems moving. Your kind of stuck in the other mech and suddenly ‘teleport’ past them. Or at least it looks like teleporting. The extremely annoying part about it is that it’s being exploited by pilots. They bump into you and then are behind you by moving ‘through’ you. I could be wrong, but this is the way I experience it and it’s driving me bonkers. It’s really annoying.

Few days back I had an assault match. The enemy team tried to capture our base, so me and some other people rushed back to base and ran into our cap zone. The issuing mech teleporting was horrible. 4-8 mech on the capzone clipping into each other and you weren’t able to really shoot the enemy without hitting friendlies. It’s was horrible.

So PGI, is this a known problem? And if so, can it ever be fixed? Or is this more of the ‘deal with it’ category?

And I know it has been reported more often, or at least there are some old post about it, without any information from PGI in it…or I haven’t found post about it.....

Still need to say one thing, even though with all the problems this game has, I still really enjoy playing it most of the times. :P

Edited by PPO Kuro, 01 June 2015 - 02:47 AM.


#2 LordBraxton

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Posted 01 June 2015 - 02:55 AM

I doubt it.

I loved knockdowns, even as glitched as they were.

They should have fixed it instead of scrapping it.

Ofcourse, they said they were going to fix it, but that was years ago, so it must have just been their 'position at the time.'

Liars.

Edited by LordBraxton, 01 June 2015 - 02:56 AM.


#3 Narcissistic Martyr

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Posted 01 June 2015 - 04:20 AM

I also miss dragon bowling.

#4 Alistair Winter

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Posted 01 June 2015 - 04:34 AM

Remember everyone:

Collisions =/= knockdowns


That being said, I doubt we will ever have either of those things again. Not because PGI can't do it. I think they can, if they invest enough resources in it. But because a lot of MWO players don't really want that level of realism. The average MWO player doesn't really like combat sims, I think. The average MWO player seems to like arcade-style gameplay more than realistic gameplay.

We probably won't have collisions, because the playerbase will explode with outrage if collisions are ever implemented. Imagine people bumping into each other, crashing into each other at high speeds, and actually doing realistic amounts of damage. A noob in a trial light mech crashes into you from behind at 150 kph and you lose 30 points of armour.

How would players really react if collisions were as destructive as you'd expect them to be?

I hope I'm wrong. I hope PGI does a public test with collision implemented, without knockdowns. But I'm not holding my breath.

#5 MechWarrior849305

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Posted 01 June 2015 - 05:10 AM

Is Collision Ever Going To Be Fixed?

No. Solved

#6 Lugh

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Posted 01 June 2015 - 05:16 AM

View PostAlistair Winter, on 01 June 2015 - 04:34 AM, said:

Remember everyone:

Collisions =/= knockdowns



That being said, I doubt we will ever have either of those things again. Not because PGI can't do it. I think they can, if they invest enough resources in it. But because a lot of MWO players don't really want that level of realism. The average MWO player doesn't really like combat sims, I think. The average MWO player seems to like arcade-style gameplay more than realistic gameplay.

We probably won't have collisions, because the playerbase will explode with outrage if collisions are ever implemented. Imagine people bumping into each other, crashing into each other at high speeds, and actually doing realistic amounts of damage. A noob in a trial light mech crashes into you from behind at 150 kph and you lose 30 points of armour.

How would players really react if collisions were as destructive as you'd expect them to be?

I hope I'm wrong. I hope PGI does a public test with collision implemented, without knockdowns. But I'm not holding my breath.

In all honesty screw those guys. If they can't handle REAL piloting they are as l33t as they think they are.

I stopped piloting lights when they removed collisions because it felt like cheating. It still does. Bad pilots need to be knocked on their asses and cored hard.

#7 sycocys

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Posted 01 June 2015 - 05:21 AM

I want collisions back, but I agree with Allistair, the game has opened up to a market of players that don't really share the founder's vision for total sim. Which is kind of sad because they'd actually probably really get into the game if the sim immersion was more of a factor.

And lights used to be insanely deadly because of the collision system we had, especially super nimble ones like the Commandos. People wouldn't charge face first into them or with them, getting knocked down was almost always a death sentence, but lights kiting through the enemy lines was really something to behold.

Edited by sycocys, 01 June 2015 - 05:25 AM.


#8 LordBraxton

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Posted 01 June 2015 - 05:26 AM

View PostLugh, on 01 June 2015 - 05:16 AM, said:

In all honesty screw those guys. If they can't handle REAL piloting they arent as l33t as they think they are.

I stopped piloting lights when they removed collisions because it felt like cheating. It still does. Bad pilots need to be knocked on their asses and cored hard.


*stamps foot, growls approval. Dragon bowling required single heatsinks to work. Now we have 5 second TTK, and charge attacks really are desperation.

Edited by LordBraxton, 01 June 2015 - 05:27 AM.


#9 Leiska

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Posted 01 June 2015 - 05:38 AM

Collisions don't necessarily need to do a ton of damage. The warping and other odd behaviour needs to be fixed, though. A few times when speeding through hectic battles I've gotten stuck in enemy mechs without even realizing it and wondering why I'm suddenly warping back and forth and not getting killed despite being essentially stuck.

Edited by Leiska, 01 June 2015 - 05:38 AM.


#10 Mycrus

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Posted 01 June 2015 - 05:43 AM

View PostPPO Kuro, on 01 June 2015 - 02:46 AM, said:

Is collision ever going to be fixed? What I mean is, when you come near (usually under 50 meters) a mech you get problems moving. Your kind of stuck in the other mech and suddenly ‘teleport’ past them. Or at least it looks like teleporting. The extremely annoying part about it is that it’s being exploited by pilots. They bump into you and then are behind you by moving ‘through’ you. I could be wrong, but this is the way I experience it and it’s driving me bonkers. It’s really annoying.

Few days back I had an assault match. The enemy team tried to capture our base, so me and some other people rushed back to base and ran into our cap zone. The issuing mech teleporting was horrible. 4-8 mech on the capzone clipping into each other and you weren’t able to really shoot the enemy without hitting friendlies. It’s was horrible.

So PGI, is this a known problem? And if so, can it ever be fixed? Or is this more of the ‘deal with it’ category?

And I know it has been reported more often, or at least there are some old post about it, without any information from PGI in it…or I haven’t found post about it.....

Still need to say one thing, even though with all the problems this game has, I still really enjoy playing it most of the times. :P


Soon™

#11 EvilCow

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Posted 01 June 2015 - 06:03 AM

No, probably all the mechs released since do not even have the required animations implemented.

It would be fun to see if the ragdoll system used for deaths could also be used for collisions but a get up animation would still be required.

Edited by EvilCow, 01 June 2015 - 06:03 AM.


#12 Mahnmut

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Posted 01 June 2015 - 06:15 AM

Collisions damage and knockdowns would be great but I've given up on them ever being in the game.

What I would like to see is an end to teleporting. If you run into someone you should come to a complete stop and not be able to pass through them. On top of that add some crashing / clunking sound effects so it actually feels like I've hit something. Crashing into a 100t mech should not be a silent affair.

#13 Bishop Steiner

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Posted 01 June 2015 - 06:15 AM

View PostPPO Kuro, on 01 June 2015 - 02:46 AM, said:

Is collision ever going to be fixed? What I mean is, when you come near (usually under 50 meters) a mech you get problems moving. Your kind of stuck in the other mech and suddenly ‘teleport’ past them. Or at least it looks like teleporting. The extremely annoying part about it is that it’s being exploited by pilots. They bump into you and then are behind you by moving ‘through’ you. I could be wrong, but this is the way I experience it and it’s driving me bonkers. It’s really annoying.

Few days back I had an assault match. The enemy team tried to capture our base, so me and some other people rushed back to base and ran into our cap zone. The issuing mech teleporting was horrible. 4-8 mech on the capzone clipping into each other and you weren’t able to really shoot the enemy without hitting friendlies. It’s was horrible.

So PGI, is this a known problem? And if so, can it ever be fixed? Or is this more of the ‘deal with it’ category?

And I know it has been reported more often, or at least there are some old post about it, without any information from PGI in it…or I haven’t found post about it.....

Still need to say one thing, even though with all the problems this game has, I still really enjoy playing it most of the times. :P

for collisions to be fixed, would imply they worked correctly, at some point in the first place.

Since this was never the case, the real question would be, will working collisions ever be added to the game?

To which I would say, don't hold your breath.

#14 Mechteric

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Posted 01 June 2015 - 06:27 AM

Well they are working on trees that can be collided into and knocked down... so who knows maybe part of that work is later for mech collisions and even knockdowns. Though I'd give that another year if not more.

#15 LordBraxton

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Posted 01 June 2015 - 06:50 AM

View PostBishop Steiner, on 01 June 2015 - 06:15 AM, said:

for collisions to be fixed, would imply they worked correctly, at some point in the first place.

Since this was never the case, the real question would be, will working collisions ever be added to the game?

To which I would say, don't hold your breath.


They worked better than they do now. There is still 'collision,' it's just a 0 damage lag\glitch fest that causes mechs to warp without falling over, just like how they warped around when standing up. So really, we just cut features and put up with the same bugs. **** lowtax for trolling paul. I mean, I love watching paul get bullied, but he's a big baby, and it ruined one of my favorite aspects of MWO, and one of the few features MWO had over previous MW titles.

Edited by LordBraxton, 01 June 2015 - 06:50 AM.


#16 Bishop Steiner

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Posted 01 June 2015 - 06:51 AM

View PostLordBraxton, on 01 June 2015 - 06:50 AM, said:


They worked better than they do now. There is still 'collision,' it's just a 0 damage lag\glitch fest that causes mechs to warp without falling over, just like how they warped around when standing up. So really, we just cut features and put up with the same bugs. **** lowtax for trolling paul. I mean, I love watching paul get bullied, but he's a big baby, and it ruined one of my favorite aspects of MWO, and one of the few features MWO had over previous MW titles.

worked "better" and actually "Worked" are still two very different things.

#17 LordBraxton

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Posted 01 June 2015 - 06:54 AM

View PostBishop Steiner, on 01 June 2015 - 06:51 AM, said:

worked "better" and actually "Worked" are still two very different things.

I'd take better over worse personally. Sure the old knockdown system needed animation work, but they just removed the animation, stopped animating future mechs, and left the same old warping around nonsense. We are worse off because of it. The whole collision debacle is one of the central factors that made me the proud bittervet ® I am today. I'll never let it go either. Mech tackles were the most incredible thing, and teams actually had to watch their formation or end up on the floor. PGI sold the game as a sim-lite during beta to garner founder dollars, then went full arcade arena shooter as months went on. PGI got at least $50 worth of MC money from me due to the collision feature alone. The 50 I bought after my vet founder pack, because I actually called 2 of my friends to tell them about the knockdown system. We were all pumped for a new age of MechWarrior. that fell apart fast.

Edited by LordBraxton, 01 June 2015 - 06:56 AM.


#18 Bishop Steiner

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Posted 01 June 2015 - 06:57 AM

View PostLordBraxton, on 01 June 2015 - 06:54 AM, said:

I'd take better over worse personally. Sure the old knockdown system needed animation work, but they just removed the animation, stopped animating future mechs, and left the same old warping around nonsense. We are worse off because of it. The whole collision debacle is one of the central factors that made me the proud bittervet ® I am today. I'll never let it go either. Mech tackles were the most incredible thing, and teams actually had to watch their formation or end up on the floor. PGI sold the game as a sim-lite during beta to garner founder dollars, then went full arcade arena shooter as months went on. PGI got at least $50 worth of MC money from me due to the collision feature alone. The 50 I bought after my vet founder pack.

No, actually worse was the knockdown exploit/teleporting while getting back up/knockdown exploit again.

Knockdowns were terribly implemented and one of the biggest cheeze tactics of CB.

#19 LordBraxton

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Posted 01 June 2015 - 06:59 AM

View PostBishop Steiner, on 01 June 2015 - 06:57 AM, said:

No, actually worse was the knockdown exploit/teleporting while getting back up/knockdown exploit again.

Knockdowns were terribly implemented and one of the biggest cheeze tactics of CB.

Charging was only effective due to single heatsinks and massive TTK. Do you really thing dragon\gargoyle\whatever bowling would work today? Here's a hint. No it wouldn't. But you're smart, and already know that. What is the exploit?!? the fall itself, or the fact that the idiot who got knocked over got free dodge teleports? It was an awesome feature, and I never saw it abused in the first RHOD. Paul got bullied by a full team, they could just have easily neutered him with weapons and danced around him to mock him.

Edited by LordBraxton, 01 June 2015 - 07:00 AM.


#20 jaxjace

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Posted 01 June 2015 - 07:04 AM

Give them more money and maybe they will. Im doing the best I can.





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