This is more of an observation than anything else.
I like to play a wide variety of mechs .. heavy, light, medium ... rarely assaults... probably in that order. By design I have a different Elo in each weight class ... and it shows.

This is all PUG matches ...
In heavies, my matches are almost uniformly good. Folks seem to generally do the right thing, they typically play reasonably well ... group up ... listen when someone reports intel or suggests a push etc. I would guess that my Elo in heavies puts me in a good spot at the moment

Mediums seem to be mostly about the same ... I have been playing my HBK-4G with good success recently ... the matches are also generally good.
However, last night I pulled out my lights .. in particular my Jenner ... which has been one of my favourites since closed beta. There are two problems here ...
1) it always takes a couple of matches to adjust my playstyle to the fast twitchy response to do well in a skirmisher light.
2) I have so much fun with the speed in them that I am tempted into doing less than intelligent things


Anyway, as a result, my Elo in lights appears to be less than heavies and mediums ... since there seemed to be a distinct difference in the matches I played last night in my Jenner compared to my usual matches. (Besides the fact that the Jenner seems to lose its CT far faster than I recall

- in one match my side literally went in 12 DIFFERENT directions. I could hardly believe it, as the entire group seemed to decide to go their own way ... some encouragement in chat to get folks to regroup worked more or less but it took almost two minutes! I think we still lost but at least we put up a decent fight instead of the 12:0 Roflstomp we were headed for ..
- there were builds in use that are uncommon in the usual games I play (e.g. Atlas DDC with ECM, LRM20 and 2ERLL that plinks at targets it can't really see from the backfield ... remarkably ineffective in general).
- a lot more peeking and far less spontaneous coordination ... it wasn't a matter of watching and saying to yourself ... "He is pushing so I will support him" ... it was more "Let him peek first and I will peek after so he gets blasted".
- Lone Dire Wolves ... (and not ones that just got left behind).
- etc
The short story is that the side that coordinated better usually won. One side or the other depending on which picked up the momentum would usually domino the other team. There was no "carry harder" ... I didn't see any signs of great players being tossed to the dogs with bad players ... individual skill wise the players seemed fairly comparable but winning was a random event based on luck or whichever side achieved minimal coordination.
How do you escape from here?

Focus fire destroys opponents ... this is not a 1:1 game and as much fun as it can be to play it that way ... you are increasing your chances of losing by playing that way

