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It's Time To Stop The Insanity


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#1 Namicus

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Posted 01 June 2015 - 02:38 PM

Now that we have CW for the hard cores, can we not make the 12 man pub stomps a thing of the past? Why in the world do we not have 4 man maximum groups in the public group queue? I am so sick and tired of getting rolled by large, insanely competitive and coordinated groups when trying to kick back for some MWO fun in a two man group. Why can't PGI have the group queue for the more casual players and have the hard cores go where they should be going - i.e. CW?

And in another vein, whatever happened to ELO determining match ups? I know for a fact the match maker is borked when it's sending me and my casual gamer buddy against Lords, ACES and any group with Sean Lang in it. Just a little frustrating to say the least.

#2 MechWarrior414712

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Posted 01 June 2015 - 02:40 PM

The game doesn't obey ELO if you group que, a well known fact. Also idk why you mentioned Sean as one of the noob murderers lmao

#3 Wintersdark

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Posted 01 June 2015 - 02:42 PM

View PostNamicus, on 01 June 2015 - 02:38 PM, said:

Now that we have CW for the hard cores, can we not make the 12 man pub stomps a thing of the past? Why in the world do we not have 4 man maximum groups in the public group queue? I am so sick and tired of getting rolled by large, insanely competitive and coordinated groups when trying to kick back for some MWO fun in a two man group. Why can't PGI have the group queue for the more casual players and have the hard cores go where they should be going - i.e. CW?

And in another vein, whatever happened to ELO determining match ups? I know for a fact the match maker is borked when it's sending me and my casual gamer buddy against Lords, ACES and any group with Sean Lang in it. Just a little frustrating to say the least.

Elo doesn't work well in the group queue. This is not a fault of the match maker, but rather the tetris game it has to play. Something has to give.

It's got 3/3/3/3 (lol) restrictions to meet, group size requirements, etc. Elo ends up having to play second fiddle, because matches need to be made.

View PostThe Mech Daddy, on 01 June 2015 - 02:40 PM, said:

The game doesn't obey ELO if you group que, a well known fact. Also idk why you mentioned Sean as one of the noob murderers lmao

It tries, but there's very little that can be done in the face of the massive set of restrictions to making a match. This is an unresolveable problem; there is no solution so long as we have large groups in the group queue.

#4 oldradagast

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Posted 01 June 2015 - 02:45 PM

Where are all these supposed 12 mans wrecking the group queue? I mean, I've seen some 8 mans, but very few 12-mans since CW came out.

I also don't see why I should have to tell friends 5+ to get lost - that's basically what you're proposing by forcing a hard cap on groups at 4 again. And, no, I'm not going to subject myself to the pointless torture of CW just to play with 4 other people since then I WILL face-check 12-mans, and 5 plus PUG's vs. 12 is a waste of time.

Yeesh... has everyone forgotten when the game had a 4 man group limit and just how much that sucked? Nobody else remembers the idiocy of having to split your friends up into 4 man or under groups and play separately or - maybe - sync drop together? Why go back to that?

#5 Kira Onime

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Posted 01 June 2015 - 02:46 PM

Because punishing people for wanting to play with their friends is a terrible and utter **** idea.

#6 Madcap72

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Posted 01 June 2015 - 02:50 PM

Use the looking for group function, add players, use voip.


A lot of pug players don't suck, there's just a lack of communication. The pugs that do suck if herded correctly make good meatshields and learns what better players do and up their game.

Plus, as long as there is no minimum for group size in CW, it's not "just" for the hardcore.

#7 627

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Posted 01 June 2015 - 02:52 PM

forcing all "good and competitive" teams into CW will just turn more players away from CW.


Why is CW only for big groups? it is a game mode for everyone and that means pugs too. I'm gettin tired of this, am I not allowed to play CW alone?

The problem is matchmaking in the end, doesn't matter if in pug queue or CW. this is directly depending on player base size so matchmaking can only do so much with so few players...

#8 Ghogiel

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Posted 01 June 2015 - 02:56 PM

View Post627, on 01 June 2015 - 02:52 PM, said:

Why is CW only for big groups? it is a game mode for everyone and that means pugs too. I'm gettin tired of this, am I not allowed to play CW alone?

Solo are allowed to play. But aren't allowed to QQ about getting farmed by big groups.

#9 Wintersdark

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Posted 01 June 2015 - 03:03 PM

View Postoldradagast, on 01 June 2015 - 02:45 PM, said:

Yeesh... has everyone forgotten when the game had a 4 man group limit and just how much that sucked? Nobody else remembers the idiocy of having to split your friends up into 4 man or under groups and play separately or - maybe - sync drop together? Why go back to that?

Yeah, it sucked badly to have to tell a friend they couldn't play with you, or have to split your 5 buddies into a 2 man and a 3 man group. I certainly wouldn't want to see a return of those days.

If they *absolutely must* (I'd rather not see this) put a group cap back in, I'd want it no smaller than 6.

#10 Eider

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Posted 01 June 2015 - 03:06 PM

https://sp.yimg.com/...bg&pid=15.1&P=0

#11 Rebas Kradd

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Posted 01 June 2015 - 03:21 PM

View PostNamicus, on 01 June 2015 - 02:38 PM, said:

Why can't PGI have the group queue for the more casual players and have the hard cores go where they should be going - i.e. CW?


Just because a player is hardcore doesn't mean they want to play a poorly designed gamemode rife with faction consequences. Some of the larger groups want to "kick back and relax" just as you do, without enormous time commitments to lobbies and dropdecks.

I do sympathize with the frustration - the group queue is kinda like the wild wild west right now. But capping group queue sizes at 4 would only kill off one part of the game to save another.

#12 Monkey Lover

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Posted 01 June 2015 - 03:25 PM

I dont understand premades are not in the public groups.....

#13 Mystere

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Posted 01 June 2015 - 03:34 PM

View PostGhogiel, on 01 June 2015 - 02:56 PM, said:

Solo are allowed to play. But aren't allowed to QQ about getting farmed by big groups.


But non 12-man groups are allowed to? :wacko:

Edited by Mystere, 01 June 2015 - 03:34 PM.


#14 Eboli

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Posted 01 June 2015 - 03:37 PM

The issue comes down to is that the Group Queue is the Group Queue, whether it is a group of 2 or up to a group of 12. There are already enough issues for matchmaker to deal with that makes things already not perfect and if more restrictions/demands are placed on how Matchmaker chooses sides then things will become worse.

I have seen a lot more people asking for game play to go back to 8vs8. 10vs10? I tend to think this may be a good idea to think about, even give it a trial run and see how MM copes. 12 Group teams could go to CW instead as they tend to get CW games much faster.

In the end though, it is the Group Queue and you will be facing other and bigger teams who are co-ordinated. I get that you do not like being smashed by such groups but this thing even happens in PUG queue. Have you tried LFG to get additional players in?

It is a game though and you cannot always win.

Cheers!
Eboli

Edited by Eboli, 01 June 2015 - 03:37 PM.


#15 Milocinia

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Posted 01 June 2015 - 03:38 PM

This is why I NEVER play group queue and prefer to take my chances in the Pughole.

#16 Wintersdark

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Posted 01 June 2015 - 04:01 PM

Try as I might, I can't see this as anything other than the tears of lions turned lambs. When it was 4mans vs solos, they murdered all. Now, they are the little fish.



#17 LordNothing

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Posted 01 June 2015 - 04:02 PM

i only play cw for free stuff and new maps, im not really in it for the planets or the glory or the comradery or any of the other baggage that comes with it. if it wasnt for free mcs and mech bays i think i would stay out of it except for events or when a new map comes out for it. yes its a team game, you drop there you can expect to fight teams from time to time, but if there were alternate ways to increase faction rank and collect rewards i would do those instead.

#18 Mystere

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Posted 01 June 2015 - 04:07 PM

Once again, why not allow solo players into the group queue?

#19 Madcap72

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Posted 01 June 2015 - 04:10 PM

View Post627, on 01 June 2015 - 02:52 PM, said:

forcing all "good and competitive" teams into CW will just turn more players away from CW.


Why is CW only for big groups? it is a game mode for everyone and that means pugs too. I'm gettin tired of this, am I not allowed to play CW alone?

The problem is matchmaking in the end, doesn't matter if in pug queue or CW. this is directly depending on player base size so matchmaking can only do so much with so few players...


CW was originally intended for big groups only. The only reason it really allows solo and small group drops IMHO was they needed the bodies for testing because there was the realization there wouldn't be enough 12 mans to get anything done.

IIRC the "attacking" team was going to require a 12 man team to initiate, and the Defenders were going to prioritize groups by size largest to smallest to round out to 12.

Pugs in CW are at a disadvantage if they are not communicative, because the entire mission is predicated on teamwork, not just button pushing. That's why pug teams get rolled so easy. It's also why pug teams can win if someone takes charge that knows the maps, and likely enemy strategies and the team listens)

#20 Novawrecker

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Posted 01 June 2015 - 04:10 PM

View Post627, on 01 June 2015 - 02:52 PM, said:

am I not allowed to play CW alone?


Nope. You do realize this is a team oriented game, right? Not a DS game where you control all factors all by yourself regarding your team and its deployment.

In part, I can understand a minor aspect of your point, but there is also one very important point that many are failing to realize regarding MWO: this is NOT a single player's game. It was never designed that way.

Edited by Novawrecker, 01 June 2015 - 04:11 PM.






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